Squad
Zee's Vanilla Plus (Squad v4.5) - [380mb]
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Update: May 29, 2023 @ 2:58pm

Release v1.3.2 - Squad v4.5 and Invasion Testing

New Layers:
+ZVP_AlBasrah_Invasion_v1_ADFvsINS
+ZVP_Anvil_Invasion_v1_ADFvsINS
+ZVP_Belaya_Invasion_v1_CAFvsIMF
+ZVP_Chora_Invasion_v1_USAvsINS
+ZVP_Kohat_Tanks_v1_IMFvsINS (BTR-WCs)
+ZVP_Kokan_Invasion_v1_PLAvsINS
+ZVP_Kokan_Invasion_v2_BAFvsMEA
+ZVP_Lashkar_Tanks_v1_IMFvsINS (BTR-WCs)

Layer Changes:
*Belaya RAAS: Added new lane
*Chora RAAS: Expanded Layout from 5 caps to 7 caps by moving Main Bases. Added some minor cover assets on Central Orchard.
*Kohat RAAS: Reworked Cap Zones, Removed "Hill" Capture Zones
*Kokan RAAS: Added new lane
*BMP/T62 Tanks Layers: Removed Anti-Air, Rocket Artillery, and ATGMs. Reduced Mortars to 1 per FOB. Rebalanced Anti-Tank emplacements. (2x Field Guns/SPGs on T62 Layers, 1x on BMP layers)

Gameplay Changes:
*INS Technicals: Added automated variability for spawning Modern or Normal versions of certain variants
*IMF BMP-2: Replaced modded textures/models with new vanilla ones, replaced 3UBR8 AP ammo with 3UBR6 AP (nerf)
*M16A2: Changed Firing SFX from M4A1 to M16A4
*M16A2 Optic: Added realistic crosshair, fixed scope blur and perspective issues, renamed from Colt magnified optic to Colt Scope
*FOB Deployables: Reduced costs for many deployables.
*IMF: Removed SPG-9 Tripod deployables, increased Field Guns per FOB limit from 2 --> 3

Kit Changes:
+IMF SL 05: M16A2 w/ Colt Scope + GL, 4x HE GL, 6x Smoke GL
*IMF SL Crewman: AKS-74U, Glock 17 --> M4 Classic, Glock 18 Auto
*IMF Medic 02: Changed AKS-74 w/ PSO --> M16A2 w/ Colt Scope
*IMF Rifleman 02: Changed M4 Classic, 2x Grenade --> M16A2, 2x Grenade
*IMF Rifleman 03: Changed AK-74 w/ 1p63, 1x Grenade --> AKS-74U w/ Banana Mag, 1x Grenade
*IMF Rifleman 04: Changed M4 Classic w/ Red Dot, 1x Grenade --> AUG A1, 1x Grenade
*IMF Rifleman 05: Changed AUG A1 --> M16A2 w/ Colt Scope
*IMF Engineer: Changed AKS-74 w/ PSO --> M16A2 w/ Colt Scope
*IMF Sapper 02: Changed AKS-74U w/ Banana Mag --> AKS-74U

Bug Fixes:
*Fixed AKS-74 w/ PSO-1 weapon icon
*Remade AKM w/ 1p29 weapon icon
*Fixed EF88 w/ Holo + GL weapon icon
*Fixed G3A3 w/ Red Dot + Drum weapon icon
*Fixed G3A3 w/ Red Dot + GL weapon icon
*Fixed QBZ-95 w/ Holo + GL weapon icon
*Fixed QJB-95 LSW w/ Holo weapon icon
*Fixed RPK-74M w/ 1p63 weapon icon
*Fixed Goose Bay missing map texture
*Fixed ZVP_Gorodok_Tanks_v2_USMCvsPLA not being playable
*Fixed ZVP_Kokan_Tanks_v1_IMFvsMEA Militia having Ural Transport instead of intended Ural Logistics

