XCOM 2
Mod Jam for Long War of the Chosen
Showing 81-90 of 168 entries
< 1 ... 7  8  9  10  11 ... 17 >
Update: Apr 23, 2022 @ 9:02am

- All Gene Mods originating in mods other than Mod Jam now also have the StatChanges variable zeroed out, to ensure there aren't multiple instances of things like Will penalties stacking.

Update: Apr 23, 2022 @ 7:58am

- Aegis (Shadow Ops) only reduces damage by 20% now (down from 33%).

Update: Apr 17, 2022 @ 5:44am

- Remote Start should now be properly removed from Frost Bombers and Frost Technicians (their new AI already didn't allow for its use, this is mostly just for removing it from the F1 screen).

Update: Apr 16, 2022 @ 5:49pm

- The secondary for providing +2 Underbarrel Flamethrower charges should actually be equippable now.

Update: Apr 16, 2022 @ 4:30am

- The Advent Sniper has updated AI, mostly based on the Naja but also one of the Chosen Hunter's behaviors. Not only will they now prioritize unflanking themselves, they'll also prioritize backing off if you're within 12 tiles of them.

Update: Apr 14, 2022 @ 8:27am

- The M2 version of the Bio Faceless can no longer clone itself. Instead, it gains the Finesse ability (first melee attack each turn is a free action).

- Both Pathfinder-related SitReps are disabled for now, as they have not been functioning properly in the LWOTC environment. They may come back in the future if they can be fixed somehow.

- Localization fixes for Tactical Vest.

Update: Apr 13, 2022 @ 8:51am

- Cryolators now all include the Cold Snap ability by default. Make sure your ABB Perk Pack is up to date so this ability shows up properly.

Update: Apr 13, 2022 @ 6:03am

- Chemthrower Suppression cooldown is gone. The config for it still exists, so if you want to put it back to how it was, you can do so via XComGame.ini in the Immolator + Chemthrower Abilities folder (look for +iCHEMTHROWERSUPPRESSION_BASE_NUMBERTURNS variable and change the 0 to whatever you want).

Update: Apr 7, 2022 @ 9:18am

- Nanoscale Vests have been nerfed, they only provide 10 crit resistance now (down from 25).

- Tactical Vests have been buffed, they now provide 25 crit resistance on top of their original stats. The value for this is configurable, via the XComLW_Overhaul.ini file in the main Mod Jam Config folder. Look for TACTICAL_CRITDEF_BONUS, currently right at the bottom.

- Tracer Rounds have been buffed, they now provide the Opportunist ability (reaction fire shots ignore half of the target's cover bonus) on top of their original Aim bonus.

- Localizations have been updated to reflect these new changes.

(These changes were all pretty basic so I tested nothing. Let me know if anything weird happens with this stuff.)

Update: Apr 4, 2022 @ 6:37am

- Reduced Muton Hunter and Muton Prowler environmental damage with their rifles to 2 and 3 respectively (they both used to have 10).