RimWorld

RimWorld

[RH2] Faction: Task Force 141
Showing 41-50 of 55 entries
< 1  2  3  4  5  6 >
Update: Dec 28, 2021 @ 6:39pm

[Auto-generated text]: Update on 12/29/2021 2:38:37 AM.

- Reinforcements duplicate button removed, safe to ignore errors

Update: Dec 28, 2021 @ 10:36am

[Auto-generated text]: Update on 12/28/2021 6:35:13 PM.

- Display fixes

Update: Dec 27, 2021 @ 9:52pm

[Auto-generated text]: Update on 12/28/2021 5:52:05 AM.

- Fixes for incorrect enlistment text descriptions

Update: Dec 26, 2021 @ 1:36pm

[Auto-generated text]: Update on 12/26/2021 9:35:52 PM.

- Preview.png fixed, muffalo's leg was too long in the last one.
- Outlander pawnkinds removed from settlements.

Update: Dec 26, 2021 @ 1:13pm

[Auto-generated text]: Update on 12/26/2021 9:12:54 PM.

- Pawnkind changes, elite gunner added, elite units dressed as "Ghost", boss units dressed as "Cpt Price" and etc.
- Elite units now use synthread, hyperweave and plasteel
- Camelbak mule no longer renders colored with stuffed items

Update: Dec 26, 2021 @ 11:46am

[Auto-generated text]: Update on 12/26/2021 7:46:35 PM.

- Fixes, fixes, fixes. No sleep.
- Display for apparel improved
- 2 new backpacks added
- High end units now use synthread and plasteel

Update: Dec 26, 2021 @ 3:24am

[Auto-generated text]: Update on 12/26/2021 11:22:33 AM.

- Enlistment cooldown edit for salary, 14 days to 12

Update: Dec 26, 2021 @ 3:22am

[Auto-generated text]: Update on 12/26/2021 11:20:45 AM.

- Backstory edit

Update: Dec 26, 2021 @ 3:08am

[Auto-generated text]: Update on 12/26/2021 11:05:37 AM.

- Pawnkinds edit

Update: Dec 26, 2021 @ 2:13am

[Auto-generated text]: Update on 12/26/2021 10:11:23 AM.

- Downsized, removed unused SFX