Update: Apr 30, 2023 @ 12:23am

Release v1.3.1 - Mutaha and Hotfixes

Layer Changes:
*CAF vs PLA Medium Faction Setups: Reworked Vehicle Setups (Affects Goose Bay and Mutaha CAFvsPLA)
*CAF vs MEA Standard Faction Setups: Reworked Vehicle Setups (Affects Mutaha and Lashkar CAFvsMEA)
*CAF_U_RAAS_vs_ADF_Heli: Reworked Vehicle Setup for better symmetry (Affects Mutaha and Manicouagan ADFvsCAF)
*Mutaha RAAS: Added more lanes and reworked capture points
*Changed ZVP_Mutaha_RAAS_v1_CAFvsMEA (Mid Day) --> ZVP_Mutaha_RAAS_v3_CAFvsMEA (Sandstorm, No Helis)
*Changed ZVP_Mutaha_RAAS_v2_ADFvsUSMC (Sunrise) --> ZVP_Mutaha_RAAS_v1_ADFvsUSMC (Mid Day)
*Changed ZVP_Mutaha_RAAS_v3_IMFvsINS (Twilight) --> ZVP_Mutaha_RAAS_v4_IMFvsINS (Twilight)

Bug Fixes:
*BMP-1AM (RUS): Fixed Texture issues (credit: GOMBO)
*Fixed missing vehicles on PLA layers
*ZVP_Sumari_Seed_v1_USAvsRGF: Fixed RGF faction being missing (resulting in USA vs USA)

Update: Apr 26, 2023 @ 5:49pm

Release v1.3

New Layers:
+ZVP_Mutaha_Seed_v1_CAFvsUSA
+ZVP_Mutaha_Seed_v1_USMCvsPLA
+ZVP_Narva_Tanks_v3_USAvsPLA - 5x Bradley vs 5x ZBD-04A
+ZVP_Yehorivka_Tanks_v3_USAvsRGF - 5x Bradley vs 5x BMP-2

Removed Layers:
-Removed ZVP_AlBasrah_Seed_v1_AUSvsCAF
-Removed ZVP_AlBasrah_Seed_v1_MILvsINS
-Removed ZVP_AlBasrah_Seed_v1_MILvsPLA
-Removed ZVP_BlackCoast_Tanks_v1_AUSvsRUS
-Removed ZVP_Harju_Tanks_v2_AUSvsRUS
-Removed ZVP_Jensens_Testing
-Removed ZVP_HLP_Kohat_RAAS_v1_GBvsMEA
-Removed ZVP_Sumari_Seed_v1_GBvsPLA
-Removed ZVP_Sumari_Seed_v1_USAvsMIL
-Removed ZVP_Sumari_Seed_v1_USMCvsRUS
-Removed ZVP_Yehorivka_Tanks_v2_GBvsPLA
-Removed ZVP_Yehorivka_Tanks_v2_USAvsRUS

Layer Changes:
+RAAS Layers: Added -10 Ticket Penalty for losing a flag, Added -1/min Ticket Bleed for each backcap held by enemy. (Old Vanilla Rules, Does not apply on ZVP_HLP layers!)
*Seed Layers: Changed Faction Setups to Vanilla ones to reduce likelihood of giving joining players Infinite Running Man
---(Sadly this means no custom kits and the return of the Observation Tower ?? )
*Renamed Layers with new faction names (ex.ZVP_GooseBay_RAAS_v1_GBvsRUS --> ZVP_GooseBay_RAAS_v1_BAFvsRGF)
*Changed version number (v#) for many layers to more accurately reflect the layer (Layout + Lighting)
*Changed Faction Unit Names to Faction Name (eg. Marine Expeditionary Unit --> United States Marine Corps)
--- (Left some of my favorite meme ones like West Taiwan for PLA)
*Flipped Team Sides on CAFvsGB layers to BAFvsCAF
*Flipped Team Sides on MEAvsMIL layers to IMFvsMEA
*ZVP_AlBasrah_Seed_v1: Added various cover assets and blocked off upper floors of some tall buildings.
*Changed ZVP_Fallujah_RAAS_v3_USMCvsINS (Twilight) --> ZVP_Fallujah_RAAS_v1_USMCvsINS (Mid Day)
*Changed ZVP_Fallujah_RAAS_v1_USMCvsRGF (Mid Day) --> ZVP_Fallujah_RAAS_v2_USMCvsINS (Twilight)
*Changed ZVP_Gorodok_Tanks_v2_USAvsPLA --> ZVP_Gorodok_Tanks_v2_USMCvsPLA
*Changed ZVP_Harju_Tanks_v2_USMCvsRUS --> ZVP_Harju_Tanks_v2_USAvsRGF
*Renamed ZVP_Sumari_Seed_v1_Vanilla --> ZVP_Sumari_Seed_v1_USAvsRGF
*ZVP_Sumari_Seed_v1: Added various cover assets and reworked capture points.
*Changed ZVP_Tallil_Tanks_v1_USAvsRUS --> ZVP_Tallil_Tanks_v1_USMCvsRGF
*Changed ZVP_Yehorivka_Tanks_v2_AUSvsRUS --> ZVP_Yehorivka_Tanks_v2_ADFvsPLA
*Changed ZVP_Yehorivka_Tanks_v2_CAFvsRUS --> ZVP_Yehorivka_Tanks_v2_CAFvsMEA
*Changed MEA_Tanks_Heavy Faction Setup Vehicles: Removed 1x T-72S, Added 1x T-62, 1x Simir Kornet

