RimWorld

RimWorld

Ultratech Weapons Plus
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Update: Jul 13 @ 2:00pm

[Auto-generated text]: Update on 7/13/2025 10:59:55 PM.

Update: Jun 16 @ 1:14am

[Auto-generated text]: Update on 6/16/2025 10:14:27 AM.

Update: Apr 10, 2024 @ 3:01pm

[Auto-generated text]: Update on 4/11/2024 12:01:04 AM.

Update: Oct 24, 2022 @ 11:32am

[Auto-generated text]: Update on 10/24/2022 8:32:40 PM.

Update: Aug 2, 2021 @ 2:49pm

1. Added two new weapons: XSword and XPike. Both sharp melee.
2. Added proper research projects for the weapons. Spacer level with 'Advanced Fabrication' and 'Charged Shot' as prerequisites. The research is divided into two tiers (2500 and 5000 research points).
3. Made it possible for 'Ancient soldiers' and 'Pirate bosses' to spawn with the weapons (it included giving them more 'value points for buying their weapons', so this may not work if you load other mods changing this after this mod).
4. Fixed sounds for XCannon and XCharge (they were simply mixed up).
5. Decoded sound files properly.
6. Tiny balancing tweaks.
7. Small changes to classification etc.

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Will keep looking into some stuff. Examples:

- Shield
- Blunt melee weapon
- Armor set
- Sounds for melee weapons (it's not very vanilla)

Update: Aug 1, 2021 @ 1:49am

1. Added support for 1.2.
2. Tiny fixes (typos etc).

Update: Jul 31, 2021 @ 10:11am

1. Added new weapons: XSnipe and XSMG.
2. Small balancing tweaks to existing weapons.
3. Fixed a few oversights with classification etc.

Update: Jul 30, 2021 @ 8:23am

1. Further tweaks to the textures for XCharge and XCannon.
2. Also, my dayjob is in webdev and so iterations is my bread and butter. Very sorry if the updating bothers you! Though, I'm testing every new iteration pretty properly, so hopefully the only way you can tell the mod is updating pretty often right now is from the (intended) improvements.

Update: Jul 30, 2021 @ 8:19am

See changes here: 30 jul @ 17:23.

Update: Jul 30, 2021 @ 2:34am

1. Re-textured weapons.
2. XLance: Reduced damage a little bit.