RimWorld

RimWorld

Owl's Colonist Bar (dev)
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Update: May 5, 2023 @ 3:34am

v0.7.8
- NRE fix that may occur with certain modded weapons. Thanks loveboy_lion for the help troubleshooting this one.

Update: May 4, 2023 @ 11:16pm

v0.7.7
- The mod options related to weapon drawing have been removed, because it now just uses the vanilla interface preferences instead.
- There are now two positions for weapon drawing - below (mimics vanilla) and held.
- Minor performance improvements. One of these is in the form of a new mod options called compatibility mode which you can find in the mod options, for details.

Update: Mar 19, 2023 @ 5:44pm

v0.7.6
- Fixes multi-row rendering sometimes not working right if there's multiple maps and the other maps only have 1 row.

Sidenote: I'm aware of the issues with weapon rendering being reported. An overhaul for all that is planned.

Update: Jan 31, 2023 @ 12:07am

v0.7.5
- NRE fix. Thanks SirHumphreyAppleby for assist.

Update: Jan 24, 2023 @ 3:07pm

v0.7.2
- NRE fix of previous update didn't quite work as expected. Attempt #2 here should fix it.
- This also involves some changes in how the pawn groups component and the whole colonist bar itself is initiated (needs 1 less harmony patch now).
- The pawn group leader validation check probably wasn't work before, it has been rewritten.

Update: Jan 24, 2023 @ 11:10am

v0.7.1
- NRE fix

Update: Jan 24, 2023 @ 1:40am

v0.7
- New feature: Portrait scaling. In the mod options, you can now control the number of pawns per row and the draw scale. The introduction of this feature also fixes the overlapping/bad scaling issue this mod had before for large populations (> 40 pawns)
- Slight reduction of harmony overhead.

Update: Jan 21, 2023 @ 12:12pm

v0.6.11
- Major code refactor. Much of the code has been drastically organized in the flow structure, making better use the nitty gritty particulars of memory caching. As well as just being more sound and sensible in its new structure, it's also around 8% faster I found.

Due to these big changes, I anticipate there may have been a bug or two that slipped past me. Let me know if you found anything.

Update: Jan 5, 2023 @ 6:22am

NRE fix. This and the previous two fixes are all sort of the same thing, just creeping in in different ways.

Update: Dec 16, 2022 @ 4:39pm

NRE fix related to relations