XCOM 2
Mod Jam for Long War of the Chosen
Showing 141-150 of 168 entries
< 1 ... 13  14  15  16  17 >
Update: Jan 10, 2022 @ 1:22pm

- The Bio Shield's Mobility penalty should now show in the Armory.

Update: Jan 10, 2022 @ 9:50am

- Swapped BioShieldMobilityPenalty for BallisticShield_MG on Bio Shield, so hopefully now it will actually have its goddamn Mobility penalty without any horrible side effects. Let me know if there are horrible side effects.

Update: Jan 10, 2022 @ 2:34am

- Removed the lines relating to Psi Amp weapon categories from XComAbilityToSlotReassignment.ini, as they're no longer needed.

Update: Jan 9, 2022 @ 8:19am

- Reflex Shot and Reactive Fire from ABBA will no longer trigger on the unit's own turn.

Update: Jan 8, 2022 @ 6:48am

- Disposable Rocket Launchers should now be the only things currently affected by Iridar's Scatter Mod in the Mod Jam environment.

Update: Jan 7, 2022 @ 12:19pm

- The Warden class' unique version of Bladestorm will no longer trigger on XCOM's own turn.

Update: Jan 7, 2022 @ 8:29am

- The Chosen Hunter no longer has Ready For Anything. (This is done via XComWeaponSkinReplacer.ini in the main Mod Jam Config folder if you want to reverse this change.)

Update: Jan 4, 2022 @ 8:19am

- Another mucking about of Disposable Rocket Launchers' Template Master configs, to remove a bunch of lines that aren't relevant to LWOTC and hopefully fix a bug.

Update: Jan 3, 2022 @ 12:11am

- Duplicate ability icons for Disposable Rocket Launchers should no longer be a thing.

Update: Jan 1, 2022 @ 10:21pm

- Corrected some incorrect values for the Template Master file for Disposable Rocket Launchers (this should fix some visual issues).