Half-Life: Alyx

Half-Life: Alyx

CoD Zombies VR
Visar 41–50 av 61 poster
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Uppdatering: 30 jan, 2022 @ 19:34

Update 10 - Learned about post processing while working on my next mod

- Added post processing which looks very cod zombies-ish
- Optimized it a bit, should run slightly better

Uppdatering: 22 jan, 2022 @ 21:29

Update 9 - Small Patch

- Fixed glitch where turning off headcrab rounds resulted in softlock
- Fixed more visual glitches
- Optimized it a bit, should run slightly better

Uppdatering: 22 jan, 2022 @ 21:17

Failed update, nothing to see here

Uppdatering: 14 jan, 2022 @ 21:14

Update 8 3/4 - Won't have to revert it this time

- Fixed combine fences not reacting to power

Uppdatering: 14 jan, 2022 @ 19:33

The combine fences I replaced aren't affected by power, I'll have to revert it again, sorry

Uppdatering: 14 jan, 2022 @ 19:18

Update 8 1/2 - Fixed previous update

- Changed look of combine fences
- Raised points cap significantly

Uppdatering: 14 jan, 2022 @ 0:29

I had to revert it because I realized the points cap was a lot lower than I thought, so the max would be quite easy to reach

Uppdatering: 14 jan, 2022 @ 0:23

Update 8 - Making progress on my linear project, might take a few weeks before that's done

- Added night version
- Added lightning effect when quick revive saves you to give a better indication
- Capped points counter to prevent overflow
- Changed colour of the car in the garage because why not (daytime only)
- Fixed building backdrop clipping
- Fixed more visual glitches
- Optimized it a bit, should run slightly better

Uppdatering: 14 jan, 2022 @ 0:22

Failed update, nothing to see here

Uppdatering: 14 jan, 2022 @ 0:22

Failed update, nothing to see here