RimWorld

RimWorld

Medieval Overhaul
Showing 31-40 of 65 entries
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Update: Dec 29, 2021 @ 12:39pm

[Auto-generated text]: Update on 12/30/2021 4:39:33 AM.

-Fixed mask graphics of Spinning wheel and Mineshaft
-Redone graphics of Mineshaft and Hay rack
-Changed infestation description to suit medieval and industrial theme
-Added storage buildings barrel of silver and coal

-Fixed names for birdskin hides
-Fixed output of some hides
-Fixed icons for some hides

Integrated patches by Quae
-Made trees survive winter
-Spinning wool from cloth, single and bulk recipe

Integrated patches by boomer (Furniture will fulfill royalty room requirements)
-Royal Column
-Candlestand
-Royal End Table
-Royal Dresser
-Royal Closet
-Royal Tudor Bed

Converted production buildings to depend on processor framework
-Tanning rack
-Drying rack
-Smoker
-Fermenting Barrel

Update: Dec 10, 2021 @ 11:53pm

[Auto-generated text]: Update on 12/11/2021 3:53:31 PM.

-Fixed Old World style grand altar graphic rotation

Update: Dec 10, 2021 @ 11:28pm

[Auto-generated text]: Update on 12/11/2021 3:28:20 PM.

Ideology Compatibility

-Added style "Old World"
-Added Old World style grand altar
-If ideology is installed, all under rustic furniture tab will use Old World style by default
-Old World style buildings will be available to build even if the style is not selected in your ideology

Update: Dec 10, 2021 @ 1:50am

[Auto-generated text]: Update on 12/10/2021 5:50:48 PM.

-Replaced steel cost to iron for Styling Station
-Added togglable refuel option for candle and candlestand
-Fuel consumption rate for candle and candlestand reduced from 1.5 to 1.0
-Made the hearth a gathering spot
-Fixed jobs for spinning cotton in vanilla tailoring stations
-Fixed Hearth Bills tab
-Added Textile spinning research prerequisite for spinning cotton recipes
-Made scenario factions to not be hostile to empire

Update: Dec 7, 2021 @ 9:07am

[Auto-generated text]: Update on 12/8/2021 1:07:12 AM.

-Fixed Arming sword texture

Update: Dec 6, 2021 @ 1:49am

[Auto-generated text]: Update on 12/6/2021 5:49:00 PM.

-Fixed Griffonberry Pie recipe to require griffonberries
-Fixed Grifffonberry Pie taste thought
-Finally added hides when humans are butchered
-Fixed bulk bread recipe costlist
-Readded interaction cell for stewpot and made rotatable
-Fixed sausage nutrition
-Added interaction cell to stewpot
-Made Stewpot Rotatable
-Made Millstone rotatable
-Fixed bulk and regular bread recipe costlist from 0.05 to 0.5, 0.4 to 5.0

-Fixed trebuchet bug (Needs rimedieval to work)
-Fixed stone chunk wealth bug
-Medieval siege fix?

-Added following recipes to the workbench
-Smokeleaf joint, Smokeleaf joint x4
-Veil
-Tribalwear
-Club
-Knife
-Shortbow

-Added Spin cotton, Spin cotton x50 to hand tailoring bench and electric tailoring bench
-Bone soup nutrition
-Vegetable pot recipe fixed
-Graphical change to wood burning stove

Update: Aug 18, 2021 @ 10:01am

[Auto-generated text]: Update on 8/19/2021 12:59:49 AM.

-Fixed soup immunity gain speed from 50% to 5%
-Fixed jobstrings for plant and meat tannin recipe
-Added post
-Removed Interaction spot for stew pot
-Added universal tags for weapons and armors
-Added universal tags for weapons and armors

Update: Aug 14, 2021 @ 8:54pm

[Auto-generated text]: Update on 8/15/2021 11:53:14 AM.

-Added mercenary scenario

Update: Aug 13, 2021 @ 3:30am

[Auto-generated text]: Update on 8/13/2021 6:29:24 PM.

-Increased Arbalest minimum weapon money from 150 to 200
-Added Plate boots and gloves, Splinted boots and gloves, Leather boots and gloves
-Added hediffs for meals
-Ate soup, ate fine soup, ate laviscious soup
-Ate grill, ate fine grill, ate laviscous grill
-Ate bake, ate fine bake, ate lavish bake
-Sweet pancakes, rox steak, griffon berry pie, steak with wine, fried eggs... and etc.
-increased Altitude layer of candle stand
-Added Psychite Tea recipe on the rustic cooking table
-Fixed stool rotation
-Added 5 beauty to hearth
-Heath will now continuously provide fire
-Added rustic furniture research prerequisite for heart
-Added wood burning stove
-Fixed Noble hammer and cleaver research cost to 1000
-Changed candle size
-Increased ranges of furnace linkables
-Added market values for dried and smoked meat
-Fixed lemon trees and apple trees to finally sow
-Changed warbow research from 500 to 700
-Fixed Cotton research
-Rebalanced Ballista Bolt market value
-Added Portuguese Translation
-Thick Scale added to all leather tanning recipes
-Added fire to hearth
-Fixed winter lentil soup name
-Tweaked Candle stand fire position

Update: Aug 8, 2021 @ 7:42am

[Auto-generated text]: Update on 8/8/2021 10:41:16 PM.

-Removed VE Security research for seige weapons
-Fixed Scribe table east view
-Moved research prerequisite of cup and dice to rustic furniture
-Added Candle stand
-Nerfed beauty of candles from 8 to 5
-Fixed arid shrubland patch