DayZ
TalkingNPC
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Opdatering: 11. feb. 2024 kl. 1:58

- added few new english voices (Thx Weyland)
- NPCDebug set to 0 now completely suppress logging

Opdatering: 21. jan. 2024 kl. 7:47

- disabling restrain NPC
- disabling AI attack to NPC

Opdatering: 17. feb. 2023 kl. 6:57

- 1.20 fixed startup warnings

Opdatering: 14. feb. 2023 kl. 8:08

- 1.20 fix

Opdatering: 14. feb. 2023 kl. 7:33

- temporary disable custom animgraph

Opdatering: 28. jan. 2023 kl. 5:27

- quality update - improved rvmats of hair and skin

Opdatering: 31. dec. 2022 kl. 2:00

- split spawn triggers and npc (Thx Kaliber for report and testing)

Opdatering: 21. dec. 2022 kl. 8:10

- added few new NPCs (Stalkers)

Opdatering: 14. dec. 2022 kl. 5:00

- added posssibility to select emote for npc (its list and emote is selected random like sounds)
- added version variable to config
- sound index 1 is now "quiet" - for emotes like salute
- config is updated automatically

id of emotes from game:

const int ID_EMOTE_GREETING = 1;
const int ID_EMOTE_SOS = 2; //FB
const int ID_EMOTE_HEART = 3;
const int ID_EMOTE_TAUNT = 4;
const int ID_EMOTE_LYINGDOWN = 5;
const int ID_EMOTE_TAUNTKISS = 6;
const int ID_EMOTE_FACEPALM = 7;
const int ID_EMOTE_TAUNTELBOW = 8;
const int ID_EMOTE_THUMB = 9;
const int ID_EMOTE_THROAT = 10;
const int ID_EMOTE_SUICIDE = 11; //FB
const int ID_EMOTE_DANCE = 12;
const int ID_EMOTE_CAMPFIRE = 13;
const int ID_EMOTE_SITA = 14;
const int ID_EMOTE_SITB = 15;
const int ID_EMOTE_THUMBDOWN = 16;

const int ID_EMOTE_DABBING = 32;
const int ID_EMOTE_TIMEOUT = 35;
const int ID_EMOTE_CLAP = 39;
const int ID_EMOTE_POINT = 40;
const int ID_EMOTE_SILENT = 43;
const int ID_EMOTE_SALUTE = 44;
const int ID_EMOTE_RPS = 45;
const int ID_EMOTE_WATCHING = 46;
const int ID_EMOTE_HOLD = 47;
const int ID_EMOTE_LISTENING = 48;
const int ID_EMOTE_POINTSELF = 49;
const int ID_EMOTE_LOOKATME = 50;
const int ID_EMOTE_TAUNTTHINK = 51;
const int ID_EMOTE_MOVE = 52;
const int ID_EMOTE_DOWN = 53;
const int ID_EMOTE_COME = 54;
const int ID_EMOTE_RPS_R = 55;
const int ID_EMOTE_RPS_P = 56;
const int ID_EMOTE_RPS_S = 57;
const int ID_EMOTE_NOD = 58;
const int ID_EMOTE_SHAKE = 59;
const int ID_EMOTE_SHRUG = 60;
const int ID_EMOTE_SURRENDER = 61;
const int ID_EMOTE_VOMIT = 62;

Opdatering: 27. nov. 2022 kl. 3:39

- added possibility to spawn npc using config (Thx Sauwercraud for idea)
- added npcpos, npclass and npcloadout config variables
- when npcpos and npcclass not defined it will not spawn any npc
- added overridable AdditionalAction() method for hook own code (Thx inkihh for idea)