Arma 3
SUICIDAL DOCTRINE SCRIPT
Showing 1-7 of 7 entries
Update: Feb 17, 2022 @ 8:01am

Version 1.3 available on Github:
https://github.com/aldolammel/Arma-3-Suicidal-Doctrine-Script


News of the current version (v1.3) from Feb, 17th 2022:
- Calling the script through initPlayerLocal.sqf istead of initServer.sqf (fixing desync nearest targeting in dedicated servers);
- VBIED with mega explosion (5x bigger than before) even if the VBIED has the same ammo of other suicide methods (a car will be much more loaded of explosives than a vest/best);
- fixed the "suicidalEnemy" variable description (it the suicidal enemy side and not the suicidal side);
- added a note in description.ext saying just a piece of that file is needed by script.

Update: Feb 8, 2022 @ 11:21am

Version 1.2 available on Github:
https://github.com/aldolammel/Arma-3-Suicidal-Doctrine-Script


News of the current version (v1.2) from Feb, 8th 2022:

New method: classic suicide bomber (regular pressure-trigger. system);
For all methods, the suicidal has 4 types of available enemy targets: attack anyone; attack any playable units; attack only players; and attack only a chosen one;
In the VBIED method, the editor got the option to turn off the vehicle wreck immediately after the detonation to avoid wreck collision for any reason.
Fixed: In the VBIED method, once inside the vehicle with welded doors, the suicidal will never ramp out.

Update: Feb 2, 2022 @ 1:58pm

Version 1.1 available on Github:
https://github.com/aldolammel/Arma-3-Suicidal-Doctrine-Script

Update: Feb 2, 2022 @ 11:52am

Update: Feb 1, 2022 @ 6:18pm

Update: Feb 1, 2022 @ 5:47pm

Update: Feb 1, 2022 @ 4:50pm