Serious Sam 4

Serious Sam 4

Enemy Consistency Fixes
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Opdatering: 14. maj 2022 kl. 5:04

Enemies:
- Added SM style glowing eyes to Adult/Junior Arachnoids.
- Added SM style glowing eyes to Reptiloids.
- Updated Red-Mech sound schemes.
- Updated Pyro ragdoll falling shake parameters.

Bug Fixes:
- Fixed Beheaded Bomber wound animation.

Other:
- Added additional tweak to the description titled "Original Beheaded Lights". Use this tweak if you want the original beheaded lights back!

Opdatering: 21. apr. 2022 kl. 13:46

Bug Fixes:
- The Processed shouldn't randomly decide to float after death anymore.

Opdatering: 20. apr. 2022 kl. 11:11

General:
- Re-enabled and fixed up unused death animations for the Processed. Also restored an unused headshot animation.

Opdatering: 7. apr. 2022 kl. 8:17

General:
- The Beheaded can now be gibbed OR ragdolled by explosives! (depending on where the centre of impact is)
- Made e-missive textures on ALL enemies consistent across the board!
- Added new console command to the mod's description.

Enemies:
- Updated Kamikaze's flashing "eye" effect.
- Updated Werebull's emissive texture and parameters.
- Updated Khnum's emissive parameters.
- Updated Reptiloid's projectile particle effect emitting method. (in hopes of fixing issues with custom Reptiloids' projectiles looking weird)

Opdatering: 6. apr. 2022 kl. 15:27

General:
- Fixed Major Bio-mechanoids not gibbing if killed using flaming saw.

Opdatering: 5. apr. 2022 kl. 15:11

General:
- Support for new EBR update.

Opdatering: 5. apr. 2022 kl. 8:13

General:
- Fixed Octanian Laser Troopers not gibbing whilst using a laser gun.
- Polished up the Octanian Grenadier! Grenades on his back can now be seen respawning, and his behaviours have been fixed up. Added additional sound cues for when he is about to throw his grenades.
- Fixed Invisible Gnaars' broken textures.

Enemies:
- Added additional lava fizzle out sound effect to Lava Elementals' death puddles.
- Invisible Gnaars are now able to be melee'd.
- Added unique gib death sound effects for the Space Mummy.
- Added unique gib death sound effects for Harpies.
- Updated death logic for small and big spiders.
- Updated destruction settings for small and big spiders.
- Updated and fixed even more unused death animation/ragdoll transitions for Male Gnaars!
- Updated death animation/ragdoll transitions for Space Mummies + updated burn out logic. Added missing death particle effects.

Opdatering: 2. apr. 2022 kl. 14:40

General:
- Added unique falling sound effects to Arachnoid Adults.
- Added unique falling sound effects to Reptiloids.
- Added "Alive" sound effect to both small and large Lava Elementals.
- Beheaded Firecracker's saw spins whilst idle and during melee attacks!
- Updated Octanian Grenadier's grenade trail effect.
- Updated Small Spider "Alive" sound effect volume and range.
- Made Scrapjack's body fall sound effects consistent.
- Octanian Sniper's laser can now create an "impact" flare.
- Octanian Snipers will now leave a glowing tracer behind their bullets!
- Medium/Large enemies now have updated gib "splat" sound effects! (subtle, but still there)

Opdatering: 30. mar. 2022 kl. 11:42

General:
- Added unique gibbing sound effects for Vampires.
- Added unique explosion sound effects for Beheaded Firecrackers.
- Updated sound ranges for the Adult Arachnoid.
- Fixed simple destructions for the Beheaded Firecracker not having correct debris models.
- Updated gib blood presets for most enemies.
- Removed redundant sound entries.
- Fixed Kleer's debris trails not working correctly.
- Fixed a few instances of Belchers having red blood particle trails.
- Intestine debris have now been fixed. Have fun!

Enemies:
- Added additional Scrapjack gib debris.
- Updated Technopolyp's gib particle effects.
- Updated Witchbride's gib particle effects.
- Updated Belcher gib presets.
- Updated Pyro's gib particle effects.
- Updated Space Mummy's gib particle effects.
- Updated explosion sound effects for Drones.
- Updated destruction settings for all of the Beheaded.

Opdatering: 29. mar. 2022 kl. 16:22

All Beheaded:
- Updated Beheaded death animation sets.
- Beheaded enemies can now rag-doll when killed by weapons like Shotguns, and they always gib when killed with explosives. Bombers are an exception however. They can only get gibbed if they are directly hit with either rockets or grenades.

Beheaded Rocketeer:
- Increased homing projectile trail visibility.

All Octanians:
- Updated Octanian death animation sets.
- Octanians won't be gibbed by shotgun grenades unless hit directly, just like the Rocket Launcher and Grenade Launcher.

Scrapjack:
- Added missing footstep sound effect during the fire prepare animations.