tModLoader

tModLoader

Storm's Additions Mod
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Opdatering: 5. okt. 2024 kl. 10:18

v2.6.1.2
Changes
  • The shrapnel from the prototype launcher no longer damages the player
  • The Hornet’s Sting no longer loses accuracy as the player loses mana, now always has the same small spread
    - Mana usage lowered from 7 to 6
  • Updated The Painbringer’s Sprite
    - Some dust effects have also been updated
  • The Star Warrior Visage now grants +5% whip range and +4% damage
    - The Star Warrior greaves now grant 10% increased whip range in place of the extra sentry

Opdatering: 2. okt. 2024 kl. 11:00

v2.6.1.1
Changes
  • The Toxic Sludge and Acid Venom Sludge Cannon projectile now produce faint coloured light
  • The Arid Sandblast Staff no longer deals any knockback, and the projectiles explode with a shorter delay
  • The dust projectiles from the Forbidden Bullets now only hit 3 times instead of 4
  • All explosion effects now play slightly longer (changes frames every 3 frames instead of 2)
Bug Fixes
  • Modded music boxes now drop correctly if mined when in the active state
    - They also now have an outline in smart cursor mode

Opdatering: 30. sep. 2024 kl. 11:50

v2.6.1
Additions
  • Added the Zephyr Feather, obtained by shimmering a Giant Harpy, Bone, Ice, or Fire Feather.
    - On use it permanently increased you movement speed and acceleration by 10%
    - Has Munchies - Consumables Checklist support
  • Added the Cleansing Charm, obtained by shimmering a broken heart
    - On use it removes any of the shimmer upgrade effects if the player has them.
    - The tooltip will show what items the player has consumed
    - Can remove the effects from the following items:
    - Vital Crystal, Aegis Fruit, Arcane Crystal, Ambrosia, Gummy Worm, Galaxy Pearl, Artisan Load, Zephyr Feather
  • Added the (new) Eye of the Storm, tinker of the Storm Charm and the Eye of the Derpling
    - Combines the effects of both, Eye of Derpling effects stack
Changes
  • The Liberated Husk pet is now a light pet that orbits around the player
  • The Eye of the Storm has been renamed to the “Cyclone Emblem”
  • The Storm Charm and all its tinkers lightning now only arcs to 3 extra enemies and deals 40% damage each time
    - However stacking 2 of them increases the arcs to 4 enemies with 55% damage each time, stacking all 3 further increases it to 5 arcs with 70% damage
  • The Eye of the Derpling and its tinkers now only increase crit damage by 12% instead of 15%
  • The Hornet’s Sting mana usage reduced from 8 to 7, and projectile velocity slightly increased
  • The Shroomite Launcher named to “Shroomite Hybrid Launcher”
  • The gear dropped from the Lunatic Cultist Rarity lowered from Red to Cyan
  • The Celestial Emblem no longer grants 25 defence when healing the player
  • Updated the Harmonia Wings inventory sprite
Bug Fixes
  • Ultimate Pain now only spawns on GetFixedBoi worlds as intended instead of just remix worlds (I got the two mixed up)
  • Fixed a typo with the Acid Venom Sludge Cannon

Opdatering: 24. sep. 2024 kl. 16:25

v2.6.0.1
Changes
  • Mossy Repeater sell price reduced from 1 gold to 50 silver
  • Jungle Spore Gun sell price reduced from 2 gold to 1 gold, rarity increased from green to orange
Bug Fixes
  • Updated the Painbringer Core buff and debuff and Emote colour scheme to the updated painbringer colours
  • Acid Venom Sludge Cannon is no longer called the “Acid Venom Sludge Launcher” by mistake
  • Removed the Glacial Claws recipe from the Storm Charm

