Arma 3
Unsung Redux Stable
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Update: Sep 23, 2024 @ 6:38pm

Unsung Redux Stable update urx11

Fix displayname error with M1919 mags
enable ov-1 in zeus
Add new O-1 model and skins
New RTAF and RLAF factions to support for Bird Dog skins
New stop roll function
fix rpt error with animations
uns_weap_c
- unhide ak-47(+ variants) and xm177e1
- final fix for all M1919 mag errors
uns_rescue
- add new stretcher from unsung
fix for broken uns_ch53_c and uns_dc3_c
Add editor preview pics for a-1 a-3 a-37 a-6 b-52 ac-47 ch-53
Fix EA-6 HUD

Update: Feb 28, 2024 @ 5:21am

Unsung Redux Stable urx08

Fixes
- Fix C-1A suspension
- A few better textures for A-4
- Add rotating wheels anim for A-4, C-1A
- Remove landcontact points from wheel selections (A-4, C-1A)
- Add rotating wheels anim for A-3, A-6 and A-7
- Remove landcontact points from wheel selections (A-3)
- Change landcontact points to dampers (A-3, A-6, A-7)
- Replace wheels selections in landcontacts with dampers
- Add wheel_rot_source to AnimationSources
- Add physx wheels to AC-47
- Replace wheels with dampers in B-52 landcontacts
- A-3 starts gears down in 3DEN
- small tweak to knives
- Fix error relating to "uns_o_LeatherwoodART_xxx"
- A number of small behind the scenes fixes to various items though out the game.
- Fix for hiddenSelectionsTextures length errors
- Update inheritance for uniforms
- Fix wrong uniformClass for all units
- fix for uns_kabar & uns_knife muzzle error
- Unhide weapons Not in SOG:PF 1.3
- unhide M20 Bazooka
- fix displayname errors
- Fix firing modes error M2 Quad
- Fix displayname error
- Fix missing displayname error
- CH-53 collision lights position changed
New

- 2 new chieu hoi tapes. Massive thanks to the 101st AB community, and in particular speacial thanks to Harry and Hannibal for their work
- Add OV-1C Mohawk (still WIP)

Update: Sep 27, 2023 @ 11:32am

Weapons update

- Change inheritance for M1919mag to prevent UBC

Men update

- Fix Wounded rvmats

Weapons and Men update

- Fix UBC errors for flametrail, HMG1919 mag and headgear

Uniform update

- Fix Wound rvmats for CIDG and Khmer

uns_101_classa

- Introduce uns_main dependency for parade uniforms by 101st ab

uns_main

- use delete keyword for class Words
- update cfgMods with correct info
- PreloadAddons list updated uns_c123_c
- fix F-8 not showing in zeus

uns_an2_c

- update to base_class_plane.hpp to fix UBC error

uns_skymaster_c

- update to base_class_plane.hpp to fix UBC error
- fix editorPreview popup error

HR223 volume fix.

uns_uniforms

- Fix wrong hidden selections textures in two rain coats

uns_missilebox_c

- update missing or old config entries

csj_c123
- rename csj_123_c folder and $PBOPREFIX$ to csj_c123_c
- Change CfgPatches to declare correct class (csj_c123_c)
- update wrong textures

uns_f8_c

- declare class uns_f8_c in CfgPatches

Update: Sep 22, 2023 @ 12:02pm

Hotfixes from 2023-09-22 introduced problems with incorrect classes declared in preloadAddons, reverting to the last known good state.

Update: Sep 22, 2023 @ 11:10am

Hotfix #3 for Unsung Redux Stable urx07


- fix cfgPatches uns_f8_c error

Update: Sep 22, 2023 @ 6:51am

Hotfix #2 for Unsung Redux Stable urx07


- fix F-8 not showing in zeus
- fix C-123 cockpit textures

Update: Sep 21, 2023 @ 1:04pm

Hotfix for Unsung Redux Stable urx07

- declare class csj_123_c in CfgPatches
- add $PBOPREFIX$.txt with csj_123_c
- Replace csj_c123_c and uns_b52_c with csj_123_c and uns_b52h_c in PreloadAddons

Update: Sep 21, 2023 @ 5:10am

Unsung Redux Stable 07

So after another very long break between stable releases we are happy to be able to announce another major update to Unsung Redux.
Finally bringing into Redux the "F-8 Crusader". Massive shout out to Radek and Team Royale French Navy for the F-8! as well as TeTeT for converting it to unsung in the first place.
But thats not the only new asset coming, this time we also included a number of new airframes to the arsenal like the the C-123B and K models with variants, and the USMC EA-6A and USN EA-6B.
We couldnt leave it at that so a new "crude" ECM system has been introduced, including models for the ALQ-87, ALQ-101, ALQ-117 (B-52 internal ECM), ALQ-119 and ALQ-99 which are compatible with SOG:PF jets where
appropriate. So I'd like to say thank you to all the unsung dev team for all your efforts, and to the community thank all for your support! We hope you enjoy!


