Serious Sam 4

Serious Sam 4

Enemy Consistency Fixes
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Opdatering: 20. jan. 2023 kl. 10:56

General:
- Updated spider blood decals to be more consistent.

Octanian Zealot:
- Gibbing using the laser rifle death ray won't cause the "DING!" sound effect anymore.

Reptiloid:
- Updated unused attack animation.
- Moved unused attack restoration to EBR.

Opdatering: 8. jan. 2023 kl. 16:00

General:
- Updated gore sound effects for all enemies.

Arachnoid Adult:
- Ported SM animation improvements.
- Added SM melee sound effects.
- Fixed some animation event inconsistencies.

Female Gnaars:
- Ported SM execution animation improvements.

Male Gnaars:
- Ported SM execution animation improvements.

Scrapjack:
- Updated rage sound effect.

Pyro
- Added additional explosion sound effects.

Reptiloid:
- Added and updated an unused firing animation.

Werebull:
- Temporary fix for broken shake events.

Opdatering: 10. okt. 2022 kl. 13:15

General:
- Updated all Elemental Lava Golem sound effects.

Small Lava Elemental Golem:
- Re-enabled unused attack animations.

Scrapjack:
- Fixed firing particle orientation.

Technopolyps:
- Updated mesh and firing animations/locations.

Khnums:
- Easier to gib using heavy machinery.

Opdatering: 7. aug. 2022 kl. 5:51

General:
- Ported the brand new SM destructions to enemies that were applicable!

Arachnoid Adults:
- Arachnoid Adults won't spam their idle sounds anymore.

Hatchling Arachnoids:
- Arachnoid Juniors have brand new dig out sound effects!

Female Gnaars:
- Updated and enabled unused wound animations.
- Updated a running animation variant.
- Made the melee animation selection more consistent.

Male Gnaars:
- Updated running animations.
- Updated idle animation schemes.

Harpies:
- Harpies won't emit a death sound effect if their corpse explodes anymore.

Khnums:
- Made the firing sound effects more consistent.
- Updated destruction schemes.

Kleers:
- Fixed turning animation sound step timings.

Space Mummies:
- Added brand new dig out sound effects.
- Increased flesh hit sound effects.
- Updated destruction schemes.

Emetic Anthropolyps (Belchers):
- Updated destruction schemes.

Processed Anthropolyps:
- Re-enabled and updated unused charging animations.

Scrapjacks:
- Updated destruction schemes.

Minor Bio-mechanoids:
- Updated destruction schemes.

Major Bio-mechanoids:
- Updated destruction schemes.

Opdatering: 23. juli 2022 kl. 8:12

General:
- Added support for EBR hotfix.

Opdatering: 22. juli 2022 kl. 13:32

General:
- Added support for new EBR update.

Opdatering: 21. juli 2022 kl. 12:46

General:
- Updated Arachnoid Adult's and Metal Snake's shaders to be a bit more shiny.
- Fixed and updated Invisible Gnaar meshes to use PBR shaders. Also added a refraction effect.

Opdatering: 8. juli 2022 kl. 9:01

General:
- Created "Simple" destructions for enemies where applicable. Multiple enemies were lacking this preset, causing them to use complex destructions anyway.
This should help make the "Simple" destructions setting in CPU Speed much more consistent!
- Added missing Shockwaves to enemies that explode.

Enemies:
- Fixed Werebull shake events not working.
- Updated Werebull shake event parameters.
- Updated Blu-Mech behaviour to not activate the "AOE" attack without EBR.
- Attempted a Witch Bride destruction fix. Ragdolls are caused by bullets whilst piercing weapons or explosives cause gibs.

Opdatering: 20. juni 2022 kl. 14:32

General:
- Did an optimization pass for all enemies. Removed redundant sound effects, particle effects etcetera...
- Updated Netricsa entries to support the new particle effects.
- Fixed some particle batching problems.

Adult Arachnoids:
- Updated firing particle effects.
- Updated dig out particle effect.
- Added additional sound cues in certain animations.
- Updated destruction blood particle effects.

Hatchling Arachnoids:
- Updated firing particle effects.
- Updated dig out particle effect.
- Updated destruction blood particle effects.

All Beheaded enemies:
- Fixed death animation schemes not working correctly.

Beheaded Bombers:
- Updated grenade trail.
- Updated grenade explosion particle effect.
- Updated gib explosion sound effects.
- Updated shirt texture to be more visible and similar to previous SS entries.
- Updated destruction particle effects.
- Updated death sound effects.

Beheaded Firecrackers:
- Updated attack particle effects.
- Updated destruction blood particle effects.

Beheaded Kamikazes:
- Updated bomb fuse particle effects.
- Updated destruction particle effects.

Beheaded Rocketeers:
- Re-added and updated a fast light for the Rocketeer's projectiles.
- Updated destruction blood particle effects.
- Updated firing particle effects.

Combat Drones:
- Updated destruction particle effects.

Female Gnaars:
- Updated destruction blood particle effects.
- Added additional "Alive" particle effects.

Male Gnaars:
- Added additional "Alive" particle effects.
- Updated destruction blood particle effects.

Harpies:
- Updated projectile particle effects.
- Updated destruction blood particle effects.

Kalopsies:
- Updated destruction particle effects.