Deployable Changes:
*Increased HAB Proxy Minimum Range from 2x @ 5m --> 2x @ 10m
*Reduced Activation Delay when HAB is Unsieged from 30s --> 20s
*IMF/INS HAB: Reduced Activation Delay when Constructing/Repairing HAB from 30s --> 20s
*Added Camo Tent and Camo Wall Deployables to Conventional Factions
*Hell Cannon: Increased build cost from 300 --> 350
*Reordered IMF/INS Deployables to be more like conventional forces (helps with SL muscle memory)

Kit Changes:
*Rally Points: Decreased Rearm Cost from 50 --> 40 ammo
*Timed Explosive Charges: Increased Rearm Cost from 30 --> 35 ammo
*SL 01 (Conventional): Increased Rally Points carried from 1 --> 2 (Credit Hawks for Idea)
*Sapper (Conventional): Replaced Timed Explosive Charge with Remote Detonated Explosive Charge
*BAF MG 01: Changed scope on L7A2 from M145 --> MGO (6x ACOG)
*MIL Sappers: Reworked Loadouts
--- MIL Sapper 01: AUG, 2x AT Grenade, 3x AT Mines
--- MIL Sapper 02: AKS-74U w/ 5x Banana Mag, 1x Grenade, 3x Remote Explosive Charge

Bug Fixes:
*PLA: Fixed all Faction Setups using Vanilla HABs instead of Custom HABs.
*Fixed a few layers having wrong names
*Fixed some transcription errors in the Layer Documentation

Update: Apr 13, 2023 @ 9:59am

Release v1.2.2 - Sumari Seed and Tanks CMD Assets

New Stuff:
+New Camo Texture for MIL BMP-2 (credit: vill_chip)
*ZVP_Sumari_Seed_v1: Completely Reworked Layout
+Added ZVP_Sumari_Seed_v1_GBvsPLA (replaces ZVP_Sumari_Seed_v1_GBvsUSMC)
+Added ZVP_Sumari_Seed_v1_USMCvsRUS (replaces ZVP_Sumari_Seed_v1_USAvsRUS)
+Added ZVP_Sumari_Seed_v1_USAvsMIL
+Added ZVP_Sumari_Seed_v1_Vanilla: Uses Vanilla Faction setups (Kits/Vics/Deployables), Might help avoid Infinite Running Man bug for joining seeders.

Tanks Layers Command Strikes Changes:
-Removed Artillery
-Removed Airstrikes and Artillery from T-62 and BMP-1 Tanks layers
*Increased UAV timer from 10m (+10m) --> 15m (+15m)
*Decreased Airstrike Timer from 15m (+15m) --> 10m (+10m)

Bug Fixes:
*Leopard 2A6M Caged (Snow Variant): Fixed texture issues on turret
*PLA Medic 01/Sapper: Fixed primary weapon having too much ammo

