Black Mesa

Black Mesa

BMCE Addon - Hazardous Environment Combat Unit Remastered
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Update: Feb 4 @ 11:03am

HECUR:

Additions:
- Added visor bodygroup for 02 HECU
- Added charge plug to the front of the PCV
- Added "unique" camo for 02 HECU. Only difference between 01 and 02 camos are different front pocket patches on uniform which get hidden by the vest anyway, this change was done to allow users to more easily change the camos on both HECU types individually.
- Added one unique face textures for 01 HECU models (Bill) for consistency with BMCER
- Added one unique face textures for 02 HECU models (Sean) for consistency with BMCER

Changes:
- Redone camo
- Redone sleeve patches
- 01 HECU now use Operation Black Mesa-ish style black tactical gloves
- 02 HECU now use regular military leather gloves
- Reworked PCV vest to have more lore accurate webbing setup on the backside
- Walkietalkie is now hanging from the vest strap as permanent part of the model instead of being attached to shoulder webbing
- Adjusted placement of the combat knife to be bit more lore accurate
- MOPP hood now goes over the straps instead of under them

Fixes:
- Potentially fixed missing face textures when not also using BMCER once and for all

Update: Dec 15, 2024 @ 11:56am

HECUR:

Additions:
- Added toggleable Military Police insignias for 02 HECU models with the exception of HECU engineer because they already have a duty, being engineers (this bodygroup is currently completely unused but it will be utilised in future BMCER update)

Changes:
- Reworked Land Warrior headset to more closely resemble real life version
- Reworked PCV, LAPD vest and boot normal maps not looking consistent with rest of the normal maps
- 01 HECU now have the wristwatch flipped other way around, military style

Fixes:
- Potentially fixed missing face textures when not also using BMCER

Update: Nov 29, 2024 @ 12:24pm

HECUR:
ATTENTION!!!
In this update we decided to take HECUR to more stylized direction to better match the general GoldSrc aesthetic without completely abandoning the more grounded style of BMS. This also serves as way to make HECUR more distinct from original Hazardous Environment Combat Unit Remastered mod, and to stay consistent with BMCER which is what this mod has always been intended to be used with. We understand this change is not for everyones liking and we plan to release legacy version of this mod as separate download if there is enough demand for it, albeit with nonexistant support and only critical bugfixes given to it. We dont, however, plan to revert any of the changes done in this update.
Additions:
- Added Racer as HECUR author (he has been one for a long time but time its to make it official)
- Added F5Man as HECUR author
- Added lore accurate cigarette packs on HECU engineers helmet
- Added folded 50cal tripod as part of ammo belt, reference to gunner bodygroups from OpFor
- Added US flag and HECU text/insignia badges on the sleeves
- Added USMC badge on the sleeve of 01 models
- Added DOE (Department Of Energy) security force badge on the sleeve of 02 models
- Added land warrior system headset on 01 models (BMCER is required for this to appear)
- Added toggleable MOPP hood for gasmask HECU (BMCER is required for this to appear)
- Added packs_hips bodygroup with medic pouch (For consistency with BMCE/Revised HECU models)
- Added packs_hips bodygroup with geiger counter (Replaces grenadier pack_hips bodygroup of BMCE/Revised HECU models)
- Added separate hand gibs for HECU engineers
- Added vest strap as seen on HL1/OpFor HECU models on all models
- Added toggleable arm mounted PCVAID (Powered Combat Vest Assisting Interface Device) on 01 models (BMCER is required for this to appear)
- Added nine unique face textures for 01 HECU models (CamoBradley, Benny, Raphael, 03_HECU, 06_HECU, 08_HECU, 09_HECU, 11_HECU and 14_HECU) for consistency with BMCER
- Added eight unique face textures for 02 HECU models (Mitchell, Tower, Adrian_alt, fakeadrian, Lake, 17_HECU,23_HECU and 24_HECU) for consistency with BMCER
- Added jiggleboned chin strap to the HECU helmet junk prop. Not perfect but should be at least somewhat convincing
- Added jiggleboned straps to the HECU rucksack junk prop. Pretty unconvincing but it will do
- Added alternative HL1 style rucksack texture for the rucksack prop

