Project Zomboid

Project Zomboid

[B41 / B42] bikinitools - independent vehicle spawner, skin changer and automations!
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Update: Jan 16, 2022 @ 12:14pm

- added method to fully disable bt
- added new translations for CN / PTBR / RU / DE
- added a file to show how to set bt cheat restrictions without overriding: check BT_MP_CheatConfigExample.lua
- some code changes or other

Update: Jan 11, 2022 @ 9:33am

- fixed possible error when skin switcher does not find a gas tank
- fixed error in english translation: "predetermine area viability" tooltip said "enabled" and not "disabled"
- fixed error in english translation: size option was wrong
- refreshed PTBR translation
- refreshed RU translation
- refreshed DE translation
- code cleanup

Update: Jan 9, 2022 @ 7:43am

"The MP update"

- use second ini file for restricted mode
- code cleanup and some tasks switched to vanilla functions

- skin switcher in mp, whoop whoop!
- skin switcher now shows skin files instead of numbers, if available

- further performance optimization for automations and square processing
- new "fun size" automation radius sizes (must be turned on in options)
- corpse stacker checks corpse content weight and skips heavy corpses (for those extra heavy extrasauce qol merged ones)
- new option in bikinitools menu: "predetermine viability of automation squares" which helps reduce the time until context menu opens

- something something DANGER ZONE
- added position saver. use at own risk or ask me about it

Update: Nov 28, 2021 @ 7:13am

- updated CN / PTBR translations

Update: Nov 28, 2021 @ 1:49am

- messed up some defaults, fixed that now
- updated PTBR translation

Update: Nov 27, 2021 @ 11:31am

- new feature: home wrecker (area, room, building wide)
- auto drop electronics scrap option added
- auto pickup nails option added
- checks for moveables added

- new feature: container unloader: area, room, building wide
- smoother container unloader queue logic. try to finish at all costs

- new option for bikinitools: silent mode
- low performance mode for queue processing added (toggle via options)

- new feature "trunk unlocker"

- corpse stacker room and building wide options added

- common walkto method with z-level detection and game speed change
- method for relocation to different room if needed added
- performance optimizations for automations
- squares in queue are sorted by shortest distance and level
- internal changes for more flexibility in custom square queue
- fix for humvee spawn gas amount
- code restructuring

Update: Nov 20, 2021 @ 2:19am

- internal changes to vehicle skin switcher

Update: Nov 17, 2021 @ 1:13am

- refreshed PTBR / CN translations (desze / hollaming)

Update: Nov 16, 2021 @ 8:47am

- updated default settings

Update: Nov 16, 2021 @ 8:34am

- massive code restructuring
- better lock function for running automations
- better key event performance
- better update event performance
- code optimizations
- config menu creation changes / improvements
- internal config options rearranged
- removed modoptions hint

- added lumberjack feature
- added "no axe found" message for lumberjack
- lumberjack config menu added
- translations for lumberjack added

- added gardener automation

- vehicle remover added
- cell wide vehicle remover added
- safeguards for vehicle removal and other tools implemented

- added detection of possible areas with all automations
- currently not running tasks show that the automation is disabled in context menu