Opdatering: 23. sep. 2024 kl. 9:28

v2.6
Additions
  • The bosses in this mod now have their own music, composed by MicelTheGuy
    - Ancient Husk: Desert Fatigue
    - Overloaded Scandrone: Dance of the Tempest
    - The Painbringer: False Fright
    - The Painbringer (final 2 phases): Raw Trama
    - ??? - Brain Malfunction
    All have their own music box and Music Display Support (You’re welcome Random Internet User)
  • Added a new secret boss only for getFixedBoi worlds
    - The Mysterious Skull seems to be acting strangely on this worlds, might wanna check it out
    Weapons
  • Added the Toxic Sludge Cannon, rare drop from Toxic Sludge’s
    - Uses gel as ammo, each shot fires out a projectile of toxic sludge, that on impact with enemies or tiles bursts into 4-5 smaller sludge blobs that stick to tiles.
    - The Small sludge blobs deal 33% the damage of the main projectile, and can hit enemies up to 3 times (2 in the air, resets to 3 upon sticking to a tile), and have 8 armour penetration,
    - The small blobs use static immunity frames but only for 5 frames (10 in the air)
    - Inflicts the Toxic Sludged Debuff, which deals 20DoT and slows down enemies (4 seconds for main sludge projectile, 1 second for the small blobs)
    - Enemies immune to poisoned don’t take damage from the debuff but still are affected by the slowdown
  • Added the Acid Venom Sludge Cannon, crafted from the Toxic Sludge Cannon and Viles of Venom
    - Functions as a stronger Toxic Sludge Cannon, but with Acid Venom sludge projectiles and inflicted the Acid Venom Sludged debuff, which deals 35 DoT and has a slightly stronger slowdown effect.
    - Enemies immune to Acid Venom don’t take damage from the debuff but still are affected by the slowdown
  • Added the Jungle Spore Gun, crafted from Rich mahogany Wood, Jungle Spores, and an evil material
    - Fires out unstable jungle spores that on tile or enemy impact stay in place and explode after a short delay
    - The orbs deal 100% damage if they hit a tile or 60% if they hit an enemy + 4 armour penetration
  • Added The Hornet’s Sting, rare drop from Moss Hornets once all 3 mechs have been defeated
    - Rapidly fires out stingers that stick to enemies and inflict a stacking Stung debuff, and have 5 armour penetration
    - The debuff deals 4 dot per stack and up to 15 stingers can be stuck to an enemy at anything, for a total of 60 dot at max stingers.
    - Stingers only last for 5 seconds upon hitting an enemy
    - Weapon also loses accuracy as the player drains mana, with no spread at full mana and a large spread at very low mana
  • Added the Satchel Charge and Satchel Charge Detonator
    - Purchased from the Demolitionist Post Plantera, the detonator costs 30 Gold and Each Satchel charge costs 50 silver
    - A Satchel Charge can be thrown using the detonator, and it will stick to surfaces, and can be detonated by right clicking. Only 1 can be thrown out at a time.
    - It will create a massive explosion destroying tiles in a very large radius
    - It damages enemies, town NPCs, and the player, with 1000 damage unaffected by any modifiers
    - Charges can be disarmed by holding up and right clicking
    Accessories
  • Added The Eye of the Storm, crafted with Whirlpool emblem and Eye of the Dungeon
    - Every other use of a weapon fires out a coral whirlpool that homes into enemies and pierces twice
    - It deals 33% the damage of the weapon with 30% fall off each hit
  • Added Storm Charm, rare drop from Angry Nimbuses
    - Critically striking an enemy with any weapon causes a lightning bolt to arc up to 4 other enemies
    - Each enemy hit deals 50% the damage of the last hit
  • Added Shock Quiver, tinker of the Magic Quiver and the Storm Charm
    - Combines the effects of both accessories, does not stack with either
    Potions
  • Added the Flask of Frost, a flask that allows melee weapons and whips to inflict frostburn
    - Crafted from bottled water and ice torches
  • Added the Flask of Explosives, a flask that allows melee weapons and whips to create a small explosion on struck enemies.
    - The explosion does not damage the stuck enemy, only surrounding enemies, and only the first hit enemy by a sword/melee projectile will cause the explosion.
    - Channelling melee weapons create an explosion every amount of frames equal to the item animation
    - Explosion deals half the damage of the attack the triggered it
    Ammo
  • Added Gem bullets, crated from one of the seven gems and musket balls
    - Each type mines tiles on impact, with amethyst being the weakest and Diamond being the strongest
    - Amethyst: 40% pickaxe power, mines twice
    - Topaz: 50% pickaxe power, mines twice
    - Sapphire: 45% pickaxe power, mines thrice
    - Emerald: 55% pickaxe power, mines thrice
    - Ruby: 50% pickaxe power, mines four times
    - Amber: 55% pickaxe power, mines four times
    - Diamond: 55% pickaxe power, mines four times
Changes
  • Mysterious Skull respited
  • The Staff of the Painbringer can no longer be shimmered into The Paingiver
  • The Ancient Husk now changes to its second phase at 60% life instead of 50%
  • The Painbringer and all related gear recoloured from deep pink to red
  • The disable screenshake option has been replaced with an intensity slider from 0 to 10, with 0 being disabled, and 10 being the most intense, 5 is the default
    - The number determines the shake distance from the centre, and also half the duration of the shake
  • (Internal change) The “Basefiles” folder has been renamed to “Common”
    Weapons
  • Lightning Scepter overhauled
    - Now fires out a single orb of lightning, which on impact with an enemy can jump to 3 other enemies at once dealing 33% damage, or 4 enemies at 50% damage if it hits a tile
    - Damage increased from 40 to 80, usetime reduced from 22 to 12, and mana cost reduced from 10 to 8
  • The Sticky Mine Detonator Mines can be disarm thrown mines by right clicking while holding up
    - Mines can be thrown out every 20 frames instead of 30
  • The Forbidden Fury’s arrows now travels much faster
  • Spinner weapons now have a short delay between spins to prevent spam clicking to get a higher dps
  • The Painbringer now has a new quote when it changes to its final phase, and the hit taunts are also different in the phase
  • The Motorized Pizza Cutter now has a -1 range bonus
    - The Pizza blade it summons now has 10% damage fall off and can only hit up to 8 times instead of 10
  • The Shredder tool time increased from 10 to 4, but axe power reduced from 150% to 110%
  • The Super charged rifle charge speed is now affected by speed modifiers
  • Slightly reduced the bullet spread for both fire modes of Santa’s Explosive Boomstick
  • The fragments summoned from the Asteroid whip now explode on impact with a small explosion radius that can hit up to 3 enemies
  • The Storm Diver Shotgun now starts with a much tighter spread, but still takes the same amount of time to reach max accuracy
    - Now has a visual line for all 5 bullets
    - Increased bullet speed at all charge rates
    Accessories
  • Whirlpool emblem sprite updated
  • Insulated cuffs now require only 5 insulated fabric instead of 10

