Stellaris

Stellaris

Expanded Espionage and Diplomacy
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Update: Mar 28, 2023 @ 3:06pm

1.2.2
Additions:
- Moved Dead God primitive events from Expanded Events
- Re-added ai spynetwork files (hopefully won't cause as much lag this time)

Tweaks:
- Plague less likely to kill primitive pops if you are providing aid

Bug Fixes:
- Fixed forming federation still requiring diplomacy traditions (for real, this time)

Update: Mar 27, 2023 @ 10:53am

Update: Mar 26, 2023 @ 9:52am

Update: Mar 25, 2023 @ 1:22pm

1.2.1
Bug Fixes:
- Mediating cold war primitives will put you in breach of the Non-Interference Act
- Fixed flags for angered factions
- Fixed forming federation still requiring diplomacy traditions

Update: Mar 23, 2023 @ 9:11pm

Update: Mar 23, 2023 @ 1:04pm

Update: Mar 23, 2023 @ 11:24am

1.2.0
Updated for 3.7
Additions:
- Federations are now unlocked by any tradition that unlocks a federation type.
- The Federation tradition now unlocks the Galactic Union federation type, and gives +25% cohesion from envoys, and -25% cohesion penalty from new members.
- Galactic Union is always available to Xenophiles, Egalitarians, Diplomatic Corps, and Rogue Servitors.
- Indigenous Protection Protocols now also gives +1 Envoys
- Market Expropriation, if you have a smooth exit, you can spend an asset to remove two branch offices.
- Pre-FTL Operations are cheaper with certain ethics or civics
- Primitives move through earlier stages more slowly (especially stone and bronze age)
- New primitive events
- Primitive worlds get random names again
- Instead of immediate nuclear annihilation, Primitives will start a hidden cold war situation that you can influence
- Primitive Insight techs give a small amount of monthly influence

Tweaks:
- Influence operation can promote the target empire's non-fanatical ethics
- Food and Consumer Goods deficits increases emigration push on your colonies
- Gestalts can build the second level of embassies

Bug Fixes:
- Fear in the Dark and Solar Punk primitives will no longer nuke themselves

Removal:
- AI will no longer care if a resolution helps or hurts their rival (hopefully this will help performance)
- Indigenous Protection Protocols will no longer ban infiltrating primitives
- Galactic Biodiversity Preservation Initiative no longer bans indoctrinating primitives

Update: Feb 13, 2023 @ 8:08pm

1.1.6.2
Tweaks:
- Embassy reveal capital location
- Commercial Pacts reveal low intel on colonies
- Knowing empire relics requires full government intel
- Spiritualist Federations share low system intel and relic info

Update: Feb 11, 2023 @ 8:53pm

Update: Feb 11, 2023 @ 5:33pm

1.1.6.1
Additions:
- New Operation: Steal L-Gate Insights
- New Operation: Take Galatron
- New vassal technology
- You will no longer automatically learn the location of an empire's capital after first contact
- Information from intel spread out more between different levels.
- New Espionage Focus policy

Tweaks:
- Extort Favors only gives 50 influence (unless you expend a diplomacy asset)

Bug Fixes:
- Fixed broken tooltips for the Subterfuge tradition