Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

DE: Disasters Expanded
Showing 1-9 of 9 entries
Update: Aug 4, 2023 @ 5:15pm

0.3.1

Updated
* Mean time between disasters was increased.

Update: Jun 4, 2023 @ 3:12pm

0.3.0

Added
* Icons in the script menu.
* Disable script.
* Script that starts a random disaster.

Removed
* Manual starts for all the disasters.

Update: Oct 3, 2022 @ 2:18pm

0.2.0

Added
* I added grain silo, refinery, and alcohol distillery explosions. The settings and mechanics are similar to the fuel tank explosions, just the explosion sizes are different.

Changed
* I refactored the whole codebase to be more reusable.

Update: Jul 31, 2022 @ 2:21pm

0.1.1

Changed
* We use gamified yield equation to compute size of the explosion, which takes into account the substance in the tank and its utilization. If the tank is less than 10% or more than 20% full, it will not explode.

Fixed
* Script used Y coordinate when looking for the buildings in the close vicinity. The issue is that Y coordinate stored height of the building not position on 2D map. Script now uses correct, Z coordinate.
* Previously, the explosion set on fire planned buildings, which does not make sense. Now the explosion will only set on fire buildings that are at least 80% finished.

Update: Jul 31, 2022 @ 2:19pm

Update: Jul 28, 2022 @ 3:53pm

Update: Jul 28, 2022 @ 3:48pm

Update: Jul 18, 2022 @ 2:29pm

0.1.0

Added
* Fuel Tank Explosion that sets on fire buildings in the close vicinity.
* Manual scrip that will cause Fuel Tank Explosion in the republic.

Update: May 27, 2022 @ 2:21pm