Crusader Kings III

Crusader Kings III

Africa Plus [NEEDS UPDATE]
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Update: Aug 3, 2021 @ 12:24am

##CHANGES

Griots:
-Added 'Griots' game concept
-To appoint a griot you must be a duke or above, and landed. Slight increase in gold cost from 30 to 50.
-For a player to take the griot epic decision they must be a duke or higher.
-For the AI to take griot epic decision they must be a king or higher, not be of the player's dynasty, and have a certain combination of traits, such as gregarious, arrogant, scholar, theologian, ambitious or diligent. If they have other traits like shy, paranoid, content etc. they will be less likely. These requirements should act as a fairly solid gate on the AIs taking the decision too much.

Other changes:
-Changed The Baqt from a dynamic event to a minor decision, valid for king of Makuria, emperor of Nubia, or king of Nobadia every 5 years.
-Added new decision for Igbo characters to de-stress.
-Modified character templates for 'Invite Monk decision.'
-Added puritanical islam tenet from Muslim Enhancements mod with permission.

##BUG FIXES

-Removed the stackable dynasty prestige gain modifier related to completion of pyramids, to prevent excessive monthly dynasty renown gain which could be abused by player or ai.
-Fixed issue identified by Celticus and Nix related to modification of vanilla events that could cause random crashes.

Update: Jul 27, 2021 @ 9:30pm

##BUG FIXES

-Fixed bug with code for dynastic_rulership which precluded it from being enacted as intended.
-Fixed bug with code for sacred_rulership which precluded it from being enacted as intended.
-Fixed issues preventing Baqt event firing

##CHANGES
-Changed the valid conditions for revive kushitic paganism, now holding any single Nubian kingdom or empire title is sufficient to take the decision rather than having to hold both Makuria and Arwa.

Update: Jul 25, 2021 @ 1:07am

##BUG FIXES

-Fixed two errors in loc for Yoruba title holders.

##CHANGES

-Changed revive kushitic decision to allow it to be taken by rulers with Clan government.
-Added lunatic trait as a valid reason to be able to revive kushtic paganism.
-Tweak vanilla unite africa decision. BAP version will now create a new Empire title and assign to player to merge all k titles of Africa under new e title. Will also grant prestige level, and a new doctrine to unifiers religion, divine destiny granting discount to holy war cb.
-Added COA for new African Empire title.
-Added COA for Founding dynasty of Kumasi, based on the real life COA for the king of Asante.

Update: Jul 21, 2021 @ 11:05pm

Update: Jul 20, 2021 @ 8:05am

Update: Jul 20, 2021 @ 5:27am

****Outdated

#### Africa Plus - Change log ####

Mod Version: 0.75

Changes:

###Buildings###
NEW ECONOMIC
-Salt, copper, and iron mines - placed in specific counties across West Africa.
-Bronze works (buildable) for Sao, Yoruba, Edo, and Igbo characters linked to 'Lost-wax casting innovation.'

MODIFIED

-Gold mines modified so they can be built by tribal characters, and locations adjusted:
-Gold mine added two 2 counties in k_akan.
-Gold mine added to a c_allaqi in k_bejaland (east africa).
-Gold mine in c_niani replaced with a trans-saharan trade outpost, as Niani was not a gold producing area but rather a trading area for it.

NEW RELIGIOUS
-Oracle of Ife (buildable), for Yoruba characters who control c_ife.
-Cathedral of Our Lady AKA Maria Pachoras in c_faras, the main cathedral of the bishopric of Faras in Nobadia (Nubia).
-St Mary's Cathedral in c_qasr_ibrim, the main cathedral of the bishopric of Qasr-Ibrim in Nobadia (Nubia).
-Ghazali Monastery, a large monastery complex and pilgrimage centre in c_bayuda in Makuria (Nubia).

NEW FORTIFICATIONS
-Sungbos Eredo (buildable), a system of fortifications in c_ijebu.
-Walls of Loropeni (buildable), a system of fortifications in c_loropeni
-Fortress of Dongola (buidlable) in c_dongola, the fortress of Dongola repelled two muslim invasions, and housed the throne hall of the king of Makuria, their palace, a cathedral, multiple churches, a monastery, and a settlement.
-Palace of Al Ghaba (buildable) in c_awkar, the palace of the great Kaya Maghan of Wagadu, a famously large and opulent palace of the ruler of Wagadu/Ghana.

NATURAL FEATURES
-Kumbi Chasm in c_awkar, the kumbi chasm was a watery chasm that served as the chief sacral altar for rulers of Wagadu/k_ghana - the home of the serpent-god Bida.
-Dutsen Dala in c_kano.

RUINS
-Ruins of dhar tichitt in c_tichitt, the stone settlements at dhar_tichitt are the oldest stone structrures in west africa dating to 2500BCE.
-Temple of Philae in c_aswan, a holy site of pilgrimage for all pagans in the nile region and eastern deserts.
-Temple of Apedemak in c_naga, Apedemak was the state-god of Kush.
-Temple of Amun in c_nuri, the temple at Napata was the site of royal coronation and burial for many rulers of Kush.

###Innovations###

TRIBAL
-'Sahel Raiders' for Hausa, Jukun, Mossi, and Zaghawa culture characters - boosts raid speed. Added new icon for this innovation.
-'African dynastic rulership' for Yoruba, Edo, Akan, and Kanuri characters - unlocks House Seniority (Dynastic) succession.
-'Lost-wax casting' for Sao, Yoruba, Edo, and Igbo cultures - unlocks the Bronzes work building. Added new icon for this innovation.
-'Age-grade associations' for Nupe, Igbo, Akan, Ewe, and Somali characters - gives a build speed reduction.

