Half-Life: Alyx

Half-Life: Alyx

CoD Zombies VR
Affichage des entrées 41-50 sur 61
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Mis à jour le : 30 janv. 2022 à 19h34

Update 10 - Learned about post processing while working on my next mod

- Added post processing which looks very cod zombies-ish
- Optimized it a bit, should run slightly better

Mis à jour le : 22 janv. 2022 à 21h29

Update 9 - Small Patch

- Fixed glitch where turning off headcrab rounds resulted in softlock
- Fixed more visual glitches
- Optimized it a bit, should run slightly better

Mis à jour le : 22 janv. 2022 à 21h17

Failed update, nothing to see here

Mis à jour le : 14 janv. 2022 à 21h14

Update 8 3/4 - Won't have to revert it this time

- Fixed combine fences not reacting to power

Mis à jour le : 14 janv. 2022 à 19h33

The combine fences I replaced aren't affected by power, I'll have to revert it again, sorry

Mis à jour le : 14 janv. 2022 à 19h18

Update 8 1/2 - Fixed previous update

- Changed look of combine fences
- Raised points cap significantly

Mis à jour le : 14 janv. 2022 à 0h29

I had to revert it because I realized the points cap was a lot lower than I thought, so the max would be quite easy to reach

Mis à jour le : 14 janv. 2022 à 0h23

Update 8 - Making progress on my linear project, might take a few weeks before that's done

- Added night version
- Added lightning effect when quick revive saves you to give a better indication
- Capped points counter to prevent overflow
- Changed colour of the car in the garage because why not (daytime only)
- Fixed building backdrop clipping
- Fixed more visual glitches
- Optimized it a bit, should run slightly better

Mis à jour le : 14 janv. 2022 à 0h22

Failed update, nothing to see here

Mis à jour le : 14 janv. 2022 à 0h22

Failed update, nothing to see here