Darkest Dungeon®

Darkest Dungeon®

Vermintide Mod
Viser 11-20 af 90 forekomster
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Opdatering: 27. mar. kl. 16:11

Opdatering: 27. mar. kl. 15:55

- Typo in Korean translation fixed
- White backgrounds in Plague Priest quests fixed
- Plague Monks will now get buffs as intended

Opdatering: 17. mar. kl. 11:26

Emergency crash fix (it should work for real this time)

Opdatering: 16. mar. kl. 11:41

Emergency crash fix

Opdatering: 15. mar. kl. 20:36

Emergency crash fix

Opdatering: 15. mar. kl. 20:34

Opdatering: 12. mar. kl. 21:56

* Instead of granting quirks on killing certain enemies, now items for such quirks can be looted.
Imagine you got Field Medic by using 3 medical supplies, resulting in your healer having 4 positive quirks. Then out of the blue you also got Executioner from killing a Clanrat. Such instances of 'Quirk granted by a trigger' have been a source of frustration for players who just want to give their heroes best quirks. Even more severe this was for Mistwalker, because frontline bruisers are both the worst candidates and the most likely ones to gain this quirk. Therefore, we purged on trigger quirk gains and added lootable provisions as alternatives.

* Grey Seer's Charm has been removed. Instead, he will act twice per turn in 3rd phase
Grey Seer has been constant source of grief, both intentionally and unintentionally. Among the gimmicks, we have been paying significant attention to specifically his Charm effect mainly for two reasons: unfairness and instability. We had patched the Charm several times to lessen unfairness, but it wasn't enough. Additionally, as the time went on, it became clear that Charm is no longer stable enough to let him the main gimmick of Grey Seer's 3rd phase. Thus, we completely abandoned Charm and decided to replace it with Grey Seer making his last-ditch effort to defeat his arch enemies. He will now act twice per round, with some preemptive balancing to make the fight fair while keeping it difficult.

* Hell Pit Abomination
- Removed Metabolism
- Terrifying Form now deals 15 * 3 stress and push 2 with 150% chance against rank 1 hero
- PROT changed to 0, 20% more blight and bleed resist
- Flailing Fist deals 1 more DMG, and Trample deals 2 more DMG.
- Removed Restoration upon Action.
- Organ related skills implemented as mentioned. If there are 2 possible options for organ spawning, the priority will be Rib > Liver > Heart.
- Eating Heart will transfer the DoTs to HPA.
- Rib direct DMG buffed from 2 to 7, Liver direct DMG buffed from 1 to 3, and Heart stress buffed from 5 to 6."

* Deleted Enraged Ratogre, and combine Sly and Enraged Ratogres together. It will be using three skills - stress, uppercut, and stuns. Uppercut will have 8-15 / 12-24 with Treebranch Smackdown ACC, and without AP and bleed. Stun will have 3-5 / 4-8 with frontline stun. AI: equal chance if no stun, and no chance to use stun if there are 2 or more stuns. HP will be based on Enraged Ratogre. No stun debuff on stress skill, with 70 / 90 stun resist.

* Globadier, Ratling Gunner: Increase the amount of stress dealt to 8.
* Plague Priest: +10% DMG per initiative in 1st phase, HP increased to 75 in 1st phase in App, Censer HP increased to 22 in App / 45 in Champion, Nullify heal received / heal percent debuff in 1st phase
- Plague Monks: PROT to 10%, more blight and upfront dmg (Maceman: 2-3 / 3-5 / 4-6, Swordsman: 3-6 / 4-9 / 6-11), SPD buff every time they attack, remove riposte and make it a free action that buffs its DMG when HP goes below 50%
* Sly Ratogre: The two main feedback for Ratogres that Sly variants' stress skill feels unfair because it completely ignores Surprise mechanics, and that Enraged Ratogres feel too weak. Additionally, there has been a constant concern from dev side that those two variants look too similar to each other. So we strengthened Enraged skills a little bit, and combined Enraged and Sly Ratogres into one.
Globadier, Ratling Gunner, and Ratogres: Warpstone Mines were lacking in stress department, so we bumped stress numbers up a little bit.
Plague Priest: We pushed rushdown aspect of Plague Priest a little bit more. Also we incapacitated healing debuffs against Plague Priest, because this boils down the whole quest to having certain mod heroes. There is no fun to be experienced with that, isn't it?
Plague Monks: Former version of monks shoehorned a composition because how nasty their ripostes are, and how weak they are if their riposte is nullified. Current version will be generally stronger, without sense of frustration from riposte spams.

* Changed some of the curio art assets to a newly drawn ones by Gathin.

* Added dozens of mashes for Sewers
To be frank, to add normally generated dungeons to Sewers (Corrupted Hamlet) was our last minute decision. We could have postponed publishing Vermintide until mashes are written, but we didn't want to. For this reason, combined with lack of notable loots, Sewers have been considered to be merely appendicular. To make Sewers more of an established region, we added interesting mahes and a town event to encourage players to pend off the vermin from the waterways of their estates.

* Nerfed a bunch of diseases
Strong diseases may test players' decision making, but due to the probabilistic nature of diseases, this may be interpreted as an undue punishment. Not to mention the negative quirks, which is even less of a direct consequence of player errors. To alleviate this, we reduced penalties on aforementioned quirks and diseases.

* Added -20% Disease Resist to Warpstone Addiction - Tended
For how easy it is to grant a hero tended status, it had too much upside with no penalty. From now on, players have to accept that the power of Warpstone will not come without its poison clauses.

* Town with warpstone flame has been removed.

* Additional effects for curios has been added.

Opdatering: 13. okt. 2024 kl. 12:47

- Added new icons

Opdatering: 24. aug. 2024 kl. 21:17

- Nerfed Warpstone Ring (DMG +20%, All skill chance +20% -> DMG +15%, All skill chance +15%)
- Nerfed Skaven Grease (SPD +2, Stun Chance +60% -> SPD +1, Stun Chance +40%)
- Fixed faulty strings on Warpstone Ring in some languages

Opdatering: 25. apr. 2024 kl. 23:18

- Slightly increased BGM volume