Stellaris

Stellaris

Hypertraversal Manipulation 2
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Update: Jun 14, 2023 @ 5:25pm

2.8.7

Localization for Simplified Chinese updated (to include additions/changes with the Ripper and other things that were tweaked during that patch). Patch provided courtesy of MyresMkG.

Update: May 15, 2023 @ 8:12pm

2.8.6 Weighty Imaginings

Updated the science weights to match the new 3.8 leader system alongside a bit of QoL.

Having a leader with Field Manipulation Expertise, Particle Expertise, any rank of Spark of Genius, any rank of Maniacal, or has the Curator trait will increase the chances of seeing the normal and rare Hypertraversal techs. Field Manipulation and Particle Expertise do not increase chances of the dangerous techs (Isolator, Ripper). This bonus is now only applied once for having any of these traits (it used to stack before), but it's now larger.

The Scholarium bonus now applies to Hypertraversal techs also. A bit late, yes.

The cost of a few techs have been lowered inside their tiers. The additional star type techs and the Advanced Bore should take less research than before. I am debating what to do with the star type techs in the future as it feels a bit much to me.

The bonuses from completing the Discovery Tradition and from Technological Ascendancy still apply as before.

The initial Hypertraversal tech will now have an increasing chance to show up starting from the 35th game year and that will increase again at the 40th and 50th game years. There is no penalty prior to this, only bonuses. No other Hypertraversal techs have this bonus.

Update: May 9, 2023 @ 8:01am

2.8.5 - And Then We Doubled It

Well, not quite doubled it. The Connector list has been expanded to 64 options. The range remains the same (60 euclidean units from the system, half again the max distance of system creation) but this should cover all but the most crazily dense galaxies.

Updated for Gemini 3.8.1. Ship limits are now additive rather than overwriting, so we only add the Augur to the ship limit list for default empires now. Compatibility with other empire types will still need patching.

Update: Apr 26, 2023 @ 4:37pm

2.8.4 - Consistency

Hey kids, you know when you have a great idea like, oh, halving the cost of truncator/connector operations and you set it all up in the localization files and then never actually go into scripted_vars and change the costs?

Yeah, so Truncator/Connector are supposed to cost 2500 and not 5000 and have said so for a few months. Now they actually have the cost fixed. Oops.

Update: Mar 14, 2023 @ 10:38am

Version 2.8.3 - Primitive Solutions

Bumped version to 3.7 so mod loaders don't complain.

Fixed primitive bore/dowse to use new pre-FTL initializer. This will not currently create the new hive mind pre-FTL civilization type as I need to assess how I want that to work.

Update: Jan 19, 2023 @ 2:13pm

Version 2.8.2 - Local Fix

Fixed the part where I was dumb and messed up the localisation files for everything other than English/Simplified Chinese.

(Note to self: the header on each of those files has to match the language in the file name, don't just copy-paste the English file wholesale and call it a day.)

Update: Jan 18, 2023 @ 5:41pm

Version 2.8.1 - Less Silliness

Ripper tech now sets the flag that you know what a wormhole is if you somehow managed to get Wormhole Stabilization without reaching that step, so you can use your wormholes right away.

Update: Jan 18, 2023 @ 4:20pm

Version 2.8.0 - Rip and Tear

This version introduces a new Augur operation, the Hyperspace Ripper, which rips a wormhole to an undiscovered, distant system in a specified direction for the price of 75000 energy credits. As wormholes are burdensome things where subspace is concerned, this operation will only work in systems that do not already have a wormhole present. This technology requires the Advanced Bore, Jump Drives, Tachyon Sensors, and Wormhole Stabilization.

Being more specific, this is an extra long range Advanced Bore that makes a wormhole instead of a hyperlane connection. Going by the internal numbers, a normal Dowse or Bore will create a system within 10 and 40 units. The Connector will connect systems within 60 units. In contrast, the Ripper's new system will be between 100 and 200 units away.

The one wormhole per system thing is a Stellaris limitation that I enforce. If I let you keep firing it, it'd just reconnect the one wormhole and orphan the previous destination(s), so I've even gone to the trouble of making sure you can't do multiples of these even if you have multiple operations queued up in the same system. Really, just don't do it (and probably don't plop one of these in the system where you keep your EHOF if you want to be really safe).

Update: Jan 14, 2023 @ 5:12pm

Version 2.7.0 - Max Refactor

Refactored the back-end events and effects in preparation for future changes. This has sliced the event code for the mod in half and provided some easy in-line effect calls for anybody wanting to extend the mod themselves.

One major part of this change is that this mod no longer ships with it own solar system initializers. If you have mods like Real Space that replace the vanilla solar system initializers, systems you create with this mod will follow their rules rather than the vanilla-based ones they were locked in to before. This is increased compatibility.

The event code chopping is mostly the removal of a ton of sub-events in favor of calling some scripted effects. Things like the min/max "wobble" of the Advanced Bore directions are now dictated by saved variables for easy editing. The groundwork for being able to alter the range of system creation has already been done, it just needs an interface that works.

For those paying attention, the Advanced Bore directions list is now clockwise starting from North. The Advanced Bore may create systems a bit further away now, matching the range the other functions uses as a default.

The ship limit file has been updated to match the latest Merger of Rules (adding support for Long Journey's ship limits).

No changes to localization have been made with this update.

Update: Jan 11, 2023 @ 5:12pm

Version 2.6.1 - Expanded Understanding

Simplified Chinese localization provided by MyresMkG now implemented!