DayZ
ND-Missions
目前顯示第 21-30 項,共 51 項
< 1  2  3  4  5  6 >
更新:2022 年 4 月 20 日 @ 上午 9:14

ADDED

  • option to let dead player's body change to zombie (zombie will raise if the brain is untouched)
  • option to enable death notification. It can be allowed by "EnableDeathNotification":1 in ND_0_notf.json
  • Portuguese translation added (THX to nomed)
  • corrected Chinese translation (THX to POP_XIAN)
  • added another language strings (translated by google)

CHANGED

  • you can change notification align (0-left/1-center/2-right). It can be changed by "NotificationAlign":1 in ND_0_notf.json (center align)
  • mission is despawned when count of players exceeds "conditionMaxPlayers" in concerned mission template

FIXED

  • reported issues
  • compatibility issues with latest DayZ update


dead body change to zombie

New variables in file ND_0_RP_players.json

RaiseZombieAfterDeath - takes 0/1 values. 1 enables raising zombie from dead player's body

DeadBodyLifeTime - takes positive integer. 0 disables this feature. All above 0 means time in second when the
unchanged body will be deleted (just for server performance)

RaiseZombieTime - takes integer array with two elements. E.g. [10,120]. Random number within this range is selected as a idle time before changing dead body to zombie

RuinDroppedAttch - takes 0/1 values. 1 means ruining attachment which can't be transferred on zombie's body

MaleZombies - takes string array contains class names of all possible male zombies. Random one will be selected

FemaleZombies - takes string array contains class names of all possible female zombies. Random one will be selected

更新:2022 年 3 月 14 日 @ 上午 10:05

ADDED

  • added variables to better control despawning mission process (in "ND_0_MS.json"):

    • DeleteDeadMissionAI - 0/1 (disable/enable) dead AI deleting when mission is despawned (default is 1)

    • DeleteAliveMissionAI - 0/1 (disable/enable) alive AI deleting when mission is despawned (default is 0)

    • AllowedRatioAliveMissionAI - float value in range from 0 to 1 representing ratio of alive AI to fulfill mission condition

FIXED

  • issues in missions system

  • issues in NPC quests

  • issues with pelts at trader

更新:2022 年 3 月 8 日 @ 下午 2:38

HOTFIX
* fixed issues with carkey

更新:2022 年 3 月 8 日 @ 上午 9:04

ADDED

  • added new option in ND_0_MS_trader.json
  • DisableExchange - 0/1 (enable/disable) exchange option in ATM
  • ShowItemsNotTradeable - 0/1 (disable/enable) showing items in shop which I can't trade

FIXED

  • many minor issues

  • tried to solve server-client sync isseues while trading

  • SNAFU mag prices issues

更新:2022 年 2 月 27 日 @ 上午 8:05

ADDED

  • option to start mission by NPC quest. You are be able to associate mission to NPC quest. Declared mission is spawned while quest starting. Mission is also despawned when the quest is completed. You can also declare mission loot by NPC quest. See wiki[github.com]

  • added option to spawn AI from array selection, more precisely you can use more creature classnames separated by ;

  • added option to loot (containers) from array selection, more precisely you can use more loot classnames separated by ;

  • added location labels for map "Deer Isle"

  • added option to disable/enable requiring payment card to access ATM by variable ATM_NotRequiresPaymentCard in file ND_0_MS_trader.json

  • added new type of loot set named "lootset". It gives you an option to spawn all items declared in string array. It useful for items with attachments. See wiki[github.com]

CHANGED

  • adjusted weapons loot set (MissionsLootTable.json). Now you can spawn more mags through this set

  • disabled throwing while staying in TradeZone

  • quest reward can be configured in MissionsLootTable.json

  • if the title is not declared in MissionsLootTable.json then the object is trying created while using title as a className

FIXED

  • fixed NPC quest reward issue

更新:2022 年 2 月 19 日 @ 上午 3:11

CHANGED

  • added option to modify blur effects in all Next-Days menus. New variables was added to ND_0_MS_trader.json (NPC_Menu_blur and ATM_Menu_blur). See wiki[github.com]
  • disabled vehicle interaction like lockpicking and key duplication in safe zone (optional). New variables was added to ND_0_RP_vehicles.json (DisableLocpickingInTradeZone and DisableKeyDuplicationInTradeZone). See wiki[github.com]
  • user input verification at ATM (only numbers are allowed)
  • added notification message "wrong PIN" to ATM
  • search function in trader menu are case insensitive

FIXED

  • despawning of NPC quest when NPC was despawned/killed
  • draining fuel/water issues when the source is empty
  • food quantity doesn't affect price

更新:2022 年 2 月 11 日 @ 上午 9:45

This is the last update for a while. Don't worry :)

FIXED

  • locked vehicle still takes damage in case of enabled "IndestructibleLockedVehicle" feature

更新:2022 年 2 月 10 日 @ 上午 1:42

Crucial HOTFIX of last update

更新:2022 年 2 月 9 日 @ 下午 3:19

ADDED

  • completed basic WiKi
  • added option to set up required radio frequency to pop up mission notification. Available through variable RequiredTunedFrequency in file ND_0_MS.json

CHANGED

  • started car is gonna be unlocked

FIXED

  • many minor bugs

更新:2022 年 2 月 1 日 @ 下午 12:48

ADDED

  • missions pack for Namalsk
  • large walkie-talkie uncovers all missions on map. Available by variable "BaseRadioUncoverAllMissions": 1, in ND_0_MS.json

CHANGED

  • NPC quest - name of required item is shown in NPC context menu

FIXED

  • issue with not showing keyboards binding correctly