- Hide cross over weapons from SOGPF 1.3
- Hide cross over vehicles from SOGPF 1.3
- Update to flamethrower weapon for PBR
- Update to base flame ammo, inherit from SOGPF
- Fix broken driver proxy PBR
- Add new editor preview pics by @[BRAF]Odyseus,C-1A C-130 O-2
- Icon updates for A-7
- small proxy tweak to fix blu-82 clipping
- B52H fly by sound enabled
- Retexture of M114 155mm Howitzer by Walsh and Henriksson from 101st AB
- Add keybinds for rescue basket, tailhook and wing folding
- Fix du_m1_helmet p3d paths uns_headgear_c DustyPeeks M1's should now work(sorry bro)
- Small tweak to some planes sensors
- Update some sounds to PF sounds (miniguns mostly for now)
- Added keybinds for rescue basket, tailhook, wheelbrakes and wing folding
- Add Class A uniforms from 101st Airborne Division unit
- Fixed C-130 fixed the palette of blu82 position, so it no longer clips through the floor
- Fix spawning a Blu-82 per client on multiplayer server
- UI fix for the map problem with ACE
- New Asset F-8 Crusader.
- New Asset C-123s in various models
* C-123B/K transports
* C-123B/K Commando Vaults (Blu-82)
* C-123B/K Candle Stick (Flare ships version)
- New Asset USMC EA-6A
- New Asset USN EA-6B
- New ECM models
- Add New funtionality - ECM. ECM pods can be equipped on planes and used againt radar units either via
a direct lock or LOAL. AI can use this system to some degree but wont use LOAL. Pods are compatible with SOG:PF
jets. Different pods have different max ranges and jamming time
- ALQ 87 short range smallest time out
- ALQ 101 medium range
- ALQ 117 B-52 ecm for ewo position
- ALQ 119 long range
- ALQ 99 Extra long range for EA-6 prowlers
- Add new patch for 1-7Cav
- fix spawning a bomb per client on multiplayer server

Update: Feb 10, 2023 @ 4:52am

Unsung Redux Stable Hotfix

- C-130/blu 82 fixed firing flares also spawned blu-82's
- Improve spawn height of blu-82
- B-52 pilot get out into world fixed
- Armed AN-2 removed for now
- Fix sound loudness issues

Update: Jan 20, 2023 @ 2:41am

Well it's been a long time since our last release, but rest assured we haven't forgotten you. Today
we present the latest Unsung Redux release with a whole lot of exciting new content and updates
for you to explore.

Unsung Redux Stable 06

Changlog
-changed unit composition of USMC 65
-Fix for popup error C-1A
- Fix for popup error with knives
- Fix for gunner head movement issues A-6/F-111
- uns_ch53 Make lower case for linux
- transfer fresh textured bombs from Unsung
- CBU24, CBU32, CBU75
- GBU10, GBU12
- remove tail gunner from Marine CH-53s
- Gunner search lights independent from vehicle lights CH-46/53's
- Fix artifact in CH-46 model
- Update tails; M50, SMLE, M1903, H/R223
- Fix engine damage when floating on UH-13 amphib, maxFordingDepth = 1 parameter set
- STABO Rig unhidden
- Hide F-100's
- Fix error with some rockets types not firing straight in aircraft
- Fix A-37 not showing in Zeus
- Fix for H-13 broken animation with ACE
- Update Ithaca sounds
- LowLands fixed some bugs and missplaced objects
- Clean up some old sounds

New Stuff
- Add Outwardpanicjoe's pocket radio
- Add B-52H Stratofortress armed with 84 mk82s, 20mm tail gun, EWO position handles
chaff\flares
- Add Armed version of the CH-46D
- Add BLU-82 pallet version for C-130 WARNING: bomb spawns too high currently.
- New textures for A-1's
- Add O-1 Birddog with FFV that can only use Binoculars
- Add M870 Shotgun with new sounds
- Add .357 Magnum with new sounds
- Add Ruger
- Add RPK
- Add new sounds for M70
- Add new M1919 sounds
- New Camo Texture for C-130
- AC-47 Add new position for Load Master/ Flare Operator

- Last but not least 1st playable build of an upgraded Song Binh Tan map, still WIP by {E-
Z}Johnny.D