Changes:
- Replaced IBA vest with actual PCV (credits to Racer). This includes chargeport behind the vest when rucksack is toggled off
- Redone LAPD SWAT vest to be of higher quality
- Redone camo and most other textures to have more classic style look/colorscheme
- Redone medic helmets to have lore accurate white band
- Reworked gasmask to work better with BMS head models as well as adjusted their lense shape
- Redone engineer backpack (credits to Renandantas for the tank textures)
- Aviator shades now have mirrored lenses
- Slightly revised boonie textures
- Rucksack (on all models) is now toggleable (BMCER is required for this to work)
- Gloves are now toggleable
- Holster and maskbag are now toggleable separately from eachother (Toggleable holster requires BMCER to work)
- Reworked file structure to allow this to more easily replace Revised HECU from BMCER when installing
- Adjusted 01 HECU hitboxes to account for the fact they are now actually wearing PCVs
- Reworked HECU caps to have "net back" and empty velcro strap (applies for both the props and HECU engineers, for consistency with BMCER)
- Wristwatch, helmet cateyes and NVG lenses now glow in the dark

Fixes:
- Fixed gasmask lenses not properly lining up with character eyes
- Fixed protective goggles not lining up correctly with character eyes
- Fixed protective goggles clipping thru balaclavas and bandanas
- Fixed balaclava clipping thru the neck part of the vest for the most part
- Fixed glasses clipping thru ears
- fixed floating necks (instead you get HECU with unnaturally long necks)
- Fixed boneweight issue with HECU zombie fingers
- Fixed various UV mapping issues on HECU zombie
- Fixed bodygroup controlling long/rolled sleeves being named "jacket" on few of the models that prevented it being possible to toggle between long and short sleeves. Leftover from pre-2022 BMCE update version of the mod
- Fixed missing face textures
- Potentially fixed some hitbox related issues
- Fixed basemodels of all HECU models being called "soldier" instead of "marine" like it called on vanilla/BMCE/Revised HECU. Not sure if this actually does anything but might as well change it just in case.
- Fixed various issues with face flexes (HECU are finally able to smile properly)
- Fixed HECU head looking bit squished
- Fixed long standing optimization issue with HECU boots and belt

Update: Jun 22, 2023 @ 8:59am

Additions:
- Added green and black versions of the classic style beret latest version of BMCER is required for these to appear in-game

Changes/Fixes:
- Fixed weird red spot on the watches of 01 HECU models
- Fixed missing torso model when gibbing 02 HECU models

Update: Jun 21, 2023 @ 10:06am

Attention! If using decal crash patch install latest version of it after installing this update!

Changes/fixes:
- Replaced IBA vest on 02 HECU models with LAPD SWAT tactical vest for HL1 style
- Replaced holster with more time period/lore accurate one
- Fixed rendering issue with HECU Engineer goggles (was mostly noticable with the hanging from neck variant)
- Replaced maskbag texture on 01 models with one thats more accurate not only to its real life counterpart but also Half Life Decay. Might be added to 02 models later on.

Update: Mar 31, 2023 @ 4:24am

Additions:
- Added combat knife for all HECU models. It will appear alongside radio, flashlight and medic pack bodygroup. Will not appear alongside ammobelt because of ugly clipping issues
- Added pistol holster for all HECU models
- Added replacement for bayonet junk prop for consistency with the one HECU use
- Added replacements for backpack junk prop for consistency with the one HECU use
- Added replacement for boot junk prop for consistency with the one HECU use
- Added replacement for military flashlight prop for consistency with the one HECU use
- Added replacement for military helmet junk prop for consistency with the one HECU use (This prop is unused in vanilla game, but Im working on a mod which restores it to drop from crates alongside the backpack so might as well add it too)
- Added those weird green spots on helmets, I have no clue what they are used for IRL but might as well add them for realism and because they are present on some official HECU models
- Added lore friendly gloves for HECU engineer
- Added accurate gibs for HECU zombies
- Added new marine beret using model from Black Mesa: Blue Shift

Removals:
- Removed blank packs_hips bodygroup
- Removed blank packs_thigh bodygroup

