tModLoader

tModLoader

Storm's Additions Mod
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Opdatering: 17. maj 2022 kl. 10:29

v2.2.1.2
The mod has been renamed from "Storm Diver's Additions Mod" to "Vortexia Mod", and the icon has been remade to suit the new name
Bug Fixes
  • The Duck Fracture and Quackture now summon ducks correctly in reversed gravity

Opdatering: 5. maj 2022 kl. 7:42

v2.2.1.1
Added a new screen shake for certain events that can be turned off via config
Things that trigger it are:
-Firing the Flaming and Lunar Stone launcher
-Stomping with the heavy boots
-The Asteroid Armour set bonus
Changes
  • Granite Rifle bullets now pierce twice, and velocity slightly increased
  • Shroomite Weapons sprites have been slightly updated (Credit to Hyperkatmanders)
  • The mechanical Spikes now create 6 orbiting spike balls that all appear at once
  • The Lunatic hood of Command mini cultists attack range slightly increased
    - They no longer gain additional damage from having just 1 minion slot
  • Asteroid Armour with the helmet set bonus cooldown reduced to 3 seconds, and damage increased from 130 to 150
    - The Asteroids fall slightly faster
  • Bloody treads and Soul Striders now move slightly faster in the air, and their speed no longer caps the player’s speed
    - Their running speeds have also been adjusted because of this, 46 mph for the Bloody treads and 61mph for the Soul Striders on land
  • Derpling Headgear speed bonus slightly increased
Bug Fixes
  • Fixed several issues that occurred when gravity was flipped
    - Star Warrior Sentry and the Mini cultist sentries now flip with the player
    - The Santank Armour missiles, Betsy’s Flame projectiles, and any other projectiles that travelled upwards first now travel upwards relative to the player
    - Certain dust effects are flipped correctly
    - Stomp Boots now create the shockwave upon impacting with ceilings
    - Storm Wings now hover correctly
  • The Spectre Orbiter projectiles now have a random distance and direction again

Opdatering: 29. apr. 2022 kl. 10:02

v2.2.1
Updated the mod to work with the preview branch up until to the 1st of May, and from there the Stable branch
Changes:
Weapons
  • The Shrooword’s mushroom now deals 75% the damage of the weapon instead of 66%
  • The Eye Sored now launches an eyeball every swing instead of every other
    - The Eyeball’s velocity no longer is affected by the player’s own
    - Damage increased from 22 to 25
  • The Vaporiser now continuously fires 8 spikes while being swung around, and only creates spikes once when hitting an enemy once thrown out
  • Sticky Launcher drop rate increased from 2% to 5%
  • The Shroomite Sharpshooter now takes much longer to reach full accuracy
  • The Shroomite Launcher projectiles now create few mushroom on impact, and do not travel as far
    - Use time reduced from 35 to 30
  • The Nebula Storm and Predictor brain no longer inflict the Nebula Blazed debuff, as the debuff is no longer obtainable
    - The former’s damage has been increased from 75 to 84, and the latter’s increased from 70 to 78
Armour
  • Shroom Armour set bonus mushroom are no longer affected by ranged damage bonuses due to a change in how the code works
    - Damage increased from 16 to 20 to compensate
  • Santank Armour set bonus rockets are no longer affected by ranged damage bonuses
    - Damage of them has been increased from 125 to 170 to compensate (before the rockets would deal 163 damage due to the ranged bonuses provided by the armour)
    - The Missiles now have a longer homing range, and correctly use local immunity
  • Twilight Armour cooldown has been reduced from 12 seconds to 8
    - The Robe now grants an additional 3% crit chance
    - The Legging now grant and addition 1% damage buff
  • Asteroid Armour with the Mask set bonus asteroids have a damage cap of 500 to prevent one-shotting daytime empress
  • Asteroid Armour with the Helmet set bonus asteroids no longer benefit from Classless bonuses
    - Damage increased from 90 to 130 to compensate
Accessories
  • The Wooden Pendulant now also works in the Hallow
  • Mechanical Spikes projectiles damage increased from 75 to 100 damage
  • The Frozen Heart and its tinker’s projectiles now have a damage cap of 150
  • Spooky Emblem now has a greater area of effect, and now has a visible fire ring to indicate the distance
    - Damage of the debuff is now 250DoT, which it deals in 1 second intervals, it also slightly slows down enemies
    - The particle effect that heads towards enemies has been removed due to performance issues it could cause with multiple enemies
    - Updated tooltip
  • Betsy's Flame projectile now deal slightly more damage
  • The Lunatic Hood of Command cultists damage is no longer affected by summon damage bonuses, but is instead affected by your current max minion slot stat
    - They deal 100 base damage and an extra 15 per minion slot (so 115 by default)
Enemies
  • The Nebula Hopper no longer inflicts the nebula blazed debuff due to its removable
    - Its projectile damage has been increased from 50/100/150 to 60/120/180
Misc
  • Certain Asteroid weapon projectiles are now quieter when being summoned or destroyed
  • The Storm beacon now only requires 5 fallen stars instead of 10
  • The Santa NK1 now drops a higher quantity of Mechanical Scrap
  • The Rod of Discord now requires 25 Chaos orbs instead of 12
  • The Eyeball Hook now has the correct 1 in 4 drop chance from the reassure bag instead of 4%
  • The Frozen Urn now requires a single Hallowed bar in place of 5 Mech souls
  • All burning related modded debuffs now deal an additional 25 DoT to enemies that have been oiled
  • Removed the modded recipe for the Mining Shirt and Pants (As they could also be purchased from the Demolitionist if you had a mining helmet)