EARLY MEDIEVAL

-'Uzama Nihiron' for Edo characters that unlocks decision to empower a vassal council, adding West African Council Elective succession law to the top title if certain conditions are met. Added new icon for this innovation.
-'Oyo Mesi' for Yoruba characters that unlocks decision to empower a vassal council, adding West African Council Elective succession law to the top title if certain conditions are met. Added new icon for this innovation.
-'African divine rulership' for Yoruba, Edo, Kanuri, and Nubian characters. Unlocks Primogeniture.
-'Ilari' for Yoruba characters, Ilari were a class of eunuchs that developed as the courts of Yoruba became more elaborate - provides boost to plots.
-'Griots' for all West African cultures (not to be confused with the 'west_african' culture group!), Griots are the oral historians/bards of West African culture - provides boost to dynasty prestige. #TODO swap this bonus for culture conversion resistance. Added new icon for this innovation.

MAA
-'Ta-Seti' - unlocks Nubian archers MAA for Nubian characters, removed old Nubian MAA. Added new icon for this innovation.
-'Dongolawi Cavalry' - unlocks a Nubian light cavalry unit MAA for Nubian characters. Added new icon for this innovation.

MODIFIED

-Tweaked the unlocked innovations for members of Yoruba and Central African culture group, as well as Nubian culture to better reflect the development of these areas.
-Changed the icon for 'west african canoes' ... to a picture of a canoe!

###Decisions###

GENERAL DECISIONS

-Empower vassal council decision for Yoruba and Edo characters (unlocks West African Council Elective).
-Establish a personal Orisha cult (select personal deity decision) for Orisha and Oloku characters.
-Enact ritual suicide for characters with the innovation_sacred_rulership.
-Seek ritual purification for Igbo characters, removes taboo i.e. a criminal trait for gold on a cooldown.
-Revive Kushitic paganism for non-pagan characters of Nubian culture holding either k_makuria or k_alodia. Family converts, counties and vassals may convert (chance increased significantly if they are also Nubian).

TITLE DECISIONS

-Unite the thrones of Hausaland and Banzaland for Hausa, Nupe, or Gur characters, whichever title is held as primary absorbs de jure the other held kingdom.
-Unite the thrones of Makuria and Alodia into a single Nubian kingdom. Whichever title is held as primary absorbs de jure the other held kingdom.
-Unite the thrones of Yorubaland and Benin for Yoruba or Edo characters. Whichever title is held as primary absorbs de jure the other held kingdom.
-Create the Lower Niger Empire, localised name for each culture that can form it. Must control the custom region 'lower niger' = k_yorubaland, k_benin, k_igboland, k_banzaland.

###Landed titles##

MODIFIED
-Renamed a number of counties, baronies, and duchies in e_guinea region.
-Renamed a number of counties and baronies in e_nubia region.
-A number of counties in e_guinea area, and Central Africa have had their religion or culture changed to reflect new religions added by the mod, and other considerations.

###Succession laws ##
Added West African Council Elective succession

###Religion###

NEW RELIGIONS OR FAITHS

-Odinala for Igbo.
-Olokun, a faith of Orisan for Edo.
-Bashoism for Jukun.
-Idoism for Zaghawa.
-Munean, a faith of Idoism for Kanuri.
-Mandulist, a faith of Kushiticism for Beja.
-Vodun for Ewe.
-Tengdemba for Gur.
-Wennam, a faith of Tengdemba for Mossi.

NEW TENETS

-'Savanna Isolation,' a modified Sahelian variant of the vanilla pastoral isolation tenet for Jukun religion.
-'Iskoki,' a modified Hausa variant of vanilla 'spirit of nature' tenet - locked to Tsafi #Acessible only by reforming Tsafi.
-'Manda,' a modified Zaghawi sahel/desert version of 'sanctity of nature' - locked to Idoism.
-'Mune,' a tenet to reflect Kanuri belief in Mune - locked to Munean/Kanuri.
-'Naam,' a tenet for Mossi to reflect their merging of state power and ritual.
-'Blood of Amun,' a tenet for Kushitic pagans, combines vanilla divine marraige and ancestor worship tenets.
-'Sacred deserts,' generic desert theme 'spirit of nature' tenet for use by other pagan religions.

HEAVILY MODIFIED VANILLA

-Orisan, tweaks to deity list, religious titles, doctrines, localisations, and tenets.
-Bori (renamed 'Tsafi'), tweaks to deity list, doctrines, localisations, and tenets.
-Kushiticism, tweaks to deity list, religious titles, doctrines and tenets to make this reflect Kushite pantheon - rather than old Egyptian as in vanilla.
-Moved some vanilla holy sites for African pagan religions.

###CULTURE###

NEW
-Serer people to the game! The Serer people exist in the game files, and it is their religion that is the basis of the senegambian religion present in the game, yet they don't appear in-game in vanilla.
-'Jukun' culture created and added to 'Central African' culture group to replace 'Nupe' in 'eastern' half of Nigeria's middle belt region to cover area of historical Kwararafa Kingdom.
-100s more names for characters of various cultures including Yoruba, Igbo, and Jukun.
-Dynasty name list for added Jukun culture.

Update: Jul 20, 2021 @ 4:53am