Crusader Kings III

Crusader Kings III

More Interactive Vassals
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Update: Nov 13 @ 10:38am
by perl

Version 4.22
Fixed several GUI-related issues.

Update: Nov 12 @ 3:44pm
by perl

Version 4.21
Added support for Japanese localization.

Update: Nov 10 @ 11:52am
by perl

Version 4.20
Reduced the influence cost for calling administrative governors into wars.

Update: Nov 6 @ 9:27am
by perl

Version 4.19
Fixed several reported issues with factions and character interactions.

Update: Nov 4 @ 6:52am
by perl

Version 4.18
Updated for full compatibility with All Under Heaven.

This version is save compatible and backwards compatible.

Update: Sep 24 @ 6:33am
by perl

Version 4.17
Fixed the Courtiers setting for the Knight Restrictions rule not working as expected.

Fixed the AI being overly aggressive.

Fixed peasant rebellions not being affected by the levy size rule.

Update: Sep 17 @ 10:23am
by perl

Version 4.16
Did a pass to improve mod compatibility.

Removed nearly all vanilla overrides, so all features of MIV are now located in net-new code (i.e on_actions or new interactions altogether).

These changes were originally added for balance, but I've decided that maintaining compatibility with other mods is more important.

Deleted my changes to the following code:
contract_assistance_interaction and negotiate_alliance_interaction

found_kingdom_decision, found_empire_decision, and confederation_kingdom_ai_decision

send_gift_opinion and auto_grant_county_cultural_acceptance_impact

base_coronation_cost and coronation_broken_oath_punishment_effect

several options in interactive_override_game_rules (regional_heresy, custom_kingdoms, hybrid_culture_ai_restrictions, divergent_culture_ai_frequency)

murder_scheme_maintenance event and theodosian_walls

The removal of these changes ensures maximum compatibility with total conversion mods!

Update: Sep 17 @ 10:08am
by perl

Reuploaded above.

Update: Sep 12 @ 2:58pm
by perl

Version 4.15
Added a game rule to remove the holy site requirement for creating a Head of Faith title.

Update: Sep 12 @ 2:03pm
by perl

Version 4.14
Reworked how Conquerors are selected. Characters with high martial skill, certain traits (ambitious, brave, etc), antagonistic house unity, or large herd size, are now much more likely to become Conquerors.