Update: Apr 8, 2023 @ 10:58pm

Release v1.2.1 - Jensen's, Grenadiers and Bug Fixes

New Layers:
+ZVP_Jensens_Range_AUSvsPLA
+ZVP_Jensens_Range_CAFvsINS
+ZVP_Jensens_Range_GBvsMIL
+ZVP_Jensens_Range_USAvsRUS
+ZVP_Jensens_Range_USMCvsMEA
+ZVP_HLP_Anvil_RAAS_v1_AUSvsPLA
+ZVP_HLP_Anvil_RAAS_v1_AUSvsRUS
+ZVP_HLP_Chora_RAAS_v2_USMCvsPLA
+ZVP_HLP_Manicouagan_RAAS_v1_CAFvsRUS
+ZVP_HLP_Manicouagan_RAAS_v1_USAvsPLA

Kit Changes:
*Various AUS Kits: Increased Primary weapon ammo from 5 mags --> 6 mags
*AUS Grenadier: Changed Scope --> Red Dot, Increased HE GL count from 7 --> 8
*GB Grenadier: Increased HE GL count from 10 --> 12
*MEA AR 01: Added Red Dot to G3A3 Drum Primary
*MEA Grenadier: Changed Scope --> Red Dot, Increased mags from 6 --> 7, added Pistol
*MEA HAT 01: Added Red Dot to HK51 Primary
*MIL Sapper 02: Reduced Primary ammo from 7 mags --> 5 mags
*PLA AR 01: Added Holo Sight to QJB95 LSW
*PLA Grenadier: Added Holo Sight to QBZ95 Primary
*USA Grenadier: Converted from M4 (Burst) --> M4A1 (Full-Auto)
*USMC Grenadier: Increased HE GL count from 10 --> 12

Layer Changes:
*Techie Rocket Arty: Increased Respawn timer from 6min --> 8min
*MIL Layers: Changed some Logi setups
*ZVP_Harju_Invasion_v1_USMCvsMIL: Reworked Faction Setups
*ZVP_Logar_AAS_v1_AUSvsCAF: Added +1x G-Wagon HMG to each side
*ZVP_Sumari_Invasion_v1_PLAvsINS: Adjusted INS Vehicles
*ZVP_HLP_Sumari_RAAS_v1_AUSvsCAF: Added +1x G-Wagon HMG to each side

Jensen's Range Overhaul:
*Removed many assets for improved load times and less clutter
*Added guide to ZVP's Vehicle Respawn Timers
*Added guide to ZVP's HAB Proxy Ranges

Bug Fixes:
*Fixed Ladder-in-a-Bag being unable to be place
*RPK-74M w/ Reflex: Fixed Perspective issue when ADS, Removed Iraqi Reloads
*Various Grenadier Kits: Fixed Animation Bugs when switching between Rifle and GLs
*ZVP_Gorodok_Tanks_v2: Fixed Missing Team 2 Main Base
*ZVP_Harju_Tanks_v2_GBvsUSMC: Attempted fix for exploding USMC Helis
*ZVP_Harju_Invasion_v1_USMCvsMIL: Fixed multiple broken vehicle spawners
*ZVP_Manicouagan_RAAS_v3: Fixed some vehicle spawner issues
*ZVP_Yehorivka_RAAS: Another Attempted fix for exploding helis at Team 1 Main

Update: Mar 31, 2023 @ 12:04am

Release 1.2.0 - Militia, Manicougan, and Anvil

New Layers:
+ZVP_Anvil_RAAS_v0_AUSvsMEA
+ZVP_Anvil_RAAS_v1_AUSvsRUS
+ZVP_Anvil_RAAS_v1_CAFvsPLA
+ZVP_Anvil_RAAS_v1_GBvsMEA
+ZVP_Anvil_RAAS_v2_AUSvsUSMC (Night)
+ZVP_Anvil_RAAS_v3_MEAvsINS (Morning)
+ZVP_Anvil_Tanks_v1_USMCvsRUS (AAS)
+ZVP_Anvil_Tanks_v2_AUSvsRUS
+ZVP_Anvil_Tanks_v2_AUSvsPLA
+ZVP_Anvil_Tanks_v2_CAFvsMEA
+ZVP_Anvil_Tanks_v2_GBvsMEA
+ZVP_Anvil_Tanks_v2_USAvsRUS
+ZVP_Manicouagan_RAAS_v0_CAFvsRUS
+ZVP_Manicouagan_RAAS_v1_AUSvsRUS
+ZVP_Manicouagan_RAAS_v1_CAFvsPLA
+ZVP_Manicouagan_RAAS_v1_GBvsPLA
+ZVP_Manicouagan_RAAS_v2_GBvsRUS
+ZVP_Manicouagan_RAAS_v2_USAvsRUS
+ZVP_Manicouagan_RAAS_v2_USMCvsMIL
+ZVP_Manicouagan_RAAS_v3_AUSvsCAF (Heli Focused)
+ZVP_Manicouagan_RAAS_v3_USMCvsRUS
+ZVP_Manicouagan_RAAS_v4_CAFvsMIL
+ZVP_Mutaha_RAAS_v2_AUSvsCAF (Heli Focused)

