RimWorld

RimWorld

[1.4] Vanilla Storytellers Expanded - Winston Waves
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Update: Dec 8, 2022 @ 3:32am

- Improve modifiers hediffs performance impact
- Improved wave counter:
-- It auto-scales according to it's content
-- It moves automatically when resizing the game window
-- React quicker to pawn changes
- Improve reward commonalities, they should better adapt to the wave number
- Add settings to disable raid point cap
- Fix "get_RaidOver" error
- Fix prosthetic drop CTD
- Fix the setting to reset the counter to be on-screen
- Fix mechanoid raid never ending when other mechanoid(s) are on the map
- Fix settings NRE when closing the window
- Fix other raid firing. Only wave and quests raid remain.

Update: Nov 3, 2022 @ 1:41am

- Fix raid pawn loot not generated
- Fix raid error when excluding strategies
- Fix error removing some raid strategies

Update: Oct 21, 2022 @ 5:51am

- Updated for 1.4
- Normal wave no longer restricted to edge walk in arrival mode
- Stat increase no longer directly increase research speed
- Veteran modifier no longer affect consciousness
- A new timer in which you need to defeat the wave has been added (3 days by default, can be modified in settings). If you don't defeat the wave in this time, next wave is prepared and player don't get any reward.
- Rebalanced meteor storm. Less but bigger meteors.
- Waves no longer use vanilla incident queue to have more events happening beside raids
- Fix an issue when trying to place the reward spot
- Fix growth rate multiplier applying with stat increase disabled
- Fix untranslatable reward quality
- Fix an issue with the kill counter
- Fix combat animal drop sending insectoids
- Fix reward drop sending the same prosthetic stacked
- Fix waves starting on map that cannot be a player home
- Fix delay rewards sometimes not working
- Fix incompatibility with Rimatomics TACS raid detection
- Fix vanilla outpost raid error
- Fix error with starting scenarios triggering a raid

Update: Mar 19, 2022 @ 6:59am

- Fix skill reward

Update: Mar 15, 2022 @ 9:33am

- Fix random legendary reward

Update: Mar 15, 2022 @ 9:28am

- Now compatible with Save our Ship 2 (space map, don't get raided, no more red errors)
- Now compatible with Quality bionics
- If a pawn have more than 20 level in a skill, don't reset said skill to level 20

- Counter position is kept when resizing window
- Add a reset to wave one button to debug options
- Add a reset wave button to debug options

- Fix reset counter position button
- Faster WavePawns, and NRE fix
- Better reward drop spot

Update: Feb 14, 2022 @ 11:55am

- Fix instantly completed wave bug

Update: Feb 13, 2022 @ 3:10am

- Added a new setting to disable reward drop pod leaving steel slag chunks
- Fix having research reward choice with no research being able to start
- Fix research reward error when no research can be started
- Fix compatibility issue with "No pause challenge"
- Fix non-spawned pawns counting in the wave raiders
- Fix cryo → crypto

Update: Feb 11, 2022 @ 7:00am

- DLL Version increase

Update: Feb 11, 2022 @ 6:55am

- New prettier settings, and hopefully easier to understand
- Update incompatibility list (Multiplayer mod)
- Faction choice now use raid commonality tag
- Wave won't be using the same faction twice in a row (if possible)
- Allow to switch timer (time left before wave) from real time to rimworld time
- Settings to hide raiding pawns list and faction
- Added settings button to reset counter position
- Fix no retreat modifier
- Fix NRE when receiving reward from another map
- Fix choosing faction without combat pawngroupmaker for waves
- Fix choosing temporary faction for waves
- Fix choosing defeated faction for waves
- Fix stat hediffs NRE
- Fix dropping in null map error when applying apparel modifier