RimWorld

RimWorld

Start Without Tech
Showing 1-10 of 11 entries
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Update: May 7, 2024 @ 12:33am

[Auto-generated text]: Update on 5/7/2024 9:33:22 AM.

Update: Oct 23, 2022 @ 2:13am

[Auto-generated text]: Update on 10/23/2022 11:13:00 AM.

Update: Jan 1, 2022 @ 9:09am

[Auto-generated text]: Update on 1/1/2022 6:09:27 PM.

Update: Sep 8, 2021 @ 11:42am

[Auto-generated text]: Update on 9/8/2021 8:42:37 PM.

Implemented 1.3 features into 1.2

Update: Aug 30, 2021 @ 1:56pm

[Auto-generated text]: Update on 8/30/2021 10:56:12 PM.

Fixed null reference exception in edge cases.

Update: Aug 29, 2021 @ 8:38am

[Auto-generated text]: Update on 8/29/2021 5:38:40 PM.

Added various some mod options:

- "Use starting tech level" / Checkbox / Enables "Starting tech level" when checked / Needs restart to take effect
- "Starting tech level" / Slider / All new games will start with the tech level set / Needs restart to take effect
- "Current tech level" / Slider / Shows current tech level and can be changed / No restart required

Update: Jul 30, 2021 @ 2:42am

[Auto-generated text]: Update on 7/30/2021 11:41:57 AM.

Fixed mod stopped working on 1.2

Update: Jul 27, 2021 @ 1:04am

[Auto-generated text]: Update on 7/27/2021 10:04:19 AM.

Ideology: Now removes starting techs from memes as well

Update: Jul 20, 2021 @ 2:34am

[Auto-generated text]: Update on 7/20/2021 11:34:03 AM.

Update: Jul 18, 2021 @ 12:11pm

[Auto-generated text]: Update on 7/18/2021 9:11:46 PM.