Call to Arms

Call to Arms

[ASV] Colts Fallout Mod
Showing 11-20 of 36 entries
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Update: Nov 6, 2022 @ 5:33am

Update 25:

Weapons
-Removed the [throw_off] tag from the rifles with the aimed shot ability, which should stop them insta killing power armour units

Fixes
-Added prices for the Enclave combat engineers
-Turned reviving off for the Enclave again since it still apparently causes random crashes
-Fixed the floating vertibirds in the airfield map

Update: Oct 31, 2022 @ 5:09pm

Update 24:

Fixes
-Fixed a crash when spawning the 1st Enclave squad

Update: Oct 31, 2022 @ 10:17am

Update 23 Enclave Part 4:

Skins/Units
-Added 1 Male combat armour MK1 Skin

Fauna
-Lowered supermutant behemoth health regen from 100 per second to 10
-I THINK I've fixed the skidding issue when a fauna melee attacks while moving, they should stop and melee now if I've done it right

Conquest/Skirmish
-Implemented a massive overhaul to the Enclave as a skirmish/conquest faction, created by ThemaC
-I re-added the ability for Enclave troops to be wounded and revived in skirmish/conquest just to test if deleting a bit of ASV code has fixed the random crashing issue

UI
-I've experimented a bit with a potential new ui style for buttons, only applied it to the Enclave squads so far
-Added squad portraits for the Enclave in conquest
-Added the conquest wave buttons for Enclave
-Fixed the name of plasma ammo

Vehicles
-I've managed to find and remove the file that broke all helicopters in the game so the Vertibird animation works now and it should get destroyed properly. However, I have no idea if this has broken anything else yet
-Added the Bear Force One texmod to the Vertibird vehicle
-Added LOD models for the Vertibird
-Fixed the location of the flares on the Vertibird

Construction
-Added 58 new Enclave props
-Merged the "urban" and "buildings" construction folders into a single "ruins" folder

Update: Oct 19, 2022 @ 4:03pm

Update 22:

Skins/Units
-Added Scorched Sierra power armour skin and a Colonel Royez unit to use it by OoEliteFuryoO

Fauna
-Added the Fallout 4 Radscorpion, includes multiple variants; Normal, Glowing, Hunter, Albino, Stalker, Predator and Deathskull
-Gave all the molerats a spawning animation where they tunnel out of the ground

Construction
-Renamed the prop vertibird to f3_vertibird_prop because it was overwritten by the new vehicle version
-Fixed the collision of some of the tents so units shouldn't be able to just walk through them in direct control mode

Maps
-Updated the following maps to fix broken vertibird props; Airfield, Desert Ruins, Delta, Desert Bridge and Market
-Added a new map named "Enclave_Satcomm_Station by Conrad A Sunshine

Update: Oct 13, 2022 @ 5:08am

Update 21:

Fixes
-Fixed Enclave heavy tesla teams squad name
-Rearranged the enclave squads between buttons
-Fixed the vertibird crashing the game when direct controlled

Update: Oct 13, 2022 @ 3:57am

Update 20 Enclave Part 3:

Skins/Units
-Added 1 male Enclave Mk2 trainee skin/unit
-Added 1 female Enclave Mk2 trainee skin/unit
-Added multiple Enclave skins made by OoEliteFuryoO; Mk2 Tesla power armour, Advanced power armour, Advanced tesla power armour, Hellfire power armour, Colonel Autumn and Enclave scientists (M+F)
-Added units using the new skins by OoEliteFuryoO
-Added female enclave voice

Weapons
-Added plasma ammo to the resupply points script

Vehicles
-Added Enclave vertibird, available to the Enclave in skirmish/conquest (at least it should be unless I messed something up)

Construction
-Added 6 sidewalk props from The Beginning & The End mod

UI
-Added custom enclave flags by Sharbear

Maps
-Added a large number of multiplayer maps edited to resemble the Fallout theme by OoEliteFuryoO;
4v4_fields, 2v2_snowfox, 2v2_market, 4v4_military_base, 6v6_desert_ruins, 6v6_scrapyard, 2v2_desert_camp, 6v6_factory, 8v8_desert_bridge, 1v1_dam, 1v1_highway, 8v8_delta & 4v4_mountain
(I've not done any testing on these maps, so feedback is appreciated)

Update: May 30, 2022 @ 4:02am

Update 19:

Weapons
-Gave the plasma rifle and caster more reserve ammo

Skirmish/Conquest
-Removed the "personage" skill from enclave units so they die instead of being revivable since reviving units still crashes the game

Update: May 27, 2022 @ 8:33am

Update 18 Enclave Part 2:

Skins/Units
-Added 1 male Enclave Officer skin + updated the officer unit to use the new skin
-Added 1 female Enclave Officer skin+unit

Maps
-Added 1 new map by Conrad A. Sunshine; Enclave Satcom Site

UI
-Added portraits to the previously added Enclave units

Skirmish/Conquest
-Added new squads to the Enclave in Skirmish and Conquest
-Added the Enclave to the ai spawn script so it should now spawn attacking units

Update: Apr 28, 2022 @ 4:44am

Update 17 Enclave Part 1:

Skins/Units
-Added more Enclave units, though they all use the same skins currently because the new skins are not complete yet

-Removed the testing supermutant human units

Weapons
-Added new pistols; Plasma Pistol, Plasma defender
-Added new rifle; Plasma rifle
-Added new heavy weapon; Plasma caster

Skirmish/Conquest
-Added the foundation of an Enclave faction for Skirmish and Conquest. This will be expanded next month.

Update: Mar 29, 2022 @ 4:50am

Update 16:

Skins/Units
-Compressed some of the supermutant textures that I forgot to move into the textures.pak file

Construction
-Added 8 rock props from The Beginning & The End mod
-Added 1 building from The Beginning & The End mod
-Added some terrain textures from The Beginning & The End mod
-Added a washington monument building

Maps
-Organised custom maps into a "-Fallout" main folder and sub folders named after their creators
-Added 4 new maps by Conrad A. Sunshine; Big Town, Black Mountain, Agua Fria & Mall Trenches
-Moved the Cottonwood Cove, Forlorn Hope and Trench Battle maps into the Conrad A. Sunshine sub folder
-Moved the ruined city (FNV) map into the Cessna1 sub folder