Garry's Mod

Garry's Mod

Laser STool ( Improved )
Showing 71-80 of 158 entries
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Update: Feb 12, 2022 @ 2:24am

2022-02-12 12:26:03.18

https://github.com/dvdvideo1234/LaserSTool/commit/0d23e78aff84eae07377db1465efa30908acc731

Renamed: `BeamColorFuse` to `BeamColorMerge` for convention

Update: Feb 12, 2022 @ 2:17am

2022-02-12 12:18:55.84

https://github.com/dvdvideo1234/LaserSTool/commit/50abe9b141afc255a91824f03109fdfa1398b06f

Added: Assist drawn for sources and targets
Added: Dynamic FOV population
Renamed: `CombineColors` to `BeamColorFuse`

Update: Feb 11, 2022 @ 1:28pm

https://github.com/dvdvideo1234/LaserSTool/commit/3cf1ec391251783858efb7a426abe06e83dbb20c

Added: Draw assist as separate library function
Added: Default assist margin being `25`
Moved: Crystal color mixing flag to `Visuals`
Changed: Ray assists is now float. Use `0` to disable

Update: Feb 10, 2022 @ 11:40am

2022-02-10 21:41:33.48

https://github.com/dvdvideo1234/LaserSTool/commit/6532a57851006733e267b29f8ea6ab7238512623

Fixed: Dominant entity color mixer not being local
Fixed: Dominant is first instead of last when power is equal
Optimized: Method `SetArrays` indexing

Update: Feb 9, 2022 @ 11:54am

2022-02-09 21:55:49.99

https://github.com/dvdvideo1234/LaserSTool/commit/ca2d51c4272658b6eb389be6ee41a774d154d315

Fixed: Splitter single beam present in scope method
Added: Crystals can now combine colors too
Added: Passing per-source handler available
Changed: Dominant now required beam reference
Renamed: `ActionSource` to `ProcessBeam`

Update: Feb 7, 2022 @ 11:29am

2022-02-07 21:30:49.79

https://github.com/dvdvideo1234/LaserSTool/commit/153222234e3051a1b5b8e3c00024acccc9677238

Fixed: Beam not being stopped when all power is absorbed

Update: Feb 7, 2022 @ 9:44am

2022-02-07 19:46:17.21

https://github.com/dvdvideo1234/LaserSTool/commit/194956fc394e6204ba4625c69e2f8952fdef0dda

Added: Material and color pass/block general flag
Removed: Extracting the previous node
Reduced: Tolerance for comparing color margin
Optimized: Filter color tolerance not calculated in all cases

Update: Feb 6, 2022 @ 5:19am

2022-02-06 15:20:35.64

https://github.com/dvdvideo1234/LaserSTool/commit/651c1a7f35ccffedf4810afa2d7f108f62ed5793

Use specific variable names instead of `data` (#18)

Fixed: Library assuming pistol has source NW parameters
Fixed: SIMO units producing errors in some cases
Added: Actor unit producing an error is removed
Added: Automatic source update pointing to actual source
Added: Dedicated server origin and direction for laser pistol
Added: External bounces and source controls `LaserLib.Sources`
Added: Filter for beam reduction, rejection, clamp and color
Added: Portal 1 radio to laser configuration models list
Added: The value `beam.NvColor` contains last node color
Added: Better mnemonics for editable order ID generator
Removed: Methods `laser:UpdateBeam` and `laser:GetBeamSource`
Renamed: Beam class reference `data` to `beam` instead
Renamed: `Data` to whatever the variable is used for
Updated: Dominant now supports `beam.NvColor`
Updated: Store the current beam OOP for use with dominant

Update: Jan 31, 2022 @ 11:40am

2022-01-31 21:42:39.35

https://github.com/dvdvideo1234/LaserSTool/commit/5a6181ad01d7e3d2cc3f943da859987870a40f0d

Added: Source filter and registration handling as beam methods
Updated: Hit report manager utilizing `beam.BmIdenty` index

Update: Jan 30, 2022 @ 4:29am

2022-01-30 14:31:44.33

https://github.com/dvdvideo1234/LaserSTool/commit/c6252ac46b82234be779edf826bebbbcc47e57f9

Fixed: Combo boxed now copy to clipboard the proper info (#17)

Fixed: Combo boxed now copy to clipboard the proper info
Fixed: Laser units physics being affected by beam force
Added: Automatic initial beam filter for player/weapon
Added: Dedicated laser beam source pistol `SWEP`
Added: Drawing beam and effects are now beam methods
Added: If beam source is player use weapon instead
Added: Laser tool holster to destroy ghost entity
Added: Material file for future beam filtering and polarization
Added: Weapon `Setup` method for initializing the `SWEP`
Changed: Convert some library functions to beam class methods
Changed: Hashes for material and color for conception
Changed: Library location for some primitives
Changed: Menu items in format PANEL:FUNCTION instead
Changed: Registering sources and hit reports only in `DoBeam`
Utilized: `LaserLib.GetTool()` instead of `DATA.TOOL`