RimWorld

RimWorld

Archotech Droids (Continued)
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Update: Jul 29, 2021 @ 10:52am

[Auto-generated text]: Initial upload.

1 Oct 22 edit:
Putting this info here because of tidying up the description.

1. I did change a few things compared to the original mod, by increasing the batteries of the archodroid and destroyer, some of the armour compared to the advanced droids and made the "Worker" sentient.
It can research, train animals and FISH. It will also learn skills slowly.. because it has no passions.
2. I tried to add support for heavy weapons (because they're droids and shouldn't need an exosuit) but it didn't work. Soz. If anyone can tell me how to force traits without C#, I'll give you a crisp high five.
3. Carrying capacity was increased slightly too. They're meant to be efficient so.. well.. they're more efficient at building too. Destroyers are several pack animals in one colonist :D
4. I also added a patch to make the repair parts.. repair droids. They're like a mech serum but for droids. Removed the healer serum recipe from droids.