Total War: WARHAMMER II

Total War: WARHAMMER II

Landmarks of Legend
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Update: Aug 17, 2021 @ 3:04am

Landmarks for the Slavers Update

FIXES
- Seafarers now use Free Company Militia animations (gunpower from firing guns)
- Unit cards updated for the following: Hellbeast of Seep-Gore, Seafarers; should be much more readable
- Vanguard deploy applies properly
- no longer crashes when Scourge of the Black Gulf unit is present on enemy team
- Texture glitch with Honour guard fixed


Additions
- 1 new landmark for the High Elves with 2 new units
- 2 new landmarks for Norsca with 1 new unit
- Landmarks for the Dark Elves (3 landmarks, one has 3 tiers) and 4 new units
- Massif Orcal Landmark is available to Dark Elves as well

Update: Aug 7, 2021 @ 12:35am

Landmarks for the Marauders Update

Fixes
- Undead/ethereal attributes should finally apply properly to the ethereal units


Additions
- Norsca now has landmarks (two) with two new units

- Greenskins got 2 landmarks and 1 unit

- Lizardmen got two new landmarks

Update: Jul 27, 2021 @ 3:22am

Update: Jul 26, 2021 @ 9:11pm

Update: Jul 26, 2021 @ 8:46pm

Update: Jul 26, 2021 @ 8:35pm

Fixes
- Ethereal effects properly apply to Dwarven variant of the Bearded Skull Miners


Additions
Greenskins
- Blue Face Toll Collectors (Zandri and Barak Varr) -- Two new units

Dwarves
- Barak Varr Docks
- Dragon Throne of Karak Azul -- new unit

Vampire Counts
- Imperial Throne
- Imperial Throne (Vlad Variant) -- recruitment of three Empire units

Update: Jul 22, 2021 @ 5:28pm

Changes
- Nerfed income in a few Dwarf and Skaven buildings
- Gave Ethereal Swordsmen 70% Physical resist to match with base game ethereal units and halved HP
- Removed 25% Magic resist from Bearded Skull Miners
- Nerfed Corruption in Vanhaldenschlosse and Huatl


Additions
- New Unit: Undead Ogres for Vampire Counts, The Awakening

Update: Jul 22, 2021 @ 3:52am

*Minor typos and spelling errors

Update: Jul 21, 2021 @ 7:37pm