XCOM 2
Mod Jam for Long War of the Chosen
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Update: Jun 8, 2022 @ 6:30am

- Psions now have 3 choices of abilities per rank (past Initiate) again. I did this to improve the odds of having the opportunity to get at least one Magus-tier ability on each Psion, since I had to bring back rank offset.

Update: Jun 7, 2022 @ 4:28am

- Changed Psions' Psi Rank offset to 1, because apparently setting it to 0 makes them not learn anything when you stick them in the tube.

Update: Jun 6, 2022 @ 7:24am

- Shockwave on the Psion tree has been replaced by Fuse.

- The Alien Psi Amp (the tier 3 one, needs a Gatekeeper Shell) now grants Void Rift in addition to its other benefits.

Update: Jun 6, 2022 @ 5:10am

Psion nerf time!

- Psions now only get their initial rank (which comes with Insanity) plus 3 more ranks (down from 7 more).

- Each rank up now grants 8 Psi Offense (up from 4). The initial conversion to a Psion (when you unlock Insanity) is still worth 45 Psi Offense, so a maxed out Psion trained after this update should have the same total Psi Offense as one trained before this update (assuming identical gear and NCE roll).

- Psions only get a choice of 2 abilities at each rank now (down from 3), and there is no longer a Psi Rank Offset that lets them pick an ability higher than their actual rank.

- Psion ranks are now Initiate -> Adept -> Mystic -> Magus. The Initiate rank which comes with Insanity is still available at Squaddie.

- A new ability tree, notably featuring no prerequisites other than Bastion still requiring Fortress. There are now five rows of abilities, and some of the rows have been renamed.

- The Adept promotion requires the soldier to be at least a Corporal, and the Psion will have a choice between two abilities, randomly selected from the following five:

  • Marionette Control
  • Soulfire
  • Solace (LWOTC)
  • Mind Merge (LWOTC)
  • Shockwave
- The Mystic promotion requires the soldier to be at least a Staff Sergeant, and the Psion will have a choice between two abilities, randomly selected from the following five:
  • Compulsion
  • Soul Mania
  • Fortress
  • Inspire
  • Phasewalk (LWOTC)
- The Magus promotion requires the soldier to be at least a Gunnery Sergeant, and the Psion will have a choice between two abilities, randomly selected from the following five:
  • Mind Control
  • Searing Lance
  • Bastion (this will not be a choice if Fortress was not rolled and taken at Mystic rank)
  • Thunderdome
  • Blink

Update: May 17, 2022 @ 1:11am

- Apparently Puppeteer wasn't actually making Haywire Protocol non-turn-ending (no idea how that wasn't discovered until now, given how long Shadow Ops has been around for), so I added a fix for that.

Update: May 16, 2022 @ 11:30pm

- LWOTC's Paramedic ability is now compatible with Shadow Ops Perk Pack's Second Wind ability.

Update: May 16, 2022 @ 5:08am

- Added SectoidAbjurer_M1, SectoidAbjurer_M2, and SectoidAbjurer_M3 to a bunch of SupportedFollowers lists. I probably didn't get them all, but I got most of them. This is in preparation for a new mod release of mine.

Update: May 16, 2022 @ 12:23am

- Advent Assault MECs' AI has been tweaked again. Specifically, they will now always fire their shotgun if they're in range to do so, and prefer moving with their first action. With their second action, if they're not in range for their shotgun shot, they'll prioritize Gatling Sweep, and then Gatling Shot if Gatling Sweep is on cooldown.

- Advent Assault Troopers' AI has been tweaked again, and they now use a little bit of AI originating in A Better Advent (you don't need to have that mod, I've simply integrated the parts I needed). They'll now try much harder to flank you, even if it means flanking themselves in the process, with their first action if they don't see any grouped up targets for grenading and they're close enough to get the flank. Additionally, if they don't have any good shots available after moving (i.e. under 50% chance to hit) and they're further away than 4 tiles from any of your soldiers and they don't see any grouped up targets for a grenade, they will fire a grenade at a single target instead of taking stupid potshots with their shotgun (assuming they still have grenades available).

- All Bio General variants that could call reinforcements can no longer do this. That ability has been replaced by Cold Blooded.

Update: May 10, 2022 @ 12:00pm

- The Psionic Weapons research now gives the correct version of the Psionic Reaper weapon.

- The Soul Mania ability (ABB Perk Pack) is now disabled by suppression effects.

Update: May 8, 2022 @ 10:33am

- Potential fix for None Shall Pass not working properly.