    Continued:
    https://docs.google.com/document/d/1J43nMuf2XIZBpPkVpVMQEjZoegM4SZJAxmDzbTOIan8/

Opdatering: 22. aug. 2024 kl. 8:04

v2.5.3.3
Changes
  • Pain and clay slimes now spawn less often
  • Tweaked Santa’s Explosive Boomstick sprite
Bug fixes
  • The Equinox right click attack sound should no longer cut itself off at lower use times

Opdatering: 19. aug. 2024 kl. 7:30

v2.5.3.2
Changes
  • The Clayman Mask no longer plays a sound when hitting an enemy with a sword
Bug fixes
  • The Reaper’s List should now make enemies drop souls in multiplayer
  • The Heart and Super Heart Vials should now work correctly in multiplayer

Opdatering: 15. aug. 2024 kl. 10:16

v2.5.3.1
Changes
  • The One Shot has been renamed to “The Last Chance”
    - Now requires you to be in a graveyard to be crafted
  • Santa’s Staff of command mechanical scrap requirement increased from 15 to 18, on par with the Santa’s Explosive Boomstick

Opdatering: 14. aug. 2024 kl. 10:05

v2.5.3
Additions
  • Added the One Shot weapon, crafted from The Nine Lives, Souls of Night, and 3 of each mech soul
    - Left clicking uses it as a spinner weapon, which knocks enemies in the direction the player is facing.
    - Right clicking throws out 2 scythes in succession that act as boomerangs, 2 sets can be thrown out at once
    - Essentially a replacement for the Nine Lives weapon, but slightly stronger
    - Receives double the benefits from the Reaper’s List, 4% damage and 2% crit each soul reaped
  • Added Santa’s Explosive Boomstick, a shotgun dropped from the Santa-NK1 or crafted with mechanical scrap
    - Each shot fired creates an explosion at the end of the barrel damaging all enemies within reach
    - Left clicking will fire both barrels in succession, creating a medium sized explosion dealing twice the bullet damage both times, and consuming 1 ammo for each barrel
    - Right clicking will fire both barrels at once, resulting in a larger explosion that deals quadruple the damage of the bullets, has 1.5x knockback, and also double the amount of bullets will be fired. This consumes 2 ammo at once
    - Using the right click function in the air will also propel you backwards
    - Also very satisfying to use ;)
  • Added the Reaper’s List, crafted from A Book, Hellstone bars, and Cracked hearts at an Anvil in a graveyard
    - Every time an enemy is killed it drops a reapable soul, collecting it will increase your damage by % and crit by 1%, up to 9 can be collected at once.
    - The souls will begin to escape one by one after 9 seconds unless another soul is picked up, which resets the timer
    - Any dropped souls not picked up within 9 seconds will also escape
    - This effect used to belong to the Nine Lives weapon, but was moved to its own accessory and tweaked to have souls drop in the world and not be picked up immediately
    - Additionally bosses have a chance to drop a soul when hit, to make this accessory useful during boss fights that have no servants
  • All spinners weapons have a new reflection move. When spinning any of them pressing the right click will a use it to spin faster for a certain amount of time, and during that time they will reflect many projectiles in range. Each has its own reflection window and cooldown
    - Nine Lives: 15 frame reflection window, 2.5 second cooldown
    - Frozen Polestar: 20 frame reflection window, 2 second cooldown
    - One Shot: 25 frame reflection window, 1.5 second cooldown
    - Blazing Star: 30 frame reflection window, 0.5 second cooldown
    - A new buff, Reflection will be applied to the player for the duration of the reflection window
    - Additionally during the reflection window reflectable projectiles will have a particle effect on them