Layer Changes:
*Many Balance Tweaks to Layers featuring MIL and INS
*Renamed ZVP_Mutaha_RAAS_v3_AUSvsINS to ZVP_Mutaha_RAAS_v2_AUSvsINS
*Renamed ZVP_Mutaha_RAAS_v4_MILvsINS to ZVP_Mutaha_RAAS_v3_MILvsINS

Kit Changes:
*Medic 01: Reduced Minimum Bandages Spawned with from 5 --> 3
*USMC Medic 01: Added 1x Grenade
*LATs: Removed Sandbags
*Snipers/Marksmen: Replaced Sandbags with Camo Net
*Sappers: Increased Mines carried from 2 --> 3
*INS/MIL Kits: Reworked a significant portion of them. Full Details below.

Deployable Costs:
*Hedgehog Tank Trap (MIL/INS): 75 Build
*Camo Wall (MIL): 25 Build
*Camo Tent (MIL): 25 Build
*Camo Canopy (MIL): 100 Build
*Dirt Crate Wall (MIL): 150 Build
*Dirt Crate High Wall (MIL): 200 Build
*Hull Down Position (MIL): 400 Build
*Field Gun (MIL): 350 Build
*Anti-Air Gun (INS/MIL): 350 Build
*SPG Tripod (INS/MIL): 250 Build

New Militia Kits:
SL 01: AKS-74U w/ Banana Mag, Glock 17, 1x AT Grenade
SL 02: AUG A1, Glock 17, 1x Grenade
SL 03: AKS-74 w/ PSO-1, Glock 17
SL 04: AK-74 w/ GP-25, Makarov, 4x GL Frag, 6x GL Smoke
Medic 01: AKS-74U, Makarov, 1x Grenade, 1x Sandbag
Medic 02: AKS-74 w/ PSO-1, Makarov, 1x Sandbag
Crewman: AKS-74U, Makarov

Rifleman 01: AK-74, 2x Grenade, 1x Sandbag
Rifleman 02: M4, 2x Grenade, 1x Sandbag
Rifleman 03: AK-74 w/ Reflex, 1x Grenade, 1x Sandbag
Rifleman 04: M4 w/ Red Dot, 1x Grenade, 1x Sandbag
Rifleman 05: AUG A1, 1x Grenade, 1x Sandbag
Rifleman 06: AKS-74 w/ PSO-1, 1x Sandbag
AR 01: Minimi, Makarov, 1x Frag, 1x Sandbag
AR 02: RPK-74 w/ 1p78, Makarov, 1x Sandbag

Ambusher: KS Barrikada (AP Slug + Frag), Glock 18 Auto, 2x AT Grenade, 1x Camo Net
Grenadier: FAL, Makarov, 2x HEAT RGL, 6x Frag RGL
LAT 01: AKS-74, 1x RPG-7V2 HEAT, 2x RPG-7V2 Frag
LAT 02: AKS-74 w/ PSO-1, 1x RPG-7 HEAT, 2x RPG-7 Frag
Marksman: SVDM, Glock 17, 1x Camo Net
Engineer: AKS-74 w/ PSO-1, 1x Sandbag, 1x Razorwire, 1x Ladder, Repair Tool, Super Shovel

