XCOM 2
Mod Jam for Long War of the Chosen
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Update: Jan 1, 2022 @ 1:49pm

- Adjusted the Template Master configs for the Disposable Rocket Launchers to load last. This should properly override the original mod's values.

Update: Dec 29, 2021 @ 9:56am

- Re-added the restriction on Banish and Unload via Ability To Slot Reassignment, preventing those abilities from being used with the Psionic Reaper (this is a change that was in the old version of Mod Jam that I forgot to carry over).

- Additionally added Slam Fire to that restriction.

Update: Dec 22, 2021 @ 10:25am

- Fixed some Template Master typos in the Ballistic Shields configs.

Update: Dec 21, 2021 @ 9:15am

- Potential fix for Close Combat Specialist activating on the unit's own turn.

Update: Dec 21, 2021 @ 6:01am

- Corrected a typo in the Localization.

- Updated Aks' Russian Localization.

Update: Dec 20, 2021 @ 7:19am

- Updated the Localization for the E.M. Pulse to more accurately reflect how it works in Mod Jam.

Update: Dec 20, 2021 @ 6:31am

- BioZerker Punch (the Bladestorm-like ability) can no longer trigger on the unit's own turn.

Update: Dec 19, 2021 @ 8:14pm

- Frost Andromedons should now properly drop an Andromedon Shell on death (assuming you don't destroy it with explosives).

Update: Dec 19, 2021 @ 2:52pm

- Laser/Coil Hunter Rifles should now be able to shoot and Overwatch.

Update: Dec 19, 2021 @ 9:20am

- Gauntlet Flamethrowers now burn 100% of the time, to make them in line with other flamethrowers (Chemthrowers, Incinerators, Underbarrel Flamethrowers).

- Cost-Based Ability Colors will no longer label Whiplash as a free action, as it is not in LWOTC.