Stellaris

Stellaris

Expanded Espionage and Diplomacy
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Update: May 24, 2022 @ 8:59am

Update: May 23, 2022 @ 4:15pm

Update: May 20, 2022 @ 2:45pm

1.1.4.1
Additions:
- Corporate Peacekeeping Resolution, owning mercenary mecha armies will keep you from being in breach
- Corporate Peacekeeping Resolution, hiring marauder mercenaries will keep you from being in breach

Update: May 19, 2022 @ 3:41pm

Update: May 19, 2022 @ 3:26pm

Update: May 19, 2022 @ 2:32pm

1.1.4
Updated for 3.4

Additions:
- Corporate Peacekeeping Resolution, owning mercenary armies will keep you from being in breach
- Defense Privatization: Merc fleets take up -10% naval capacity per level (from -5%)
- Defense Privatization: Mercs get +25 naval capacity per level (from +10)
- Arm Privateers, victim suffers -10 trade protection for 10 years (does not stack)
- Panicked Operatives event gives the Auxiliary Operatives Knew Too Much modifier
- Easier to declare crisis against powerful assimilators and non-pacifist necrophages
- Emergency Powers can be declared if the Great Khan is active
- Attacking VLUUR will put you in breach of the Void Cloud Preservation Act
- Franchising unlocks the Hegemon federation
- Can become emperor during the War in Heaven

Tweaks:
- Empires with Interstellar Assemblies have better ratings on their Galactic Senate nomination
- Extort Favors grants 100 influence (from 25)
- Empire sprawl gives less infiltration speed

Bug Fix:
- Fixed issue with cyborg branch office
- Fixed bugged ai weight in declare crisis resolutions
- Corrected description for ascension branch office buildings
- Galactic Commerce no longer gives extra manager upkeep

Removals:
- No longer changes how ai values favors
- Subterfuge Finisher no longer gives +1 envoy (now given by Double Agents)
- No longer change naval capacity from Mutual Defense (now redundant)

Update: May 2, 2022 @ 11:22pm

1.1.3.1
Tweaks:
- Host of the Galactic Community gets +1 envoy
- Cannot do a smear campaign against a homicidal empire (no point)

Bug Fixes:
- Market Expropriation operation should no longer fail unexpectedly

Update: Apr 19, 2022 @ 4:43pm

1.1.3
Additions:
- Harming relations can give up to -200 (down from -100)
- Harming or improving relations won't unlock diplomatic actions on their own
- Restrictions on diplomatic actions have been eased somewhat
- Subterfuge Finisher gives +1 envoy
- Non-Disclosure Agreement increases hostile operation costs by 25% (from 10%)
- Double Agents, -2 operational difficulty during Acquire Asset operations
- Shadow Recruits, +1 subterfuge and sabotage operation skill

Tweaks:
- Building ascension deposits once again costs influence to build and remove

Bug Fixes:
- diplospy.175 given correct event type
- Cleaned up tooltips for federation type requirements
- Rewrote ascension resolution tooltips to make it clearer how they work with the new systems

Update: Apr 16, 2022 @ 10:50pm

Update: Apr 16, 2022 @ 10:48pm