Arma 3
Red Devils Development
Showing 1-9 of 9 entries
Update: Apr 24, 2022 @ 5:31am

Changed
- Removed scroll wheel option to place mine

Update: Apr 1, 2022 @ 2:40am

Fixed Spelling Mistakes

Update: Apr 1, 2022 @ 2:39am

Added

CLE - 7 Variants: Ammunition (Small Aems), Ammunition (6 Pounder), Explosives, General equipment, Grenades, Medical Equipment and Section

No.14 Periscope

Update: Nov 16, 2021 @ 7:29am

- Added another chalk option to allow some friendly morale boosting Graffiti

Update: Sep 7, 2021 @ 3:17pm

Changes
ACE eqipment interaction for Hawkins mines improved (Options only shown if in player inventory).

New Additions
Marking Tags (Using ACE spraypaint framework).
Route Markers, Fowards, Left, Right and Aboutface.
Medical Marker.
Clearing Marker.

Placeable Camo Nettings, with ability to move and decontruction back into item form.
Designed for use of consealing HQ's and CCP's against enemy air detection.

Mug of Chalk, can be used to place markers.

Mug of Chalk enviromental object.

Showcase Box "RDD Item Box" Containing all our current items.

Update: Jul 24, 2021 @ 4:46am

Changes
No.72 Grenade and Mass changed to 12
No.82 Grenade mass changed to 20
No.82 IndirectHit range changed to 3 for balance

New Additions
ACE scripting to allow players to change between thrown and placeable Hawkins mines.

Update: Jul 21, 2021 @ 10:46am

Changed
No.82 Gammon Bomb arsenal icon

Update: Jul 21, 2021 @ 10:33am

Changes
No.75 Hawkins (All Variants)
Hit damage increased to 1000.
Indirect hit increased to 500.
Indirect hit range increased to 6.
Mass reduced from 22 to 17

New Releases
No.82 Gammon Bomb

Update: Jul 16, 2021 @ 3:14pm