Sid Meier's Civilization VI

Sid Meier's Civilization VI

Golden Age-Infinity Pinnacle
Showing 51-55 of 55 entries
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Update: Sep 5, 2021 @ 1:30pm

226

New game setting buttons for changes in base game modes.

Monopoly mode:
Add new unit investor for establishment of industry and corporation.
Nerf bonuses of industry, corporation and products.
Add adjacency bonus for Commercial hub and Harbor when they are adjacent to industry and corporation.

Secret society mode:
Leylines can only spawn on Mountains terrains.
Heretic: Action charge 3 to 1, effect *3

Tweak government plaza tier 1 buildings.

Farms and Mines can only be built on tile with resource.
(You may need some time to get used to it. With Resource Cultivation mode, you can still build farm at will.)

Increase Farms housing from 0.5 to 1.

Resource Cultivation units can only be purchased by gold.

Update: Aug 29, 2021 @ 6:47pm

225
New game mode: Resource cultivation.

New cities receive extra population and tiles with the progression of game era.

Increase friendship deal to 40 turns.

Tweak success rate of spy operations.

Tweak University and Academic Exchange.

Reduce game pace by increasing the exceed-era tech and civic cost penalty.

Delete floodplain food bonus in Buttress.

Delete extra amenities needed by each 10 population.

Callback Industrial zone unlock tech. Zoo unlocks earlier.

Total war mode: default enable (recommended!), extend min war turns to 15T.

Update: Aug 22, 2021 @ 7:51pm

Update: Aug 22, 2021 @ 7:36pm

Update: Aug 22, 2021 @ 4:03pm

224
New game mode: Megalopolis++, allows unlimited specialty districts in one city. (Play Humankind in Civ 6!)

Megalopolis mode. More district adjacency bonus with the progress of your civic.

Reduce the number of wildcard policy slots for all governments.
Government specific policies are now not wildcard type.

Add Specialist slots for all districts. (2 food, 2 gold, and 2 production)

New game settings:
Crazy Barbarian
Remove Harbor Defence
Enhanced AI Cheating