RimWorld
Community Framework
Mostrando 1-8 de 8 aportaciones
Actualización: 2 NOV 2024 a las 3:51

Update on 11/2/2024 6:49:23 AM.
Mod version 1.5.1
Fix severity- and pain-based hediffs being removed automatically due to having 0 severity.

Actualización: 15 MAR 2024 a las 18:29

[Auto-generated text]: Update on 3/15/2024 9:28:44 PM.

Actualización: 1 JUL 2023 a las 7:25

Update on 7/1/2023 10:24:48 AM.

v1.4.0 - Output Workers

View the full list of changes here: https://github.com/ISOR3X/communityframework/releases/tag/v1.4.0

Highlights:
- XML documentation for all public C# classes
- OutputWorkers system
- OutputWorkers for Thing styles
- Battery extensions
- Power extension
- IExtensionPostMake interface for DefModExtension
- DefModExtension_CanBlockPlacement and BlocksPlacementOf
- HediffCompProperties_MultiplyOtherHediff can now modify already-present hediffs

Actualización: 5 OCT 2022 a las 15:47

Update on 10/5/2022 6:46:51 PM EDT.

Support for the currently-unstable 1.4 build of RimWorld.

Actualización: 29 SEP 2022 a las 23:13

Update on 9/30/2022 2:13:12 AM EDT.

Important change to the craftable pawns framework/hatch patch, the system is now opt-in only. For more information, see the updated documentation here: https://github.com/ISOR3X/communityframework/wiki/Basic-Features-(XML)#46-make-any-type-of-pawn-craftable-using-eggs

Actualización: 18 SEP 2022 a las 0:37

Update on 9/18/2022 3:36:03 AM EDT.

IgnoreNeed hotfix.

Actualización: 8 SEP 2022 a las 12:20

Update on 9/8/2022 3:20:10 PM.

Thanks to dninemfive, we have merged the D9 Framework into our codebase.

This update also fixes multiple bugs for re-growing missing limbs with the configurable regeneration system.

Check out all of the changes in the pull request: https://github.com/ISOR3X/communityframework/pull/8

Actualización: 25 AGO 2021 a las 22:25

[Auto-generated text]: Initial upload.