Arma 3
Death Around You
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Update: Apr 28, 2022 @ 3:03pm

Update: Apr 28, 2022 @ 1:37pm

- Fixed all reported/known bugs
- Rebalanced and fixed zombie spawns
- Improved Ranger level 2 skin
- Slightly increased holstered weapon sprinting speed of all classes.
- Rebalanced increased hunter's reward for burning regions (higher the online - higher the reward)
- Increased duration of Hunter's Cannibalism perk.
- Planes now spawn fully repaired with full fuel.
- Undead:undeadLogo: class now has it's own faction chat
- Removed self-surgery action from menu. Surgery will automaticly apply with self-bandage hotkey button (if it's required).

Now, with stable build, focusing on new features

Update: Apr 23, 2022 @ 10:04am

- Added Barret M107. Anti-material gun, great versus all kinds of vehicles. Weaker vs humans due to low accuracy as a result of bullet aerodynamics.
- Crossbow TranQ Bolts now emit sleeping gas which puts enemies to sleep for a short period of time.
- Fixed all bugs associated with damage registration: in some specific cases players could have not got points for kills, e.t.c.
- Added new point of interest on the map.
- Improved zombies spawn logic.
- Improved dogs following behaviour.
- Hunter speed perk now applies at level 2 and upgrades at higher levels.
- Increased maximum view distance.

Update: Apr 23, 2022 @ 9:16am

Update: Apr 21, 2022 @ 12:00pm

- Improved and increased attack speed of all melee weapons
- Dogs now properly deal damage to Undead class
- Reduced zombies and Undead attack damage
- Reduced Undead regeneration speed
- Undead leap now upgrades with level (higher level - more charges)

Update: Apr 20, 2022 @ 3:17pm

- Reworked Undead class:
> - Undeads now need only 500/1500/3000 points to reach level 2/3/4 accordingly. (1/3/6 kills in a row on average).
> - Undeads score 100 points for kills and 400 points for Harvesting Remains.
> - Undeads lose 400/500/1500/2500 points on death at levels 1/2/3/4 accordingly.
> - Players cannot respawn as Undead if they go negative points on it.
> - All players score additional points on their Undead class for each kill they got on any other class.
> - Class progression points gained in excess to their maximum amount (12000) are now transfered to Undead class

- Fixed turrets not dealing damage
- Reduced zombie damage
- Fixed IED not dealing damage in some cases
- Increased melee damage vs Undead class
- Updated map with several new objects/changes
- Rebalanced zombie spawns. Significantly less zombies in player spawn areas and cities. More zombies at Military bases.

Update: Apr 20, 2022 @ 3:08pm

Update: Apr 14, 2022 @ 5:20pm

- Fixed Undead class heartbeat perk
- Improved Undead horde perk
- Improved Undead attack vs vehicles

Update: Apr 13, 2022 @ 3:13pm

- Added several new zombie faces
- Fixed all known Undead class bugs
- Undead class can now be progressed up to level 4!
- Class progression points gained in excess to their maximum amount (12000) are now transfered to Undead class
- Significantly Increased running speed of all dogs
- All Regions now have defensive turrets. Turrets attack all hostile faction players in their vision, but can be destroyed.
- Stronghold names are now shown on map.
- Fixed Stealthawk: Doors on both sides can be opened and shoot from. In addition, Stealthhawk turrets now fire 5.56 machine gun ammo. Spawns in 2 skin varians.
- Improved visual quality of SVD, M24A1, Mk48 and M249 Saw guns.
- Improved zombies pathfinding/collision checks.
- The higher the online, the lesser amount of zombies are now in the world.
- Some small but cool additions which won't be mentioned in patchnotes :smirk:

Update: Apr 6, 2022 @ 2:58pm

Hotfix patch