Opdatering: 16. apr. 2022 kl. 12:18

v2.2.0.4
Changes
  • The Dune Blaster can once again pass through tiles, but only when far enough away from the player
Bug Fixes
  • Hovering with Lightning wings should no longer reset any double jump effect
Multiplayer Tweaks
  • Some of the Overloaded Scandrone attacks now fire lightning projectiles just like in singleplayer
    -The boss should now deal contact damage when dashing
    -Attempted to make the boss more stable (with limited sucess)
  • Added a warning to the boss summoner in multiplayer only, warning the player that the boss may experience issues

Opdatering: 14. apr. 2022 kl. 8:44

v2.2.0.3
Changes
Weapons
  • The Shredder's flame particles now use local immunity
Enemies
  • Overloaded Scandrone health reduced from 60K to 56K on Expert, and 90K to 72K on Master
    - The lightning portals have a slightly longer delay before firing the lightning after they stop moving
    - Its treasure bag now has a higher chance to drop the Hook and Wings
  • The Soul Cauldron will no longer summon more minions if 9 or more are present in the world
  • The Dune Blaster no longer passes through tiles, and spawns slightly less often
    - It will now try to fly above the player instead of directly towards them
    - Attacking it now staggers it for half a second
    - The Sand trail attack now has glowing particles, and is fired for a slightly less duration
  • Attacking a Frigid Snowflake now slightly staggers it
Misc
  • The Bloody treads and Soul Striders air speed has been nerfed
Bug Fixes
  • The Eye Rifle, Derpling Rifle, and Mechanical repeater no longer fire an extra shot if they have a speed modifier
  • The Scandrone Mask no longer creates a missing pixel on the player

Opdatering: 10. apr. 2022 kl. 11:51

v2.2.0.2
Changes
  • The Demolitionist now sells rocket I’s if you have the Overloaded Lightning Launcher in your inventory and the Plantera alt boss config option disabled, as previously there was no way to get more rockets unless the boss dropped another launcher.
    - Added a new tooltip line to the weapon if the config is disabled telling the player that they can buy more rockets
    - More rocket I’s are dropped whenever the Launcher is obtained
    - The Launcher projectiles now create larger explosions if Rocket III’s or IV’s are used
  • Hellsoul wings height, horizontal and vertical speed been nerfed, and quickly ascending now drains the flight time faster
  • Lightning Wings height and vertical speed have been slightly nerfed
    - Position on the player’s back in flight has been tweaked
  • Asteroid Wings flight time and horizontal speed have been slightly nerfed, but assent speed slightly buffed
  • The Eye Hook range and pull speed and been slightly increased
  • Tweaked the positioning of the Scandrone mask when worn
Bug Fixes
  • The Overloaded Scandrone’s dash attack damage now correctly increases in Expert and Master Mode