Changes
  • The Nine Lives weapon moved to pre-hardmode, now crafted from 2 Sickles, Hellstone bars, and cracked hearts at an anvil in a graveyard
    - Damage reduced from 50 to 35, the spinner hits less often, and the boomerang blades no longer stay in place upon hitting an enemy
    - Can no longer reap souls by itself, that ability has been moved to the Reaper’s List, which this weapon receives double the benefits from
  • The Bloody Pax pickaxe power increased from 65% to 70%
  • The Frozen Pole star dust and trail visuals updated, and it can hit enemies slightly more often
Bug Fixes
  • The Equinox can now once again receive size modifiers, including legendary

Opdatering: 9. aug. 2024 kl. 8:18

v2.5.2.4
Changes
  • Magma Orb Staff now fires much more quickly, the projectiles moves faster, and pierces 4 times instead of twice
  • The Equinox has been resprited
    - The colour of the sword now changes depending on whether the light or dark attack is being used
    - Light Essence visuals have been updated
  • The Frost and Forbidden Sentries now fire faster
  • Bloody Urchin Staff damage increased from 20 to 26, and armour penetration from 8 to 12
  • The Soul blaster projectiles sprite updated
  • The Overloaded Scandrone Sentry projectiles are now fired at a faster speed
  • The Asteroid Staff minion now moves faster when attacking
  • The Blazing Star and the Selenian Blades have new dust effects
    - The Selenian Blades projectiles now move faster
  • The Lunatic Staff of Lightning Sentry lightning now only hits 3 times instead of 4
  • Stargazer Core Sentry damage increased from 75 to 100
  • Star Invader Staff Sentry damage reduced from 100 to 75
  • The Hemoglobin armour set bonus now summons blood orbs from stuck enemies and not the player.
    - The orbs now float in the air, and slowly head towards nearby enemies.
    - Now has a 3 second cooldown between activations instead of 5 seconds
  • Arid Mask and Greaves crit chance increased from 5% to 6%
  • The Heavy Boots now reduce fall damage by 10 tiles when fast falling
  • The Ancient Scarab dust ring updated
  • The Overloaded Storm Core renamed to Overloaded Storm Coil
    - The Portal now follows the cursor when activated
    - Will only summon lightning if there is a line of sight to the player
    - Lightning portal visuals updated
    - Hiding the accessory will hide the portal when it’s not being used
  • Betsy’s Flame now only summons flames when near enemies, but homing rage greatly increased
    - Flames have a small random delay before they begin homing
    - Sprite and Flame projectiles visuals updated
    - No longer increases player acceleration
  • Celestial Barrier renamed to the Celestial Guardian
    - Sprite Updated
    - Projectile visuals and sprite updated
  • The Painbringer’s core visual projectiles that appear around the player when you can be revived are disabled if the accessory is hidden
  • The Painbringer’s Damage resistance in the final phase has been reduced from 66% to 50%
  • Some animated projectiles now have a trail effect, including many minions and a few pets
  • Fledging Wings now require an anvil to be crafted instead of a workbench
Bug Fixes
  • All projectiles summoned by Armour/Accessories now have the correct “IEntitySource” set, fixing a mod conflict with certain mods that causes a projectile to be spawned every frame due to an internal error
  • The Ancient Scarab now works with true melee weapons
  • Animated projectiles now finally have their glowmasks restored
  • Sword auras should no longer move at the same speed as the previously used item the first time a sword is swung