Stellaris

Stellaris

[4.0] Empires Expanded
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Opdatering: 17. feb. 2024 kl. 10:40

1.6.5.2:
- Collectivism is no longer mutually exclusive with Shared Burdens
- Diplomatic Masterminds is no longer mutually exclusive with Agrarian Idyll
- Renamed Peacekeepers to Mediators
- The Seekers of Knowledge / Monetised Knowledge / Data Accretion civics now properly mention that only technologies above tier 3 provide resources

Opdatering: 27. jan. 2024 kl. 11:23

Hotfix: fixed bug where the level 3 habitat capital building could not allow the construction of many buildings.

Opdatering: 26. dec. 2023 kl. 7:00

1.6.5.1:
- Technocorp and Seekers of Knowledge councilor positions now increase scientist XP gain by 5% per level (as the previous boost was removed in 3.10)
- Fixed bug where interface files would look for non-existant trait icons
- Reduced Nanomechanical Innards's ship hull regen bonus to +50% from +100%
- Updated overwritten traditions to fix bugs with Genetic Manipulators and Rudimentary Cybernetics civics
- Adopting the Cybernetics tradition with the Rudimentary Cybernetics civic now gives 5 months worth of alloys instead of the previous static 500 alloys
- Strengthened One with Nature's boost to terraforming speed from +25% to +75%
- Replaced One with Nature's boost to habitability with +10% pop growth speed
- One with Nature is no longer mutually exclusive with the Arcology Project
- Fixed some errors in the localistion of civic effect descriptions

Opdatering: 16. nov. 2023 kl. 8:19

1.6.5 changelog:

# Changes & Balance #
- Updated for 3.10 Pyxis
- Updated all councilor positions previously requirely Admiral or General to now require Commander
- Other instances referring to Admirals/Generals now replaced by Commanders
- All instances of Governors now replaced by Officials
- Updated localisation references to Admirals, Generals and Governors
- Updated to use 'leader_lifespan_add' instead of 'leader_age' as per the new syntax
- Starfleet Academies: removed Commander upkeep reduction and replaced with +15% XP gain
- Starfleet Academies: added +1 starting level to Commanders but increased upkeep by 2 Energy Credits
- Professionalism [Recruitment Policy]: added +1 starting level to Commanders
- Born of Knowledge: added +10% Pop assembly to Bio-Mech worlds and increased to +15% on Core Processor worlds
- Born of Knowledge: added +20% research from Researchers on Core Processor worlds
- Removed Anarcho-Tyranny, for now [still exists in code, so existing games with it will still work]
- Removed the Alloy Enrichment Plant and Goods Management Hub [still exist in code, so existing games with either will still work]
- Technological League: no longer produces Energy Credits in addition to other resources
- Technological League: changed Unity production from 0.1 to 0.15 and Consumer Goods from 0.25 to 0.15
- Changed trait icons of Technological Nexus and Ruler of Organics

# Bugfixes & Improvements #
- Updated Russian localisation (thanks to Maraniro on Discord)
- Updated compatibility file for policies overwrites (thanks to Dukko)
- Data Accretion: on adopting civic, Ruler gains the Technological Nexus trait
- Added boost to XP gain to a node for each Gestalt civic
- Modifiers from the strategic production civics (such as Crystalline Energy Grid) now add Gestalt variants of jobs if the owner is a Gestalt
- Fixed issue where empires with Corporate Nihilism couldn't actually consecrate black holes
- Empires with Corporate Nihilism and Cult of Engineers now have the same opinion modifiers as their non-Megacorp counterparts
- Fixed Mutual Aid trade policy not being present when mod is active
- Updated Genetics and Cybernetics adoption conditions to be persistent with the changes made in 3.9 Caelem
- Fixed finishing effects of the Cybernetics tradition to properly trigger events related to Under One Rule
- Updated can_release_vassal_from_species game rule to include checks for the Clone Soldier Ascendant trait
- Updated modified Traditionalist file to include new changes
- Fixed checks for the ruler class to now look to is_ruler in modified factions
- Added compatibility to Bug Branch's changes to the Traditionalist factions
- Updated compatibilty to Expanded Pops and More
- Fixed bug where the Technological Nexus and Ruler of Organics ruler traits would not properly be added to the Ruler

Opdatering: 13. sep. 2023 kl. 9:34

Opdatering: 28. aug. 2023 kl. 3:13

Added compatibility with Organic Zealots.

Opdatering: 28. aug. 2023 kl. 2:11

Reverted back to pre-patch.

Opdatering: 28. aug. 2023 kl. 2:09

Accidental release of WIP patch.

Opdatering: 18. aug. 2023 kl. 1:54

- Fixed Russian localisation not showing up

Opdatering: 18. juli 2023 kl. 12:40

- Removed temporary localisation for Russian [some aspects may not accurately reflect recent changes in the mod]
- Updated localisation of all languages