Machinegunner: Maximi w/ Holo, Makarov, 1x Sandbag
HAT 01: M4, 1x RPG-7V2 Tandem, 2x RPG-7V2 HEAT, 1x RPG-7V2 Frag
HAT 02: FAL, Makarov, 1x NLAW, 2x HEAT RGL, 1x Frag RGL
Sapper 01: AUG A1, 1x Grenade, 1x Timed C4, 3x AT Mines
Sapper 02: AKS-74U, 1x Grenade, 1x AT Grenade, 2x Remote C4, Remote Detonator

New Insurgent Kits:
SL 01: AKM w/ Grip, Tokarev, 1x Grenade, 1x AT Grenade
SL 02: AKM w/ 1p29, Tokarev, 1x Grenade
SL 03: M4 w/ ACOG, M9 Pistol
SL 04: AKM w/ GP-25, Tokarev, 4x GL Frag, 6x GL Smoke
Medic 01: SKS w/ Scope, Skorpion, 1x Grenade, 1x Sandbag
Medic 02: AKM w/ 1p29, Tokarev, 1x Sandbag
SL Crewman: PPSh-41, Tokarev, 1x Grenade
Crewman: Skorpion, Tokarev, 1x Grenade

Rifleman 01: AKM, 3x Grenade, 1x Sandbag
Rifleman 02: Mosin, Skorpion, 3x Grenade, 1x Sandbag
Rifleman 03: G3A3, Tokarev, 3x Grenade, 1x Sandbag
Rifleman 04: M4, 2x Grenade, 1x Sandbag
Rifleman 05: SKS w/ Scope, Tokarev, 2x Grenade, 1x Sandbag
Rifleman 06: AKM w/ 1p29, 1x Grenade, 1x Sandbag
Raider: PPSh-41 (Stick + Drum), Tokarev, 2x Grenade, 1x AT Grenade
AR 01: RPK, Tokarev, 1x Grenade, 1x Sandbag
AR 02: RPD, Tokarev, 1x Grenade, 1x Sandbag

Rocketeer: AKMS w/ Grip, 5x RPG-7 Frag, 1x Grenade, 1x AT Grenade
LAT 01: AKMS, 2x RPG-7 HEAT, 2x RPG-7 Frag
LAT 02: AKM w/ 1p29, 2x RPG-7 HEAT
Marksman 01: SVD, Tokarev, 1x AT Grenade, 1x Sandbag
Marksman 02: Mosin w/ Scope, Skorpion, 1x Grenade, 1x Sandbag

Sniper: M110 SASS, Tokarev, 1x Camo Net
Machinegunner: PKM w/ 1p29, Tokarev, 1x Sandbag
HAT 01: AKMS, 2x RPG-7 Tandem, 2x RPG-7 Frag
HAT 02: SKS, Tokarev, 2x RPG-29, 1x AT Grenade
Sapper: PPSh-41, 1x IED, 3x AT Mine, Phone Detonator, Super Shovel

Bug Fixes:
*Fixed Missing Helipads (?)
*Fixed Missing USA Ammo Boxes
*Fixed AKM w/ 1p29 sight being misaligned
*Tweaked AKS-74 w/ PSO-1 to be more accurate
*Removed ZBD-04A Loadout Fix (was Fixed in Vanilla v4.2)
*Removed BMP-1 min-arm changes from mod (Now uses Vanilla v4.3 settings)

Update: Mar 16, 2023 @ 5:13pm

Release 1.1.9 - Squad v4.3 Compatibility
*Updated to Squad v4.3
-Removed Sandbag Bunker Fortification from MIL

Known Issues:
*MIL's FALs are missing their GLs (LAT, HAT)

Note: This update does not include new Militia Content or Manicougan layers. (This content will come later.) Additionally, some Militia features might be bugged due to v4.3

Update: Feb 12, 2023 @ 1:07am

Release v1.1.8 - Squad v4.2 Compatibility and Fixes

Update: Jan 2, 2023 @ 1:20am

v1.1.7

*Attempted Fixed Crashes related to CAF Arid Player Models

Update: Dec 10, 2022 @ 7:21am

Release v1.1.6 - China

+Added PLA
+ New Layers
* Bug Fixes

Check Discord for more.