Forager

Forager

JJBA Stands
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Update: Sep 4 @ 6:35pm

Updated thumbnail

Update: Sep 4 @ 5:31pm

General changes:
-Added a new section in debug settings for testing work-in-progress Stands quickly.
-Added setting for showing Stand aura or not.
-Added setting for changing Stand UI visibility.
-Added setting for toggling between Stand colors and default colors for the mod menu background.
-Changed mod menu default colors.
-Hit effects now spawn around targets instead of attacks.
-Fixed trait not displaying animated colors properly.
-Fixed some WIP Stands crashing.

Update: Aug 2 @ 12:57pm

The mod's visuals were updated to match Forager's color palette, many sprites also got some touch ups.

WhiteSnake adjustments:
-Explosive Command range increased to 32 from 16.
-Pale Pursuit now chases enemies down instead of idling after killing the first.

Other changes:
-Added DIO cosmetic unlockable by defeating DIO.
-Camera is now cheaper and has value.
-BlackSnake is now ordinary.
-Mod Menu now freezes the player.
-Basic buttons are now rounded.

Update: Jul 16 @ 9:04pm

Improvements to enemy AI:
-Enemy attack cooldown is now 2 seconds on spawn.
-Enemies can now use close or ranged attacks depending on player distance.
-Added visual feedback when attacking Enemies with sword, bow and explosions.
-DIO's Stand no longer has randomized stats.
-Tweaked DIO's health bar.
-Fixed DIO's Stand trait being set wrongly.

WhiteSnake rebalance:
-Reduced Quick Hand damage to 10 from 15 and damage scaling to 10% from 20%.
-Increased Explosive Command damage to 15 from 1 and damage scaling to 40% from 2%.
-MYH(Melt Your Heart) no longer does health percent damage.
-MYH damage is now set to 2 and scaling to 40%.
-MYH now deals damage every 0.5 seconds.
-Acidic Spit now applies the correct status effect.
-Acidic Status Effect now also does health percent damage.
-Disc Steal no longer stuns enemies indefinitely and now wears off after 30 seconds.

Other changes:
-The World Retro and The World OVA got their strong punch sound effects back.
-Stand damage scaling now takes into account Stand level besides Player level.
-Increased XP requirements to level up.
-Stands no longer animate if frozen when idle.
-Stand aura no longer animates when frozen.
-Fixed Stand ability(hold) damage scaling.
-Fixed Stand still active after Player death.

Update: Jul 15 @ 9:53pm

Fixed Bizarre Arrow giving Ultimate Arrow

Update: Jul 15 @ 9:45pm

In preparation for the future releases of Weather Report and C-Moon, I decided to rework WhiteSnake:
-Sudden Strike was renamed to Quick Hand and its cooldown was lowered from 5 to 3, now it will take any enemy disc instead of the Disc Steal ability.
-Explosive Surprise was renamed to Explosive Command and its cooldown was lowered to 5 from 7, it now requires a disc to be used.
-Disc Produce was replaced with Disc Self Insert as producing discs was no longer useful, cooldown was reduced to 8 from 20, this new ability grants you a random +50% stat buff and requires a disc to be used.
-WhiteSnake's barrage was changed to Pale Pursuit, cooldown was increased to 8 from 4, WhiteSnake will now start chasing the enemy you aim at and then barrage them with a finishing punch that applies a status effect to the target.
-Acidic Spit now shoots more than one acidic projectile, cooldown was increased to 15 from 8 will hit multiple times and stay on the floor, also applies the status effect.
-Disc Steal cooldown was reduced to 6 from 35, reduced damage and scaling to 0 (player damage still counts), will no longer take the discs directly and can only be used against enemies.
-Some WhiteSnake sounds were changed/added

Other changes:
-Ground slams now have a unique icon.
-Shards can now be crafted.
-Updated Shards sprites and text.
-Added Bizarre Mass and Arrow.
-Added WhiteSnake Ultimate variant.
-Fixed GER's requiem text UI alignment.

Update: Jul 12 @ 8:22pm

Added colored scarfs for Star Platinum, Star Platinum The World and their variants
Fixed rarity color display from the star above the stand's abilities UI

Update: Jul 12 @ 5:19pm

Fixed empty mod menu when exiting settings menu

Update: Jul 12 @ 4:21pm

Fixed error when exiting the game skills menu

Update: Jul 12 @ 11:44am

Added ingame changelog