RimWorld

RimWorld

Climate Cycle Extended
Showing 1-10 of 12 entries
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Update: Oct 23, 2022 @ 3:10am

[Auto-generated text]: Update on 10/23/2022 12:10:48 PM.
Update for game client 1.4.

Update: Dec 10, 2021 @ 4:22am

[Auto-generated text]: Update on 12/10/2021 1:22:23 PM.
Hotfix 0.8.

Update: Dec 10, 2021 @ 4:11am

[Auto-generated text]: Update on 12/10/2021 1:11:44 PM.
0.8
Mod menu will now display the current settings of a running game.

Update: Dec 9, 2021 @ 6:19am

[Auto-generated text]: Update on 12/9/2021 3:19:33 PM.
Hotfix 0.7.

Update: Dec 9, 2021 @ 1:48am

[Auto-generated text]: Update on 12/9/2021 10:48:12 AM.
Hotfix 0.7.

Update: Dec 8, 2021 @ 8:19am

[Auto-generated text]: Update on 12/8/2021 5:18:57 PM.
0.7
Added a dynamic tool tip to the mod menu with information about the cycle duration.
Tweaked temperature peaks.

Update: Nov 30, 2021 @ 6:00am

[Auto-generated text]: Update on 11/30/2021 3:00:50 PM.
0.6
Added option to invert the cycle.

Update: Nov 21, 2021 @ 4:58am

[Auto-generated text]: Update on 11/21/2021 1:58:31 PM.
0.5
Added information about current offset to the tool tip.
References are now saved inside the save file.
When reaching a normal, hot or cold peak the cycle will stay at peak temperature for 3 – 7 days.
Added support for language files.

Update: Nov 20, 2021 @ 11:08am

[Auto-generated text]: Update on 11/20/2021 8:08:10 PM.
0.4
Increased the limits for temperature to 250 and the range for the cycle duration to 1 - 1000.

Update: Nov 13, 2021 @ 9:29pm

[Auto-generated text]: Update on 11/14/2021 6:29:00 AM.
0.3
Rewrote temperature calculation from a yearly basis to a daily.
Fixed some locals and added a description to the game condition.