RimWorld

RimWorld

Simple Warrants
Viser 1-10 af 10 forekomster
Opdatering: 20. apr. 2024 kl. 4:46

Update on 4/20/2024 7:46:52 AM.

Updated for 1.5!
-Removed “Beta” tag from Simple Warrants
-Gave Warrant Tab an Icon
-Capture Alive Pawns will now be sedated upon delivery to your colony
-Removed Random warrant placement on colonist
-Added postpone payment option to warrants
-Added button to filter warrant options from faction
-Added button for Custom Warrant Reasons for Player (With Char Limit)
-Added Confirmation Prompt when creating a warrant

Opdatering: 22. okt. 2022 kl. 12:58

[Auto-generated text]: Update on 10/22/2022 3:58:24 PM.

Opdatering: 6. aug. 2022 kl. 15:15

[Auto-generated text]: Update on 8/6/2022 6:15:55 PM.
Update Log:
-Added new warrant type
-Animal must be delivered tame and with overall health >= 90%
-Warrants against hostile pawns no longer generate
-Mod Settings overhaul + Additions
Added raid size setting.
Added raid frequency setting.
Added relationship damage setting (for player-created warrants)
Added relationship damage setting (for player-accepted warrants)
Added warrant generation frequency setting.
Added colony wealth scaling setting.
-Capped to 10 active player creation warrants
-Warrant delivery damages legs until downed rather than whole body. Does not inflict bleeding wounds to reduce chance of bleeding out.

Opdatering: 9. feb. 2022 kl. 16:09

Update on 2/9/2022 7:09:07 PM.
Update Log:
-Added a check for enableWarrantsOnColonists
-Fixed Assault Warrant Bug

Opdatering: 25. jan. 2022 kl. 3:17

Update on 1/25/2022 6:17:37 AM.
Update Log:
-Added warrant settings check
-Fixed aggresive warrant placement
-Fixed bug creation tick

Opdatering: 19. jan. 2022 kl. 11:30

Update on 1/19/2022 2:30:07 PM.
Update Log:
-Fixed Multiple Pawn Generation Issues bug
-Fixed Object reference not set to an instance of an object bug
-Fixed Artifact not delivered after payment bug
-Fixed Divided By Zero at .HandleFactionsTakenWarrant bug
-Fixed Returned a null site selection bug
-Added Goal for raiders when attacking related warrants colonist
-Pawns currently on a player map cannot have a warrant placed on them
-Reduced likelihood of randomly placed warrants on colonist
-Added conditions to trigger warrants being placed on colonist
Warrant For Torture: 5% per damage to prisoners
Warrant For Assault: 25% for destroyed Outpost
Warrant For Fraud: 25% for keeping pawns or failing warrants.
Warrant For Poaching: 25% for killing an animal with market value equal to or more than a Thrumbo
-Adding an automatic flagging system for poor reward warrants
-New warrant type for exotic animals
-Removed ability to make warrants with no reward
-Added warning before placing warrants on allied/neutral pawns
-Modified dropdown selection with search and hover info
-Added Mod Option to change % chance of false warrant generation
-Added wealth scaling for generated warrants
-Added Mod option to disable warrants being made on colonist
-Added Mod option to disable warrants being made on artifacts
-Added Mod option to disable warrants being made on animals
-Added estimation times for public and related warrants
-Added Dev option to generate warrants

Opdatering: 19. jan. 2022 kl. 11:28

[Auto-generated text]: Update on 1/19/2022 2:28:17 PM.
File Bloat Removal

Opdatering: 13. dec. 2021 kl. 18:45

File Bloat Removal

Opdatering: 13. dec. 2021 kl. 18:10

Change Log:
- Fixed a bug with GUI when selecting artifacts
- Fixed bugs while saving pawn warrants
- Killing pawn and leaving corpse will automatically fail the warrant
- Fixed a bug where caravans would receive rewards for dead despite having living pawn
- Fixed a bug where non-hostile factions would create warrants on colonists
- Fixed a bug where caravans would be able to deliver corpses
- Fixed a bug where death payments were delivered instead of capture payments

Opdatering: 8. dec. 2021 kl. 9:18

[Auto-generated text]: Initial upload.