Stellaris

Stellaris

Hypertraversal Manipulation 2
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Update: May 20 @ 7:00pm

2.8.16 - Russian Localization

tzverg has kindly provided a localization in Russian that is now integrated in the mod.

I have also updated the description to say 4.0.11+ for the high end even though I just have it set as 4.0.*. This mod is pretty resilient against changes so it just keeps ticking without needing much in the way of updates.

I still do not have BioGenesis and thus have not implemented a cost swap for bioships. I'm waiting to grab the season pass when I've seen marked improvement in game tick times, frankly, because while I have had some fun in 4.0 it is glacial and not the performant thing we were told we were getting.

Update: May 6 @ 9:30am

2.8.15 - Share and Share (un)Alike

I think Bioship Empires can build the Augur now too, although I did not give them their own hybrid food/alloy cost for the sake of backwards compatibility (maybe adding it would work, maybe it won't, I'll revisit it when I have the DLC and can check for myself).

I did test that adding the define did not break things in older Stellaris or for normal empires, that's as much as I can do here. Nobody at Paradox felt like documenting this so I had to infer it for myself reading the ship_sizes file.

Update: May 5 @ 8:16am

2.8.14 - Number Go Up

Everything still works but people like the game not complaining about compatibility. Still backwards compatible all the way back to 3.8 too.

I am not enthusiastic about the window just popping up instead of waiting patiently with an icon and need to see wtf happened with event popups in this version, but that may just be a user setting thing rather than something I need to Do Something about.

Update: Oct 30, 2024 @ 10:31am

2.8.13 - The Actual Version Bump

This includes a quick backwards-compatible change to the Augur's base components to address a possible issue with component templates that has arisen in 3.14.

The nitty-gritty: apparently the game is trying to put together base versions of ships while still in the start menu and you obviously have no techs. If there's a component slot that can't be filled (because of even the most basic starter freebie techs, even) it'll apparently just crash.

It didn't do that for me, but people say it does so I just commented out the basic thrusters tech requirement that the augur weapon and basic thrusters have. If you can net the Augur tech without thrusters, you deserve it anyway.

Update: Oct 30, 2024 @ 9:47am

Even Yet Another Version Bump

Yes, I skipped out on version bumping for 3.13. I didn't even load up the game then to see if anything broke and decided I'd wait for 3.14.

There's rumored possibility of this breaking somewhere due to the required components on ships getting a tweak, but heck if I can make it break even with a bunch of other mods in the mix. If something concrete can be pinned down then I'll make a update fixing that.

The code base has literally only changed in header version since Stellaris 3.8.1. This mod isn't that complicated on what it touches, so it hasn't needed it. If there is a fix I need to apply then I'll make it on this and drop a 3.8.1-3.13.x archival version up.

Update: May 8, 2024 @ 1:08am

2.8.12 - Yet Another Version Bump

The Machine Age/Andromeda did not touch anything I'm using. A quick test showed all functions functioning so version is bumped and we'll see everybody again for The Grand Archive and Stellar Storms?

Update: Mar 6, 2024 @ 3:28pm

2.8.11 - Another Version Bump

Nothing mechanically changed on this mod's end, just an acknowledgement that the Stellaris version has changed. Still backwards compatible back to 3.8.1.

The 3.11 tech revamp has pushed out how early the initial tech can be acquired and I am considering a consolidation of techs in a future balance patch, but for now I think we're in an okay place.

Update: Nov 16, 2023 @ 6:16pm

2.8.10 - Version Bump

Testing on my end shows everything continues to work in 3.10.x Stellaris, so the version number is bumped to match. Still compatible with everything from version 3.8.1 onward if you're using it in those games since nothing mechanical that would break that has changed since then.

Update: Oct 3, 2023 @ 12:17am

2.8.9 - Late Night Epiphany

Ever tinker with something and come to a sudden realization? Well it's 1am here and I just did.

This mod requires the Apocalypse DLC. The ship cannot be built without the player (single player) or host (multiplayer) having that DLC. This has been noted in the Workshop using the Required DLC functionality since the first upload of the 2.0 series of this mod.

The techs, however, could still be learned. That is now amended, so hopefully those occasional "I can't build the ship" reports I get stop because this was probably why. The Augur is a reskinned Colossus, so having Apocalypse is mandatory and that isn't my decision to make or overturn. Sorry.

Update: Sep 12, 2023 @ 4:18am

2.8.8 - Embrace the Chisel

Game version compatibility bumped to 3.9.* after a run-through of the patch notes and a quick check of all the functions in a 3.9.1 game. Literal only change is changing the 8 to a 9 in the meta file, so this will continue to be fine on people holding on to 3.8.* games.