Opdatering: 9. apr. 2022 kl. 14:32

v2.2.0.1
Fixed an error where the mod would crash the game if Boss Checklist wasn't installed

Opdatering: 9. apr. 2022 kl. 7:38

v2.2
Additions
  • Added the first boss to this mod, the Overloaded Scandrone
    - Summoned by using a Storm Beacon post mechs, which can be crafted from fallen stars and mech souls, or dropped from any enemy during a storm
    - Cycles through different attacks, and attacks faster when below half health, and also has an attack exclusive to expert mode
    - Has an expert exclusive 3rd phase below 10% health
    - Has a Treasure bag, Relic and Master mode pet for the respective difficulties, and can drop one of 4 weapons, alongside some equipment
    - Added a new config option that allows this boss to be an alternative to fighting the Plantera, otherwise it remains a pre-plant boss
Weapons
  • Added 4 new weapons that can be obtained from the Overloaded Scandrone
    - Lightning Knife, melee knives that can be throw out, and summon a lightning bolt from above upon hitting an enemy
    - Overloaded Lightning Launcher, launcher that fires out lightning grenades that explode into a burst of lightning after a short delay or upon impact, uses regular rockets as ammo
    - Lightning Scepter, magic weapon that fires out streams of lightning that pierce enemies.
    - Overloaded Staff, sentry summon that summons a floating scandrone sentry that fires a burst of 3 scandrone bolts at enemies
Accessories
  • Added the Overloaded Storm Core, expert accessory from the Overloaded Scandrone
    - Allows the player to send out a lightning projectile to the cursors position that constantly fires out bursts of lightning in every direction, damaging enemies. Stays out indefinitely until recalled or if the player moves too far away
  • Added the Storm Wings, chance to be dropped from the Overloaded Scandrone.
    - Allows the player to hover and has similar stats to the hoverboard
Misc
  • Added the Mysterious Device, a pet summon that summons a baby Overloaded Scandrone pet, dropped from the Overloaded Scandrone on Master
  • Added the Scandrone mask, the Overloaded Scandrone boss mask
  • Added 3 new hooks
    - Added the eyeball hook, dropped from the Eye of Cthulhu, single hook that has a long reach but slow pull speed
    - Added the Derpling Hook, crafted from Derpling shells, can fire 3 hooks in rapid succession and 2 can latch at any time
    - Added the Lightning Hook, chance to drop from the Overloaded Scandrone, single hook that has a long reach and fast pull speed
Changes
  • Hellsoul bow now fires a homing soul arrow every shot instead of every other
  • The Hellblaster damage reduced from 30 to 28, and use time increased from 30 to 34
  • Modded Potions now use the new drinking animation
  • Dune Blaster now spawn less often
Bug fixes
  • Slightly fixed some enemies in multiplayer
  • Fixed the animation of the Frozen Queen’s Sentry
  • Fixed the modded pets from not giving the pet buff if summoned manually

Opdatering: 19. mar. 2022 kl. 8:11

v2.1.0.2
Changes
  • Sword of Cthulhu renamed to "Eye Sored"
  • Shrooword now only summons a mushroom when striking an enemy, and the mushroom appears from above you
  • Hellsoul Blade now fires an even spread of 4 hellsoul blades every third swing
    - Projectiles have a much shorter range and no longer pierce
  • Ancient Revolver sprite tweaked
  • Tweaked the Soul Striders Inventory sprite
  • The Mechanical Spikes projectile now have a trail effect
  • Frozen Eyefish now has some variance to when it fires its projectile, and spawn slightly more often
  • Frozen Spirit snowflake projectile updated, now constantly launches a burst of 6 smaller snowflakes in flight, and explodes into an even spread of 8 on destruction
    - Fires the snowflake less often, but can no longer be stalled by attacking it
  • Dune Blaster sand stream has slightly less range

Opdatering: 15. mar. 2022 kl. 8:55

v2.1.0.1
Changes
  • Eyeball Staff minion now opens its mouth when attacking enemies
  • Asteroid Staff minion now spins and doesn't have a trail when moving slowly and around the player, and has more particles when charging
    - Damage increased from 45 to 48
Bug Fixes
  • Fixed a a bug where if a modded minion was summoned next to an enemy it would not move until the enemy moved out of range