Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Active Diplomacy
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Update: Jul 23, 2023 @ 11:51am

Update: Jun 7, 2023 @ 3:09pm

1.8.12 uploaded - fixed another annoying bug with the requisition resource node penalty script

Update: May 6, 2023 @ 12:54pm

Update: May 6, 2023 @ 12:52pm

1.8.11 uploaded

- the conditons in the script that detect the stance an envoy is set to, now also look for the "cost" attribute of a general if one is attached to the envoy (might have resulted in the script not "seeing" the envoys when used together e.g. with the Governance mod)
- deleted one condition re grouped units i.e. (fortContent:getportrait() ~= "objportraits/group"), that I introduced in 2022 to alleviate an issue but I hope is no longer needed and indeed might have led to the script not noticing envoys when there are a lot of them in a city

Update: Apr 22, 2023 @ 1:05am

1.8.10 uploaded

- added a coroutine:yield statement to the envoy loop so the code hopefully will be less likely to get corrupted by other processes
- fixed the resource node penalty script for which I introduced a bug in one of the last updates when I set the playerfaction to a local varible while it is not yet set at the start
- if a faction is hostile and there's no truce (i.e. there is war), envoys should now be expelled from the city (which should basically be a base game feature but didn't consistently trigger)

Update: Apr 6, 2023 @ 2:38pm

1.8.9 - changes to accomodate for the technical changes in Alternate Start Dates v2 mod

Update: Apr 5, 2023 @ 10:34am

1.8.8 - smoothed out some potential issues in "requsition resource node penalty" script

Update: Apr 4, 2023 @ 11:16am

1.8.7 - fixed some erroneous use of script commands in rare events for spy stance

Update: Apr 3, 2023 @ 12:13pm

1.8.6 - made conditions for emissary events more consistent

Update: Mar 26, 2023 @ 10:54am