RimWorld

RimWorld

Soil Relocation Framework
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Update: Nov 17, 2022 @ 11:06am

- Updated for 1.4, thanks to InsanityPrelude on Github for checking and recompiling.

Update: Mar 5, 2022 @ 4:13pm

[Auto-generated text]: Update on 3/5/2022 7:13:49 PM.
1.2.3
- Fixed incompatibility between Fluffy's Mod Manager and a specific ToggleablePatch.

Update: Mar 5, 2022 @ 8:41am

[Auto-generated text]: Update on 3/5/2022 11:41:44 AM.
1.2.2
- Removed layerable from soils.
-- Implemented alternative approach involving a SetTerrain patch and a PlaceWorker.
- Removed transpiler for SetTerrain to handle layerable as it is no longer relevant.
- Added TerrainDef extensions for IsBridge and marked IsDiggable as aggressively inlined.
- Added TerrainSystemOverhaul_Interop for TSO compatibility in bridge checks.
- Added ability to fill wet bridgeable terrain (in vanilla this means marshy soil and mud) much like you can with water.

Update: Mar 3, 2022 @ 6:21pm

[Auto-generated text]: Update on 3/3/2022 9:21:02 PM.
1.2.1
- Added SetTerrain patch that allows layerable terrain during map generation - this was already included in Water Freezes, apologies for not realizing it would need to be in Soil Relocation as well.

Update: Mar 2, 2022 @ 7:25pm

[Auto-generated text]: Update on 3/2/2022 10:25:06 PM.
1.2.0
- Added the ability to fill water tiles with soil to remove them.
-- Depends on the depth and type of water (oceans and rivers and deep water all take much more).
-- Interop with Water Freezes to remove natural water status from the tile when doing this.
-- Gravel takes only 1/3 the material to fill water, giving it some usefulness.
- Implemented version numbers and added them to logs and changelogs to help with identifying if someone is running the latest version of the mod.
- Added patch for Fungal Gravel (tunneler meme) to cost 5 raw fungus.
- Water Freezes digging interop updated and optimized.
- Overhaul of ToggleablePatch system.
- Soils are now layerable, which means soil can no longer be built on bridges but since you can fill water this is now the intended behavior (yes, this means you can't build it on a bridge on top of mud though).

Update: Feb 9, 2022 @ 8:36pm

[Auto-generated text]: Update on 2/9/2022 11:36:16 PM.
- Fixed (harmless) error when transporting something with CompMeltable (like ice) on a caravan.

Update: Feb 2, 2022 @ 1:14pm

[Auto-generated text]: Update on 2/2/2022 4:14:17 PM.
- Added a "ConflictingModIDs" field to ToggleablePatch system.
- Dubs Skylights Glass patch won't run if the Dubs Skylights & Glass+Lights/JustGlass patch is installed now, avoiding a (harmless) error.
- Added patches for Glass+Lights and JustGlass glass recipes to use sand instead of stone chunks.

Update: Feb 1, 2022 @ 2:39pm

[Auto-generated text]: Update on 2/1/2022 5:39:04 PM.
- Added support for WF river ice.

Update: Jan 30, 2022 @ 8:51pm

[Auto-generated text]: Update on 1/30/2022 11:51:17 PM.
- Added error handling for ToggleablePatch system to reduce non-lethal patch failures to warnings that add some information on what the problem likely is.
- Changed integration for Water Freezes to leave mud behind when digging out the lake ice rather than stone.
- Fixed mistake with Water Freezes integration that left it using the normal ice drop system and work time instead of the one that uses ice depth.
- Sea Ice biomes will now uncover deep ocean water when digging out the ice, rather than stone like in other biomes. No more deep drilling on an iceberg! Maybe you can find a use for being able to make paths of water, though..
- Updated to handle marsh freezing in Water Freezes.
- Dropped manifest.xml.

Update: Jan 28, 2022 @ 4:30pm

[Auto-generated text]: Update on 1/28/2022 7:30:26 PM.
- Rebalanced ice melting/health/cooling (buffed it in your favor, mostly).
- Removed a logging line for melting items, apologies, that must have been spammy.
- Changed version number for those who use mod manager, I forgot to do this for the previous update, apologies.