Project Zomboid

Project Zomboid

ScrapSmith Medieval Weapons and Armor (2.0.4)
Showing 11-20 of 24 entries
< 1  2  3 >
Update: Sep 2, 2024 @ 11:49am

Balanced loot tables.

Update: Aug 23, 2024 @ 8:53am

-Lowered spawn chance of literature in misc locations such as:
"LivingRoomShelf",
"LivingRoomShelfNoTapes",
"LivingRoomSideTable",
"LivingRoomSideTableNoRemote",
"ClassroomDesk",
"ClassroomMisc",
"ClassroomShelves",
"DeskGeneric",
"OfficeDesk",
"OfficeDeskHome",
"MechanicShelfBooks",
"FilingCabinetGeneric"

Update: Aug 22, 2024 @ 1:33pm

Update: Aug 22, 2024 @ 5:57am

Update: Aug 21, 2024 @ 1:20pm

Update: Aug 21, 2024 @ 6:29am

Update: Aug 21, 2024 @ 6:18am

Added version 1.3 as optional mod to enable for compat issues.

Update: Aug 20, 2024 @ 1:12pm

F---

Update: Aug 20, 2024 @ 1:07pm

Added 1 Handed Weapons
-Added Estoc (1h).
-Added Falchion (1h).
-Added Ornate War Pick (1h).
-Added Spadroon (1h).
-Added Spiked Club (1h).
-Added Ulfberht (1h).
-Added War Club (1h) (Spiked Club Shaft).

Added 2 Handed Weapons
-Added Bastard Sword (2h).
-Added Goedendag (2h).
-Added Nodachi (2h).
-Added Ranseur (2h).
-Added Scottish Claymore (2h).
-Added Tapered Wooden Club (2h) (Goedendag Shaft).

Changes/Fixes:
-Added more literature/recipe variety, there are now diagrams for each individual weapon, and books containing bundles of recipes.
-Added ALL weapons to loot tables.
-Rebalanced ALL weapons/crafting recipes with new weapon implementations. Weapons now more 'realistic' (Most nerfed slightly).
-Fixed the normals on many old models to fix inside-out lighting/texture glitches.

Update: Feb 3, 2022 @ 5:38am

Removed D*ckbat... until i find a better way to make it optional.
Nerfed morningstar (inc endurance usage/dec door dmg)
Buffed grossemesser (inc durability 1/15 chance to lower, 15 max durability as opposed to 1/10 & 10 max)
Condensed unnecessary duplicate textures to save space.