Sid Meier's Civilization V

Sid Meier's Civilization V

Knights Templar
Showing 1-10 of 15 entries
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Update: Jan 30, 2017 @ 6:11pm

small alterations to fix the expansion compatibility issues that have been reported wrt the wonder splash etc. no actual gameplay changes.

Update: Nov 3, 2015 @ 6:00pm

Mainly compatibility code to older versions of W.Howard's DLL - Various Mod Components mod to make older versions of the VMC work properly with this mod.

Update: Mar 30, 2015 @ 9:32am

Behind-the-scenes code change to an updated version of the TSLserializer system

Update: Jan 22, 2015 @ 7:22am

Update: Jun 21, 2014 @ 5:48am

see on main modpage

Update: Jun 2, 2014 @ 4:55pm

re-upload of V7 in attempt to cure subscribers downloading troubles

Update: Jun 2, 2014 @ 7:19am

General streamlining of the lua to need less game processing and to remove a few remaining 'debugging' commands.

Update: May 26, 2014 @ 6:54pm

Added GandK compatibility. Changed unit name to not conflict with an existing steam workshop mod.

Update: May 25, 2014 @ 9:51am

Update: May 25, 2014 @ 7:56am