Khnums:
- Added additional "Breathing" particle effects.
- Updated destruction blood particle effects.
- Added a fast light for the Khnum's projectiles.
- Improved riding attack animation.

Kleers:
- Added a fast light for the "hard" projectiles.
- Fixed emissive texture not working correctly.

Mummies:
- Mummies now have unique impact sound effects fitting to their material.
- Fixed bullet impact particle effects not working.

Emetic Anthropolyps:
- Fixed trail effects on flesh debris not working correctly.
- Updated destruction particle effects.

Processed Anthropolyps:
- Updated destruction blood particle effects.
- Added additional particle effects to dismemberment. (that sounds pretty bad, lol)

Draconian Pyromaniacs:
- Updated destruction particle effects.

Aludran Reptiloids:
- Removed now un-needed texture improvement.
- Updated destruction blood particle effects.

Scrapjacks:
- Updated destruction blood particle effects.
- Updated projectile texture, particle and sound effects.
- Updated firing particle effects.
- Updated grenade projectile sound effects. (EBR only)

Skeleton Warriors:
- Added additional death sound effects.
- Decreased "Alive" sound effect volume.

All Spiders:
- Updated destruction blood particle effects.

Technopolyps:
- Updated projectile texture and sound effects.
- Added a fast light for the Technopolyp's projectiles.
- Updated destruction blood particle effects.

Octanian Zealots:
- Fixed "Piercing" sound effect playing when it shouldn't.
- Updated destruction blood particle effects.

All Octanian Troopers:
- Updated destruction blood particle effects.
- Added additional idle sound effects.
- Fixed "No Head" models not having correct animation sets.

Octanian Commanders:
- Updated projectile texture and particle effects.
- Fixed the shield appearing red in Netricsa.

Octanian Grenadiers:
- Fixed idle animation transitions.
- Improved moving attack animations.
- Updated grenade explosion particle effects and sound effects.
- Fixed grenade arm not playing animations at distance.

Octanian Gamma Troopers:
- Made laser projectile green.
- Removed additional explosion on explosive death.

Octanian Snipers:
- Removed additional explosion on explosive death.
- Updated aiming flare and firing sound effect.

Aurigan Haemovores:
- Added additional "Alive" particle effects.
- Decreased "Alive" sound effect volume.
- Updated destruction blood particle effects.

Minor Bio-mechanoids:
- Optimized firing particle effects.
- Made laser projectile blue.
- Updated destruction blood particle effects.

Major Bio-mechanoids:
- Optimized firing particle effects.
- Updated firing sound effects.
- Updated projectile explosion sound effects.
- Now Biomechs only scream when en-raged.
- Updated destruction blood particle effects.

Sirian Werebulls:
- Added additional "Alive" particle effects.
- Updated destruction blood particle effects.

Opdatering: 17. maj 2022 kl. 6:02

Adult Arachnoid -
- Reduced eye polygon counts on lower quality LODs.
- Fully updated animation events to be same as SS:SM. (so all sounds/effects play at the same time as they would in SM.)
- Updated sound ranges to be the same as SS:SM.

Hatchling Arachnoid -
- Reduced eye polygon count on a lower quality LOD.
- The corpse will now burn out after a while.
- Updated animation sound event timings.

Female Gnaar -
- The corpse will now burn out after a while.

Invisible Gnaar Variants -
- Updated parameters to maintain consistency with the original Gnaar variants.
- General fixes to interaction with vehicles, enemy multipliers and bots.

Kalopsy -
- Updated points given on kill to be the same as SS:SM (from 100 to 2000)
- Ported the "Attack" particle effect from SM.
- Re-added the previous wound sound effect to the sound rotation!
- Ported updated State Mover switch logic from SM.

Khnum -
- Updated step sound ranges to be the same as SS:SM.
- Updated enemy riding camera angle.
- Updated animation sound event timings.
- Added in missing sound/particle/shake animation events for turning animations.

Lava Elementals -
- Added missing unique Netricsa messages for both variants!

Emetic Anthropolyp -
- Belchers now emit a glow. (just like in SM!)
- Belchers now also emit a light on explosion!
- Updated riding parameters.
- Updated sound schemes.
- Updated footstep sound effects.
- Added in missing footstep animation events.
- Added in shake events during walking/running animations.

Processed Anthropolyp -
- Updated points given on kill to be the same as SS:SM. (from 500 to 300)

Draconian Pyromaniac -
- Updated riding parameters.

Aludran Reptiloid -
- Updated riding parameters.
- Updated the normal map body texture. It now renders correctly!

Scrapjack -
- Updated ragdoll shake event parameters.

Zubenhakrabian Spider Nymph -
- Updated sound ranges to be the same as SS:SM.
- Now gibs using any weaponry! Knife can only gib under Serious Rage.

Technopolyp -
- Fixed the death sound VO not playing correctly.
- Added a shaker event on death explosion.

Octanian Zealot -
- Updated animation sound events.
- Added missing sound effects for horizontal melee attacks.

Minor Bio-mechanoid -
- Added missing sound effects for evasive manoeuvres. (EBR only)

Major Bio-mechanoid -
- Updated sound ranges to be the same as SS:SM.

Sirian Werebull -
- Added shake events on the "Hit Wall" animation.

Octanian Grenadier -
- Updated puppet parameters to be close to their SM equivalent.
- Updated the moving animation scheme.