RimWorld

RimWorld

Pirates! Gold
Showing 21-30 of 58 entries
< 1  2  3  4  5  6 >
Update: Apr 23, 2022 @ 7:02am

[Auto-generated text]: Update on 4/23/2022 10:01:54 AM.

1.3.7

Pirate items were stuffable for no reason ... this was causing unintended effects in another mod, so I have fixed it. Existing shanty items will throw errors until removed via dev mode. Apologies!

Update: Mar 27, 2022 @ 5:51pm

[Auto-generated text]: Update on 3/27/2022 8:51:42 PM.

1.3.6

Added support for Thog's Guns - Lead and Powder Pack REPRIMED

Update: Feb 7, 2022 @ 10:01am

[Auto-generated text]: Update on 2/7/2022 1:01:49 PM.

1.3.5

Pirate starting scenario - start with brewing, smithing, pirate guns

Update: Feb 7, 2022 @ 7:19am

[Auto-generated text]: Update on 2/7/2022 10:19:45 AM.

1.3.4

Pirates guns now require medieval research task (Smithing pre-req)

Fixed support for Dead Goat's Weapon Pack 1

Update: Feb 7, 2022 @ 6:22am

[Auto-generated text]: Update on 2/7/2022 9:22:42 AM.

1.3.3

minor faction def fixes, re-added support for the Drow Race, added support for Dead Goat's Weapons Pack, rum fixes, fix to striped pants layer

Update: Jan 8, 2022 @ 10:53pm

[Auto-generated text]: Update on 1/9/2022 1:53:50 AM.

1.3.2

Fix for lizardfolk pirates, fix to ignore seasons for apparel

Update: Jan 3, 2022 @ 7:44am

[Auto-generated text]: Update on 1/3/2022 10:44:13 AM.

1.3.1

Added compat for The Black Armory

Update: Nov 26, 2021 @ 10:07pm

[Auto-generated text]: Update on 11/27/2021 1:06:55 AM.

1.3.0

More texture improvements

Update: Nov 25, 2021 @ 9:09am

[Auto-generated text]: Update on 11/25/2021 12:09:32 PM.

1.2.9

Added Seeds Please compatibility for sugar, added masks for apparel for better coloring

Update: Nov 4, 2021 @ 12:37pm

[Auto-generated text]: Update on 11/4/2021 3:36:57 PM.

1.2.8

Updated rum stack graphics