Hearts of Iron IV

Hearts of Iron IV

Minor Nations Reborn
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Update: Feb 17, 2022 @ 5:37am

Corrected the version number (thanks Paradox)

Update: Feb 13, 2022 @ 4:28pm

Now works with the "Historic Focuses" game rule

Fixed the "Whoops All Generic" game rule

Fixed multiple localization issues

Update: Feb 10, 2022 @ 6:06pm

In order to enable the decision to switch all focus trees to the generic one there is a game rule that must be set

Update: Feb 10, 2022 @ 12:47pm

Update 1.0.1

Balance Changes:

Reduced factories from focuses "Issue Industrial Subsides", "Invest in the Civilian Sector", and "Influential Investors" (Sorry Democratic players but your part of the focus tree was really unbalanced when it came to industry, don't worry I'll find a way to make it up to you)

The idea "Restoration" now gives Political Power gain instead of reducing Consumer Goods.

The idea "Expanding Trade" now starts with no Consumer Goods reduction, and gains a -5% reduction when it is upgraded into "Extensive Trade".

The ideas "Expanding Trade" and "Extensive Trade" have had their Trade Opinion Factor and Control Trade Mission Factor reduced.

The idea "Influential Investors" now grants Infrastructure and Railway construction speed instead of reducing Consumer Goods.

The idea "Militarized Police" now grants a Required Garrison reduction instead of increasing Stability.

The idea "Societal Corporatism" now grants Military Factory construction speed instead of reducing Consumer Goods.

The idea "Five Year Plan" now reduces mobilization speed as to reflect the fact that the nation is gearing all of it's resources towards industrial expansion.

The ideas "Fan the Flame of Militarism" and "Build a Red Army" have had their Conscription Percentage slightly increased.

The idea "Politicized Education" no longer increases Political Power gain, but instead reduces War Goal Justification Time. (I felt as though it was more fitting)

The following Focuses have had their Completion Time reduced:

Organization of the State (effect has been reduced as well)
Collectivism
Individualism
Artillery Modernization
Small Arms Development
Economic Model
New Communicative Mediums
Electronic Advancements

Bug Fixes:

Nations with focus trees now always get their focus trees back after civil wars.

You should now no longer be able to gain factories from trading with your puppets.

Liberia is now able to seek axis alignment, before this was impossible as the focus demanded completion of two mutually exclusive focuses. (whoops)

Multiple localization corrections.

New Additions:

Decision that switches every nation's focus tree to the generic one (may cause massive instability, I did this because I thought it would be an amusing addition, not as a serious part of the mod)

Update: Feb 4, 2022 @ 11:53am

Fixed a bug that would switch the MNR focus tree out with the base generic focus tree upon loading saves. (sorry if you had a game ruined because of this, that's a pretty massive oversight on my part)

Update: Feb 3, 2022 @ 9:26pm

Fixed an issue with the GFX shine Sprite Types that caused focus icons to go in and out of reality.
Fixed a few localization bugs (I'm sure there will be more)

Update: Feb 3, 2022 @ 5:12pm

Fixed thumbnail. Ready to be made public.

Update: Feb 3, 2022 @ 4:41pm

Initial release

Features are as listed.