Changes/fixes:
- Repositioned 02 helmet texture to fix UV mapping issue
- Remade 02 medic helmet texture to fix UV mapping issue and incorrect colors (thanks to racer_dude for pointing this latter one out)
- Overhauled HECU zombies to fix some of the clipping issues and to add chest maw as well as more war-torn looking legs
- Replaced blank packs_hips bodygroup with alternative gear bodygroup.
- Replaces blank packs_thigh bodygroup with pistol holster
- Mostly fixed gasmask clipping thru the head
- Rerigged oxygen canister on HECU engineers to fix clipping and malformations during ragdolling and certain animations
- Rerigged and fixed clipping on ammobelt bodygroups
- Rerigged walkietalkie bodygroup
- Rerigged goggles hanging from neck bodygroup on HECU engineers to reduce clipping
- Remade HECU gibs
- Fixed minor rendering error on HECU arms

Update: Sep 12, 2022 @ 8:15am

Attention! If using decal crash patch install latest version of it after installing this update!

Additions:
- Added HECU Engineers for BMCER support
- Added HD retexture for military flashlight prop for consistency with the one HECU models have

Changes/Fixes:
- Fixed ragdoll physics to be consistent with BMCE/BMCER
- Fixed facial flexes
- Fixed arms gibs to no longer have shiny gloves
- Fixed leg gibs to no longer have culling to fix rendering bug those models had
- Changed ammo belt to be more lore accurate on _01 models
- Updated medicbag texture
- Rerigged ammo belt on _02 models to have slightly less clipping
- Restored helmetstraps for shotgunners and masked HECU (these no longer clip thru their other headwear outside ragdolling)
- Changed masked shotgunners to not have balaclava, it simply did not look good with gasmask

Update: Jun 19, 2022 @ 6:12am

Attention! If using decal crash patch install latest version of it after installing this update!

Additions:
- Added compatibility for the latest BMCE and BMCER updates
- Added medic pack bodygroup
- Added ammo belt as separate bodygroup which allows it to be used without white bandana
- Added gibs
- Added zombie
- Added crawling zombie
- Added zombie gibs

Changes:
- Changed all models to better use the new BMCE HECU bodygroup format
- Reorganized some bodygroups
- Both long and short sleeve variations as well as bandanas will now appear without using BMCER (It is still required for padded pants and other additional bodygroups to show up though)

Fixes:
- Fixed goggles bodygroup to match better with other HECU Realism bodygroups

Knows bugs:
- Goggles bodygroup clips with grenadier caps and boonies, not much I can do about this. BMCER makes seeing this combinations much rarer occurance
- All HECU models have slightly broken face flexes, will be fixed in the next update
- Both zombies models have some minor bugs in them. This is because unfortunately Yukon was never properly able to finish either of the models.
- Zombie gibs are reskins of HECU gibs, might be fixed in the future update

Special thanks for Yukon for providing zombie models and for Monolith Fanatic for additional texture work!

Edit: it turns out I accidentally included new gasmask/gasmask lense texture I made for personal use but one of my friends convinced I should just keep it in so I guess I will do that.

Update: Jan 15, 2022 @ 3:23am

Attention! If using decal crash patch install latest version of it after installing this update!
- Added long sleeve bodygroup (requires latest version of BMCER to function)
- Added padded pants bodygroup (requires latest version of BMCER to function)
- Added grey helmets to _02 models (by Monolith Fanatic)
- Added improved medic helmets (by Vinnie)
- Added green bandana bodygroup (requires latest version of BMCER to function)
- Added grey/white bandana with ammo belt bodygroup (requires latest version of BMCER to function)
- Added goggles attached to helmet bodygroup (requires latest version of BMCER to function)

Update: Nov 27, 2021 @ 4:38am

Additions:
- Added better medic helmet texture. Its not perfect (red cross in the front is bit streched) but its best I can do right now. At least they should now be easier to tell apart from other HECU soldiers.
Fixes:
- Shotgun shells attached to straps will now only appear on HECUs with balaclava (aka shotgunners)
- HECU will now have either radio or flashlight attached to their straps