DayZ
ND-Missions
Se afișează 31-40 din 51 intrări
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Actualizare: 25 ian. 2022 @ 2:19

ADDED

  • new logo (...thx to CONNOR[CDS])

FIXED

  • reference issues
  • fixed walkie-talkie condition. It didn't show messages even with walkie-talkie on

Actualizare: 24 ian. 2022 @ 3:56

ADDED

  • option to set up parent of wanted item (NPC quests) by variable "WantedItemAllowedType". Check the example below.

FIXED

  • draining gasoline to canister
  • mission position in 14_prison.json (Land_Wreck_Ikarus didn't block way how was intended)


An example of NPCquests.json

[ { "AssociatedTraders":[3,8], "StartMessage":"#trader_bring_me #item - #pos. #trader_give_you: #reward", "EndMessage":"#item #trader_not_needed #pos", "RepeatStartMessageEvery":600, "MapTitle":"1 x Golf", "Chance":0.02, "Nominal":1, "LifeTime":0, "CoolDown":900, "HideWantedItems":1, "WantedItem":"Hatchback_02", "WantedItemAllowedType":"", "WantedRequiredCount":1, "RewardItem":"CanisterGasoline", "RewardGivenCount":1, "RewardPrice":2, "RewardReputation":0 }, { "AssociatedTraders":[3,8], "StartMessage":"#trader_bring_me #item - #pos. #trader_give_you: #reward", "EndMessage":"#item #trader_not_needed #pos", "RepeatStartMessageEvery":600, "MapTitle":"1 x Golf black", "Chance":0.02, "Nominal":1, "LifeTime":0, "CoolDown":900, "HideWantedItems":1, "WantedItem":"Hatchback_02_Black", "WantedItemAllowedType":"Hatchback_02", "WantedRequiredCount":1, "RewardItem":"CanisterGasoline", "RewardGivenCount":1, "RewardPrice":2, "RewardReputation":0 }, { "AssociatedTraders":[3,8], "StartMessage":"#trader_bring_me #item - #pos. #trader_give_you: #reward", "EndMessage":"#item #trader_not_needed #pos", "RepeatStartMessageEvery":600, "MapTitle":"1 x Golf blue", "Chance":0.02, "Nominal":1, "LifeTime":0, "CoolDown":900, "HideWantedItems":1, "WantedItem":"Hatchback_02_Blue", "WantedItemAllowedType":"Hatchback_02", "WantedRequiredCount":1, "RewardItem":"CanisterGasoline", "RewardGivenCount":1, "RewardPrice":2, "RewardReputation":0 } ]

Actualizare: 22 ian. 2022 @ 7:32

FIXED

  • fixed compatibility with cooking mod

Actualizare: 18 ian. 2022 @ 13:31

ADDED

  • added Radioactive Decontamination Spray. Just add new item to types.xml "alp_DecontaminationSpray". You can see an example below.

FIXED

  • fixed trader bug (thanks for feedback to Demogorn and Baron)
  • fixed NPC quest bug (thanks for feedback to Willis)

<type name="alp_DecontaminationSpray"> <nominal>4</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="tools"/> <tag name="floor"/> <tag name="shelves"/> <usage name="Medic"/> </type>

Actualizare: 17 ian. 2022 @ 16:36

FIXED

  • hotfix "NPC quests". It should work now as was intended before ;)

Actualizare: 16 ian. 2022 @ 9:50

ADDED

  • option to share stock. It could be set up by adjusting variable "CentralStock" in Stock_X.json. See more in wiki here[github.com]
  • NPC quests. Copy default file "Addon/Next-Days/MissionSystem/NPCquests.json" to your folder "YourServerProfileFolder/Next-Days/MissionSystem/". Adjust or add new variable in file "ND_0_MS_trader.json"
    "QuestNominal": 2,
    . More info about NPCquests.json is here[github.com]

CHANGED

  • all weapons could be sell with attachmenst (its value affects final price of course)

FIXED

  • many minor bugs

Actualizare: 3 ian. 2022 @ 2:39

I apologize for the more frequent update. The mod is still tuned

FIXED

  • issues with overriding categories
  • issues with selling items when trader doesn't have any this item on stock

Actualizare: 2 ian. 2022 @ 15:11

FIXED

  • vehicles behaviours
  • issues with creating "Items_NOTSYNC.json"

Actualizare: 1 ian. 2022 @ 9:04

FIXED

  • vehicles can't be sold
  • server notification ("on connect" event)

Actualizare: 27 dec. 2021 @ 2:55


FIXED

  • reported issues by impu1se